Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: Dwarf Fortress 0.44.06 Released  (Read 65961 times)

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #15 on: March 10, 2018, 12:38:50 am »

Ooh. Like the new battle reports.
Here's one from my poorly planned attack on a tribe of monkey people (modded civ):

"In the late summer of 169, the cockatiel man Irendama Stirredkisses outmatched the dwarf Ilral Ringprestige with a cunning plan, and the defenders had a strong positional advantage in Potloder".
"In the late summer of 169, The Tiredness of Halls, poorly lead by the dwarf Ilral Ringprestige, clashed with 10 giant rhesus macques in Potloder."
"In the late summer of 169, the dog Eshtan Tradesneers clashed with ten gorillas in potloader".
"In the late summer of 169, the dog Eshtan Tradesneers was struck down by a gorilla in The Ageless Hills".

Great stuff!
« Last Edit: March 10, 2018, 12:42:55 am by Shonai_Dweller »
Logged

Orkel

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #16 on: March 10, 2018, 01:07:14 am »

My 0.44.05 fort is crashing when I try to pillage :( guess it's time for a new fort/world
Also time to submit a bug report (crashes are almost never expected behavior).

I suppose I should. I'll do it after sleeping
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.44.06 Released
« Reply #17 on: March 10, 2018, 04:25:25 am »

Yeah, though some instability might be unavoidable with the new battle code; they are riffling all over memory now, in some places that don't get looked at often, so it's bound to draw things out, and there's lots of opportunity for error.  Hopefully it can all be sorted out reasonably promptly.  At least some of the new messages are proving to be funny, he he he.
Logged
The Toad, a Natural Resource:  Preserve yours today!

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: Dwarf Fortress 0.44.06 Released
« Reply #18 on: March 10, 2018, 04:50:59 am »

Awesome!

Regarding this line:
Quote
Made monster-type critters and non-monster-type critters have proper hostile again
What exactly does that entail? Is it related to the LARGE_PREDATOR token? I noticed that critters without it were often more aggressive than the ones with it, which seemed like a bug.

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #19 on: March 10, 2018, 05:06:31 am »

Yay, update!
Nice work!
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #20 on: March 10, 2018, 05:21:21 am »

Secured tribute from local elves, but the message says it's "to be delivered from Faintglitters every ."

Will make a bug report. Need to know when elf tribute is coming.

Incidentally this was a demand for a one-off tribute so it shouldn't be coming "every" anything at all.
Logged

Madde

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #21 on: March 10, 2018, 06:15:24 am »


What exactly does that entail? Is it related to the LARGE_PREDATOR token? I noticed that critters without it were often more aggressive than the ones with it, which seemed like a bug.

I think it is just related to friendly megabeasts. I found that adding NOFEAR and a natural skill level of discipline helps to make predators aggressive again. The update might've fixed this, only one way to find out.
Logged

thvaz

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #22 on: March 10, 2018, 06:49:13 am »

Thanks Toady!

Apparently we can't set the initial dwarves with military tactician skill. An oversight?
Logged

elieroz

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #23 on: March 10, 2018, 07:23:05 am »

Thanks!!!!!!!  :)
Logged

MCreeper

  • Bay Watcher
  • My bus is late
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #24 on: March 10, 2018, 07:51:14 am »

Looks like "visitors coming before player made a tavern" bug come back with vengeance.
« Last Edit: March 10, 2018, 07:53:26 am by MCreeper »
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #25 on: March 10, 2018, 07:55:39 am »

Looks like "visitors coming before player made a tavern" bug come back with vengeance.
They're not monster slayers?
Haven't had any visitors yet (no tavern or open caverns yet).
Logged

MCreeper

  • Bay Watcher
  • My bus is late
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #26 on: March 10, 2018, 07:59:20 am »

They are all monster slayers indeed. I opened a cavern already, but i think all visitors are supposed to come after building a tavern?
« Last Edit: March 10, 2018, 08:01:29 am by MCreeper »
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #27 on: March 10, 2018, 08:06:38 am »

They are all monster slayers indeed. I opened a cavern already, but i think all visitors are supposed to come after building a tavern?
Monster slayers want to slay monsters. They'll sleep in the dirt just fine. Opening the caverns attracts them. That's working as intended.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #28 on: March 10, 2018, 08:08:48 am »

However what's a little serious is that the moment a stolen animal is assigned to my militia commander, it goes beserk and attacks someone. Unfortunate when its a dog. Fun when its a giant war cheetah. Crazed behavior is preceded by said dog fleeing from it's pasture the moment it's assigned.

Poor militia commander is getting shaken because nobody's burying his beloved pets...
« Last Edit: March 10, 2018, 08:10:38 am by Shonai_Dweller »
Logged

Orkel

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.44.06 Released
« Reply #29 on: March 10, 2018, 08:40:38 am »

Here's the crash report: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10605
0.44.05 save in 0.44.06

I am currently playing a native 0.44.06 fort and will report if it happens in that one as well
« Last Edit: March 10, 2018, 09:17:08 am by Orkel »
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.
Pages: 1 [2] 3 4