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Author Topic: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves  (Read 25068 times)

hun

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Regarding the items, I really has no preferences. I usually take a couple of cheap armors and weapons just in case. Probably it makes sense for our bandit camp as well? We can send first thief to steal stuff early on. Or we can take a lot of swords. Every bandit has to have a blade!

I also don't really need dfhack, as long as DwarfTherapist is up.
« Last Edit: March 22, 2018, 05:31:43 pm by hun »
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pikachu17

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Quote from: Derpy Dev
I guess now's the point where we talk about what we'll start off with? I'm thinking four picks and miners, then a whole lot of the new cavern-dwelling pets you can start with. How do you like the sound of that?
How about a miner/Doctor/appraiser, a carpenter/mechanic, a mason/mechanic, a farmer/animal trainer, a weaponsmith, an armor smith, and a tactician/dodger/ambusher.
A decent amount of hematite, a decent amount of bituminous coal, some marble, and a number of dogs for the farmer to train.
Four or so picks, and at the start of the fort, the other guys can help the main miner with the mining, before they can really do other stuff.
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ZM5

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Hoho, looking forward to this.

Having some form of weaponry at the start would make sense for a bandit camp. I also recommend not digging through the different cavern layers too quickly.

Spriggans

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I'd say we start the game already ! ;D

Even though I'm not playing ATM, I believe as long as DT is out, we can do without DFhack.

Let's start the robbing !
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[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

MottledPetrel

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Yeah, I gotta start working on my snake oil routine (which I'm thinking is going to be my method of scamming people, in case anyone tries to role-play) so please start the fort.
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Derpy Dev

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How about a miner/Doctor/appraiser, a carpenter/mechanic, a mason/mechanic, a farmer/animal trainer, a weaponsmith, an armor smith, and a tactician/dodger/ambusher.
A decent amount of hematite, a decent amount of bituminous coal, some marble, and a number of dogs for the farmer to train.
Four or so picks, and at the start of the fort, the other guys can help the main miner with the mining, before they can really do other stuff.

Hoho, looking forward to this.

Having some form of weaponry at the start would make sense for a bandit camp. I also recommend not digging through the different cavern layers too quickly.

I'd say we start the game already ! ;D

Even though I'm not playing ATM, I believe as long as DT is out, we can do without DFhack.

Let's start the robbing !

Yeah, I gotta start working on my snake oil routine (which I'm thinking is going to be my method of scamming people, in case anyone tries to role-play) so please start the fort.

Alright, I've heard your calls! I'll be sure to start the first year today.

ArgonianFly

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Could you dorf me as a mason please?
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Derpy Dev

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Could you dorf me as a mason please?

Sure.

In other news, I'm gonna have to start this fort tomorrow. Today's been long and I find myself with neither the time nor the energy to do it tonight. I'll do this tomorrow, or I'll die. Consider that a promise.

Derpy Dev

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Alright men! Stand tall! We've traveled a long way to get hear, and now that we're here, it's time to get to work! We'll forge weapons! We'll take what we want! We'll get the vengeance we deserve! And we'll strike the earth!

Here are our starting seven, I'll dorf what's left when we get more dwarves.



And our pets!



I grabbed one bunny because I had two points remaining. That poor bun is totally gonna get killed.

And this is the shore!



I began this, now it's time to get this done. Expect an update tomorrow!

Stoat tales

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Calling Shotgun on the bunny
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Derpy Dev

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Calling Shotgun on the bunny

"Miiiiine!" Stoat hissed as she leaped forward and hugged onto the bunny. Everyone took a step back in shock as she threatened to bite anyone that got close to her precious bun. Oddly enough, the bunny was the calmest thing in the situation. It just kept nuzzling the ground in search of anything to eat. Stoat brought the bunny towards a grassy area and gave a death glare to all who got close.

Oh wow. Apparently digging ramps to close to the beach means that the waves wash into them. Didn't know that. Well, I guess that's an explanation for the random hole in the ground full of water next to the beach.

Now, the big downside with this fort is that the map is actually kinda small, so any invaders only have a short distance to travel before they get in. We'll need to do something to set up a defense that works nigh-instantly.

Put a lot of fortifications on the side of this hallway into the fort, and fill it with archers! This will help against the kobolds at least.

Speaking of which, I thing we should demand tribute from them first. They're weak enough so that if it backfires, we can fight back well enough.

I started a farm, and I wanna try some of these hip new cavern plants. Cave grapes? That's gotta make some great wine.

Well, that's all for this time! Next time, I'm likely to finish this meeting hall that I started digging out.

Derpy Dev

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You gotta be sh*tting me with this cave name.

Spoiler (click to show/hide)

I'm sorry, you... you just have to be.

Speaking of caves, I saw another one that was labeled as a human cave, and another that was an elven cave. So at least we have a diverse amount of thieving vermin.

ZM5

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That's making me wonder what is happening in this world - seems either like the kobolds got obliterated or the elves and humans just decided to settle a random cave.

Moonstone_Flower

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*Spits her lemonade across the room*

Buh-  *Cough*
« Last Edit: March 28, 2018, 09:27:47 am by Moonstone_Flower »
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youngbab

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If there's still a spot left, or one opens up at some point, I'd be happy to join.
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