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Author Topic: Relicdips  (Read 11148 times)

vp

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Relicdips
« on: March 11, 2018, 06:13:36 am »

Hi, I'm the guy who built a magma-spitting shark (http://www.bay12forums.com/smf/index.php?topic=165094.0) and a weird megakobold statue (http://www.bay12forums.com/smf/index.php?topic=169000.0).

So I started a new fort two months ago and now it's grown to a some kind of sharable condition. So I've started a new thread for the fort of Relicdips. If you read Russian you'd better read the full story in my main blog at https://vadim-proskurin.livejournal.com/tag/relicdips

My dwarves embarked in a freezing land named Full Frost, beside eternally frozen brooke named Roastedmagic:

Spoiler (click to show/hide)

Embark's western part belongs to a different biome named Heroic Hill:

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Seven dwarves arrived. Strike the Earth!

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Few weeks later surface snow got stained with something yellow:

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Lower caves are beautiful:

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Middle caves have very high gothic-like ceilings, more than 20 z-levels. Giant bats fly high in the caves:

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Next spring all the snow has become yellow:

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Kobolds arrived:

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Human caravan arrived:

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Wild muskoxen graze on the surface:

Spoiler (click to show/hide)
« Last Edit: April 15, 2018, 04:51:14 am by vp »
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vp

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Re: Relicdips
« Reply #1 on: March 11, 2018, 08:33:24 am »

I'm going to obsidianize a lot so the fort needs a lot of water. Dwarves built a cistern and a whole field of wells over there:

Spoiler (click to show/hide)

Magma crabs infested metallurgic factory, a taylor woman killed three with bare hands. She's got a 2 months old son, his name is Kogan:

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Ogres spotted in lower caves:

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A stupid marksdwarf spotted one through a narrow diagonal slit, jumped through, attacked an ogre and immediately got killed. RIP, stupid woman.

First invaders arrived, 3 goblins and 2 dwarves thinking that they are goblins too. It looks a bit retarded:

Spoiler (click to show/hide)

They made it to the fort's entrance:

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Then got caught or killed by the traps.

Langur monkeys arrived, it's OK, they are totally normal arctic animals:

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The construction grows:

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Tavern opened and soon there are a lot of human and goblin visitors. They behave peacefully, recite poems, sing, dance, do rap with bagpipe accompanement etc:

Spoiler (click to show/hide)

In the temple people sing and dance for the deity of festivals:

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Gorlak woman arrived, she's a poet, a normal poet girl, nothing to see here:

Spoiler (click to show/hide)
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snow dwarf

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Re: Relicdips
« Reply #2 on: March 11, 2018, 09:34:38 am »

PTW and support for obsidianizing
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

vp

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Re: Relicdips
« Reply #3 on: March 11, 2018, 11:26:21 am »

There are a whole lot of people in the tavern:

Spoiler (click to show/hide)

The fort is 4 years old:

Spoiler (click to show/hide)

Surface has been covered by vomit, it's easy to see favourite routes of the dwarves:

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Dwarves take a bath at the obsidian factory. Blood condenses on factory's walls, they are dirty as fuck:

https://i.imgur.com/fRaA82E.gifv

The fort is 5 years old:

Spoiler (click to show/hide)

Bartender nicknamed 'Tavern' got strange mood and created a wooden bracelet that she bestowed with her own name, it's weird as fuck:

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The fort is 6 years old:

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Once dwarves sat in the library and discussed reproductive behavior of creatures. Then accident happened, just like when a highlander teenage boy first time hears jokes about his mother:

Spoiler (click to show/hide)

One more shitty siege happened:

https://i.imgur.com/vKwfWbC.gifv

The fort is 7 years old:

Spoiler (click to show/hide)
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vp

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Re: Relicdips
« Reply #4 on: March 11, 2018, 02:52:24 pm »

Some soldiers do some strange kung-fu:

Spoiler (click to show/hide)

Gremlins spotted in caves:

Spoiler (click to show/hide)

A teenage boy and a preteen girl killed a 1646-kg voracious cave crawler barehanded:

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Human macewoman bashed to death 8 tonne bumblebee right in the air in single strike:

Spoiler (click to show/hide)

A giant rat somehow sneaked in fort's mines. The rat is by no means agressive, it's a pathetic frightened animal, overcome in terror almost all of the time. It hid in dark corridors for two years and then suddenly died in new unfinished trapline dedicated to make a shorter way to lower caves:

Spoiler (click to show/hide)

Pathetic animal entered this dead end for no reason and died horribly. I suggest it was a suicide.

Dwarves make selfies with terrified crundles:

Spoiler (click to show/hide)

Reachers spotted in caves. Fithy creatures. don't like them:

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All in all, dwarves take control over the caves, soldiers routed all agressive creatures, civilians gather webs and bones undisturbedly:

Spoiler (click to show/hide)

Eastern edge of the map has got a great gap 24 z-levels high:

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It should be walled out.

Creeping eyes spotted in caves, I like them, they're cute:

Spoiler (click to show/hide)
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vp

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Re: Relicdips
« Reply #5 on: March 13, 2018, 01:29:20 pm »

Various animals rush up from the caves:

Spoiler (click to show/hide)

Armok Vision depicts unconscious dwarves as painted on the floor, it's hillarious:

Spoiler (click to show/hide)

A hungry head eating a naked woman in caves:

Spoiler (click to show/hide)

The woman is naked because of brief lack of clothes, she's unconscious because of many non-threatening but painful bites. On the Russian DF imageboard (http://chuck.dfwk.ru/) someone told me that it was something like this:

Spoiler (click to show/hide)

The fort is 9 years old:

Spoiler (click to show/hide)

Human mercenary Rosmic killed second forgotten beast in a row. In the last moment of battle the beast broke ger arm so she drooped her silver mace and two books that she took to read between the fights: one about rain physics and another about patient examination:

Spoiler (click to show/hide)

Pump stack reached the surface, it shall continue in the left foot of the statue. There are no wooden axles, only magma-safe obsidian gears, only hardcore:

Spoiler (click to show/hide)

Soldiers of Relicdips usually slay all wild animals cught in cages. Once they slew 10 muskoxen at once, it was too much:

Spoiler (click to show/hide)

A dog walked through a stokpile, stumbled, fell on the floor, broke her ass and died:

Spoiler (click to show/hide)

The fort is 10 years old:

Spoiler (click to show/hide)

Goblin mercenaries fight goblin invaders bravely:

Spoiler (click to show/hide)
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vp

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Re: Relicdips
« Reply #6 on: March 14, 2018, 02:59:07 pm »

Two squads of well-trained marksdwarves are just like a machine gun or a laser cannon:

Spoiler (click to show/hide)

The view of the construction from downside. There's a dwarf on top, he's for scale there:

Spoiler (click to show/hide)

Caravan arrived, dwarves store bought items in stockpiles. Chief medical dwarf tramples an 18-years old innocent girl:

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A pump half-covered by snow is beautiful:

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Soldiers play badminton in caves:

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Interior of statue's left boot, camera looks up:

Spoiler (click to show/hide)

The place where the magma-pump stack crosses the surface:

Spoiler (click to show/hide)

Adamantine beach by the magma seaside:

Spoiler (click to show/hide)

Crundles get inside through an unwalled hole in the edge of the map:

Spoiler (click to show/hide)

A ghost:

Spoiler (click to show/hide)
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vp

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Re: Relicdips
« Reply #7 on: March 16, 2018, 06:09:56 am »

Another caravan arrived:

Spoiler (click to show/hide)

Dwarves elected an old hysterical goblin lady as a mayor, she's very disturbed about all the goblin and troll mutilated bodies lying near weapon traps. After one siege she killed a man when throwing tantrum. This is the last photo where she's roaming free:

Spoiler (click to show/hide)

Then she was locked up in her own bedroom where she lives alone. Her mood changes regularly from tantrum to depression but she still lives because she doesn't need to eat and drink to survive because she's a goblin.

Dwarves started magma pumps, filled 25 z-levels of left foot and leg of the statue with magma:

Spoiler (click to show/hide)

I decided to try to exploit a well-known bug of levitating floodgates:

Spoiler (click to show/hide)

Apparently Armok Vision does not depict opened floodgates as opened, they look closed regardless of real state. Stone Sense depicts closed floodgates as walls and opened ones as floors:

Spoiler (click to show/hide)

Dwarves dismantled all the constructions in the experimental zone, the floodgate hangs in the air:

Spoiler (click to show/hide)

Nine levitating floodgates look like a levitating trash container:

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Then dwarves hang nine limestone gem windows in the air, it looks much better:

Spoiler (click to show/hide)

Stone Sense shows windows very ugly:

Spoiler (click to show/hide)

Glass gem windows look much better than stone gem windows:

Spoiler (click to show/hide)
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vp

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Re: Relicdips
« Reply #8 on: March 16, 2018, 12:14:26 pm »

Finally I decided to make the levitating construction out of glass windows, like this:

Spoiler (click to show/hide)

It's time to stop experimenting and start building:

Spoiler (click to show/hide)

So far it's just a foundation on which the levitating windows should be installed. The foundation consists of walls and ramps needed to access the walls:

Spoiler (click to show/hide)

The look from beneath:

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First windows installed:

Spoiler (click to show/hide)

A rare shot, I managed to get a nice photo of a jabberer. Those beasts are very hard to photograph, they're too big to fit to anything. It's a mystery how they exist in narrow cave corridors:

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The fort is 14 years old:

Spoiler (click to show/hide)

Another angle:

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Down there dwarves obsidianize edges of the magma sea:

Spoiler (click to show/hide)

The glass construction grows:

Spoiler (click to show/hide)
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vp

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Re: Relicdips
« Reply #9 on: March 18, 2018, 08:48:51 am »

Dwarves remove foundations from below mounted windows as soon as possible:

Spoiler (click to show/hide)

Do you remember 24 z-level high megahole in the eastern edge of the map? It's been walled out:

Spoiler (click to show/hide)

I wondered: is it possible for creatures to walk on a levitating surface? Dwarves dropped a puppy onto a flying window, unexpectedly he fell through the upper surface, now he stands on the lower surface, inside the window block:

Spoiler (click to show/hide)

Later dwarves built an obsidian floor nearby, the puppy made it through the sidewall and walked away.

A mercenary dwarf bit porcupine's head off just like Ozzy Osbourne did it to a pigeon:

Spoiler (click to show/hide)

Next experiment, a dog has been dropped onto the flying window from a higher place:

Spoiler (click to show/hide)

This time he stands on top of the flying construction correctly. But he still can't walk until there's a normal floor nearby.

Main glass constructions grow slow but steady:

Spoiler (click to show/hide)

Goblin mercenary Amak Cegadocda showed a master-class of martial arts:

Spoiler (click to show/hide)

He bit a weregilamonster in the head and then hacked this head off when it was still in his mouth. He's a great warrior.

Then he attacked a herd of wild muskoxen, he's like a chainsaw, he can hack muskox's body apart with a single strike:

Spoiler (click to show/hide)

Dwarves dropped few buckets of water over flying windows and then, when water froze, dropped a puppy over it:

Spoiler (click to show/hide)

Then I noticed that the ice had touched a floor that dwarves built nearby during experiments. It broke levitation state of the ice and when dwarves dismantled this floor, the icy part of the construction collapsed:

Spoiler (click to show/hide)

So now I know how to build flying islands in Dwarf Fortress. I suppose that this fort will be the fort of flying !!science!!.
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vp

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Re: Relicdips, the fort of flying !!science!!
« Reply #10 on: April 15, 2018, 04:50:58 am »

The fort is 16 years old:

Spoiler (click to show/hide)

Another angle:

Spoiler (click to show/hide)

Close view of half-contructed levitating glass leaf:

Spoiler (click to show/hide)

Dwarves dropped a bronze colossus on the flying glass. It was a bad idea because the colossus, even being helpless, horrifies dwarves as fuck:

Spoiler (click to show/hide)

Soldiers had to kill the monster. Then one of the slayers said:

Spoiler (click to show/hide)

Two flying glass leaves completely finished:

Spoiler (click to show/hide)

I wondered: does living animals really have to hurt when dropped on the flying glass from high altitude? Can living animal really hurt itself striking the thing described by the game as open space?  Sadly, the answer is yes:

Spoiler (click to show/hide)

Dwarves mount cages over flying glass leaves. Sometime somebody will pull appropriate trigger, all the prisoners will fall on the flying glass and they will become helpless living statues:

Spoiler (click to show/hide)

Another siege, invaders move along permafrosted brook:

Spoiler (click to show/hide)

Dwarves continue to obsidianize magma sea edges:

Spoiler (click to show/hide)
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§k

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Re: Relicdips
« Reply #11 on: April 19, 2018, 04:28:08 am »

Very interesting! Armok vision shows the whole picture of the beautiful terrain and grandeur of the construction.
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Llamageddon

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Re: Relicdips
« Reply #12 on: April 19, 2018, 01:39:24 pm »

Inspiring. Love the ambition of what you build, particularly build up and out with your fort rather than down. Out of interest what is your framerate like on a fort like this?

P.S. Your lava shark was astounding!
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vp

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Re: Relicdips
« Reply #13 on: May 21, 2018, 02:37:14 pm »

Out of interest what is your framerate like on a fort like this?

20-30 before opening gates of hell, 10-15 afterwards.

Suddenly Putin:

Spoiler (click to show/hide)

I found out that it's possible to pour magma into a flying glass cube:

Spoiler (click to show/hide)

In Armok Vision it looks like a plasma in magnetic trap, it's amazing.

Statue's walls are equipped with numerous floodgates connected to a single lever. When somebody pulls that lever, magma pours out. Dwarves performed a test:

Spoiler (click to show/hide)

It was a lot of magma, approximately a quarter of all surface has been flooded:

Spoiler (click to show/hide)

I decided to transform flying glass leaves into 3D-leaf-like tubs filled with magma. Dwarves began to build lower levels of the leaves:

Spoiler (click to show/hide)

Dwarves opened hell, magma started to drain through grates to bottomless pits. Do you remember that adamantine beach? Now it's on the second floor:

Spoiler (click to show/hide)

When magma level lowered it's been possible to widen the sink, now magma drains even faster:

Spoiler (click to show/hide)

Magma sea cracked apart, crabs crawl between two parts:

Spoiler (click to show/hide)

Dwarves started to build magma feeder system for flying glass tubs:

Spoiler (click to show/hide)

Those tubs slowly become similar to what I want, they got walls and partially bottoms:

Spoiler (click to show/hide)
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Immortal-D

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Re: Relicdips
« Reply #14 on: May 21, 2018, 10:53:52 pm »

I remember the first time I saw Arrowrags, freaking brilliant :)  Your Giant Gopher Thing remains my favorite due to that epic final battle.

Edit:  The !SCIENCE! being performed here is truly amazing.  Good work!
« Last Edit: May 21, 2018, 10:57:35 pm by Immortal-D »
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