Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 26

Author Topic: Simple Fort... Succession game... Resident clowns  (Read 54711 times)

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Simple Fort... Succession game... Resident clowns
« on: March 11, 2018, 09:26:33 am »

Simple Fort


This succession game is nothing special. Rules are normal. Just play as you would a normal fort.

Turn order:
Stoat tales
Iduno
Magistrum
Onciblu
Kametec Housen
Scourage728
Lunardog15
Comicraider
Memphis_Wildcard
GPeter
Ceasar Josephus
Absimiliard

Please PM me to remind me if you want to be taken off or added to the turn list.
Times Snow Dwarf Killed a fort: 1

Last Simple Fort thread - http://www.bay12forums.com/smf/index.php?topic=163575.0

We're using DF 0.44.12 and no mods

I'm gonna update this post until I eventually disappear for two months as I usually do.
I'm Back!
« Last Edit: October 28, 2018, 04:07:24 am by snow dwarf »
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Stoat tales

  • Bay Watcher
    • View Profile
Re: Simple Fort... Succession game
« Reply #1 on: March 13, 2018, 05:31:50 pm »

Sign me up for a turn
Logged

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Simple Fort... Succession game
« Reply #2 on: March 16, 2018, 09:04:49 am »

Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Iduno

  • Bay Watcher
    • View Profile
Re: Simple Fort... Succession game
« Reply #3 on: March 21, 2018, 02:11:46 pm »

I'm in for a turn, and usually available. It'd be a good chance to see what people make of my simple/compact (but many z-levels deep) starting style, or see how sane-ish dwarves dig.

I'd request a miner, if possible. (I'd also request a magma pipe or chasm if possible, so feel free to treat my demands as you would any noble's).
Logged

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Simple Fort... Succession game
« Reply #4 on: March 26, 2018, 09:49:34 am »

yey two people... gonna start this weekend
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

Psychedelichu

  • Escaped Lunatic
    • View Profile
Re: Simple Fort... Succession game
« Reply #5 on: March 26, 2018, 06:16:14 pm »

Sign me up as well, plz and thanks. I think it's about time I inflicted myself on someone else's dorfs  :D

Any word yet on what the embark will be like?
Logged

Magistrum

  • Bay Watcher
  • Skilled Fortresser
    • View Profile
Re: Simple Fort... Succession game
« Reply #6 on: March 26, 2018, 06:29:35 pm »

Count me for a turn, but don't expect me to return it with all the dwarves I got it.

No river would be nice, for fps.
But then again, we would need an aquifer, that can be a real bore for the first or second player.

Seconding magma pipe.

Quick edit: 44.05 or 44.07? I would prefer 44.05 for Dwarf Therapist, but 44.07 has some nice fixes.

Slow edit: Scratch that, Dwarf Therapist has 44.07 version since last sunday.

Slower edit: Congratulations on your first post Psychedelichu, that was a lot of lurking before succumbing to the madness.
« Last Edit: March 26, 2018, 07:18:19 pm by Magistrum »
Logged
In a time before time, I had a name.

Iduno

  • Bay Watcher
    • View Profile
Re: Simple Fort... Succession game
« Reply #7 on: March 26, 2018, 07:44:26 pm »

It's possible to get water from the caves as well (I think one layer has to have water, by default?), so neither aquifers nor rivers are necessary.
Logged

Magistrum

  • Bay Watcher
  • Skilled Fortresser
    • View Profile
Re: Simple Fort... Succession game
« Reply #8 on: March 26, 2018, 08:00:38 pm »

Worst case we save a murky pool for purifying.

Oh, general preferences are also important!

Should we put some stuff we would prefer others not to do?
I am particularly fond of draining and paving the murky pools near the center of the map.

Also take the opportunity to vote for 2x2 or 3x3 embark.
Logged
In a time before time, I had a name.

snow dwarf

  • Bay Watcher
  • Is always cold
    • View Profile
Re: Simple Fort... Succession game
« Reply #9 on: March 26, 2018, 10:39:51 pm »

Fast question... aquifer or no aquifer?
Logged
Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

MottledPetrel

  • Bay Watcher
  • If only I knew what was going on
    • View Profile
Re: Simple Fort... Succession game
« Reply #10 on: March 27, 2018, 05:28:28 am »

I'd say no aquifer as long as there is at least a brook on the map.
Logged

Magistrum

  • Bay Watcher
  • Skilled Fortresser
    • View Profile
Re: Simple Fort... Succession game
« Reply #11 on: March 27, 2018, 07:46:37 am »

Anything is fine.
I'm okay with the first turn if we need to breach an aquifer too.
By the way, how are the turns organized? One fort year or maybe a few days per player?
Logged
In a time before time, I had a name.

Stoat tales

  • Bay Watcher
    • View Profile
Re: Simple Fort... Succession game
« Reply #12 on: March 28, 2018, 07:40:35 am »

As long as you find a way through the aquifer before my turn, I don't mind
Logged

Iduno

  • Bay Watcher
    • View Profile
Re: Simple Fort... Succession game
« Reply #13 on: March 28, 2018, 10:16:28 am »

I'd vote against aquifer.

The size matters less to me, as long as you can fit 2-3 different biomes (either more or less seems to work out weirdly) on the embark. 2 should be pretty easily do-able with any embark over 1x1, so that's hopefully not much of a limit. As long as there is a source of water, and there almost always is, we should be good.

I can't think of any embark resources that you can't get from training immigrants or trading with caravans, so just pick whatever you plan on using in the first year. It's pretty much just what you want to have guaranteed (2 miners, a mildly-competent trader, a doctor that doesn't kill patients too often, enough food and drink to survive until farms start producing) and quality of life stuff. I would like to see what you pick, though. How others play is interesting to me.
Logged

Magistrum

  • Bay Watcher
  • Skilled Fortresser
    • View Profile
Re: Simple Fort... Succession game
« Reply #14 on: March 28, 2018, 11:21:17 am »

Yeah, doctors are very uncommon...
The aquifer is somewhat booring but If I go first I make a nice ~9x9 hole and we can forget it afterwards, most locations with nice characteristics such as both clay, shallow and deep metals have aquifers, so there's that.
Logged
In a time before time, I had a name.
Pages: [1] 2 3 ... 26