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Poll

How many players should we initiate the beach invasion with?

4
- 1 (25%)
6
- 3 (75%)
8-10
- 0 (0%)

Total Members Voted: 4

Voting closed: March 22, 2018, 02:26:58 pm


Pages: [1] 2 3

Author Topic: Seltsame Insel: Recruiting Station [6/NA]  (Read 2328 times)

Sosoku234

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Seltsame Insel: Recruiting Station [6/NA]
« on: March 11, 2018, 05:48:58 pm »

This is the recruiting thread for the upcoming second wind of Seltsame Insel, a semi magical WW2 themed game.

Spoiler: Setting (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Spoiler: Mechanics (click to show/hide)

Spoiler: British Equipment (click to show/hide)

Spoiler: American Equipment (click to show/hide)

Spoiler: Soviet Equipment (click to show/hide)

Spoiler: Generic Equipment (click to show/hide)


There will be an infinite number of respawns as your character until you get up the cliffs at the beach, at which point you will have one life per character.

I'll take any and all players until the beach is taken. The six players with the fewest deaths will be chosen for a spot in the first squad.




Accepted Players:
Spoiler: Glass (click to show/hide)
Spoiler: PirateJoe (click to show/hide)
Spoiler: Kashyyk (click to show/hide)
Spoiler: RAM (click to show/hide)
Spoiler: Wertyzerty (click to show/hide)
Spoiler: Rockeater (click to show/hide)

For those interested, there's a discord server. Here.
« Last Edit: March 29, 2018, 03:43:08 pm by Sosoku234 »
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wertyzerty

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Re: Seltsame Insel: Recruiting Station
« Reply #1 on: March 19, 2018, 03:57:15 pm »

Name: John Smith
Rank: O-1
Nation of Origin: UK
Perks:
 Steady Hand: +1 Accuracy

Inventory:
 Free weapon: Vickers Machine Gun
 Free Equipment: Radio
 Sten MkII
 Welrod
 Entrenching tools
 MedKit
 Uniform
 Backpack
 Knife

Credits: O-1:420
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piratejoe

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Re: Seltsame Insel: Recruiting Station
« Reply #2 on: March 19, 2018, 04:31:37 pm »

Name: William Jarvis
Rank: E-1
State/Nation of Origin: Michigan (Lived in Grand Rapids)
Perks: Combat Engineer: +1 to engineering actions involving the removal of obstacles (like barbwire, or mines for example)
Good hand eye coordination: +1 to Accuracy with AR's

Inventory:
Free weapon: BAR
Free equipment: Bangalore Torpedo
Colt 1911
Tactical combat Shovel
Gas Mask
Entrenching Tools
Repair Tools
Uniform
Backpack
Knife

Credits E-1: 600

I think I did this right, but I could have screwed up somewhere...
« Last Edit: March 19, 2018, 11:12:57 pm by piratejoe »
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Glass

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Re: Seltsame Insel: Recruiting Station
« Reply #3 on: March 19, 2018, 04:34:56 pm »

HAHA, YES! WE'RE DOING IT AGAIN!



Name: Jackson Grey
Rank: E-1
State/Nation of Origin: Australia, working under the British
Perks:
Always Moving - +2 against getting hit, -1 to any ranged (more than a couple meters) attack. Flavor effects: kinda jumpy, runs everywhere, tries to shoot too quickly.
Balanced Luck - Reduced overshoot, critical failure, and critical success effects.

Inventory:
Free weapon - BREN
Free equipment - Radio
Bayonet
Welrod
Tactical Combat Shovel
Uniform
Backpack
Knife
Gas Mask
Repair Tools
Entrenching Tools

Credits: 200



Werty, I suggest you make your medkit the free equipment. It's three times the cost of your radio.
« Last Edit: March 19, 2018, 08:13:23 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Sosoku234

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Re: Seltsame Insel: Recruiting Station
« Reply #4 on: March 19, 2018, 07:55:54 pm »

Spoiler: wertyzerty (click to show/hide)

Spoiler: PirateJoe (click to show/hide)

Spoiler: Glass (click to show/hide)

Upon completion of the above mentioned changes, all are accepted.
« Last Edit: March 19, 2018, 08:14:24 pm by Sosoku234 »
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Glass

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Re: Seltsame Insel: Recruiting Station
« Reply #5 on: March 19, 2018, 08:03:34 pm »

Are the new alterations enough?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Sosoku234

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Re: Seltsame Insel: Recruiting Station
« Reply #6 on: March 19, 2018, 08:12:12 pm »

Yes.
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piratejoe

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Re: Seltsame Insel: Recruiting Station
« Reply #7 on: March 19, 2018, 11:13:14 pm »

Altered, hope thats good...
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Kashyyk

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Re: Seltsame Insel: Recruiting Station
« Reply #8 on: March 20, 2018, 03:11:22 am »

Name: Tommy Jones
Rank: O-1
State/Nation of Origin: Britain
Perks: Ironblood +1 to resist death

Inventory:
Boys Anti-Tank Rifle (Free)
Medikit (Free)
Tactical Combat Shovel (150c)
Weblwy Revolver (150c)
Mills Bomb (0c)
Gasmask (0c)
Repair Tools (20c)
Entrenching Tools (30c)
Radio (150c)
Uniform
Backpack
Knife

O-1:1400
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Sosoku234

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Re: Seltsame Insel: Recruiting Station
« Reply #9 on: March 20, 2018, 04:42:14 am »

Altered, hope thats good...

Looks good to me.

Name: Tommy Jones
Rank: O-1
State/Nation of Origin: Britain
Perks: Ironblood +1 to resist death

Inventory:
Boys Anti-Tank Rifle (Free)
Medikit (Free)
Tactical Combat Shovel (150c)
Weblwy Revolver (150c)
Mills Bomb (0c)
Gasmask (0c)
Repair Tools (20c)
Entrenching Tools (30c)
Radio (150c)
Uniform
Backpack
Knife

O-1:1400

That perk is pretty OP. Add a medium to it, like +1 turn added to bleedout counter. That or replace it.

You can also buy more than what you currently have, though if you don't want to, that's fine.

Otherwise, accepted.
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Kashyyk

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Re: Seltsame Insel: Recruiting Station
« Reply #10 on: March 20, 2018, 04:57:54 am »

Spoiler (click to show/hide)

I've increased my equipment slightly. I'm just (overly) concerned with running out of "ammo". I've also changed up my perk.
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Sosoku234

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Re: Seltsame Insel: Recruiting Station
« Reply #11 on: March 20, 2018, 12:06:50 pm »

Spoiler (click to show/hide)

I've increased my equipment slightly. I'm just (overly) concerned with running out of "ammo". I've also changed up my perk.

Perk looks good, now. Just say something along the lines of 'I brace my weapon on the thing.' in your action.

As far as 'ammo' goes, the cost is taken from the total amount of credits gained for that skirmish/mission, to which I will apply an arbitrary number to. What your credits are for is buying new weapons after you a) tire of your current loadout, b) have your weapon destroyed in combat, or c) legitimately lose your weapon, i.e. after being thrown by the blast wave of an explosive.

Also, the grenade doesn't need to be listed in your inventory.
« Last Edit: March 20, 2018, 02:17:34 pm by Sosoku234 »
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Glass

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Re: Seltsame Insel: Recruiting Station [3/-]
« Reply #12 on: March 20, 2018, 02:36:14 pm »

What does the poll mean? Is that “how many people should we have before invading the beach”, or “how many people should be chosen as the main group when we finish with the beach”?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Sosoku234

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Re: Seltsame Insel: Recruiting Station [3/-]
« Reply #13 on: March 20, 2018, 02:40:14 pm »

Before we start. I'll change that.
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Kashyyk

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Re: Seltsame Insel: Recruiting Station
« Reply #14 on: March 20, 2018, 02:48:42 pm »

As far as 'ammo' goes, the cost is taken from the total amount of credits gained for that skirmish/mission, to which I will apply an arbitrary number to. What your credits are for is buying new weapons after you a) tire of your current loadout, b) have your weapon destroyed in combat, or c) legitimately lose your weapon, i.e. after being thrown by the blast wave of an explosive.

If that's the case I would also like to add a STEN to my equipment.
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