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Author Topic: ☢Warlords of ash☢: a twilight 2000 RPG (0/6?)☢ OOC thread  (Read 720 times)

Funk

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Part 1 A Shattered dawn

The setting of twilight 2000.

World War III began five years ago. It’s still going on, but that’s the least of your problems.
A few days ago, you were soldiers in the U.S. 5th Division. Now you’re lost and alone, just fighting to
survive while the world falls apart around you.

Right so some basic notes

Here's the Manual
Most of the rules and background are in that.
But there other gear to pick from in the:
US Vehicle book
NATO Vehicle book
and Warsaw pact Vehicle book
Small arms
Heavy weapons book
Nautical and Aviation Handbook
And a fan site here

Having played this once before i'm makeing a few rulings now.
1) All player characters can speak english.
2) In order to take NATO or Warsaw pact Vehicle and Heavy weapons the party must contain a player character of the right origin.
3) The need to buy Magazines will be ignored.
4) All ammo is used and purchased by the case, with rolls to see if you run out.

Ammo Tests
Good Ammo is uncommon and even when well supplied most fighters are unsure if there next round will fire, just go put or make the gun explode.
 
After using a gun you take an ammo test on a D6, to see if you run out of ammo.
Note that useing is not every single shot but a good part of a battle and after each test the passing roll goes up by 1 until you fail.

Pass rates table
2+ muzzle loaders and single shot weapons.
3+ pistols and shotguns
4+ assault rifles and light machine guns
5+ heavy machine guns, flamethrowers, grenade launchers and hand grenades
6+ energy weapons, missile launchers and auto cannons
Artillery and single shot missile launchers automatically fail.

Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG