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Author Topic: Civilization screen change for the details section.  (Read 386 times)

Asin

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Civilization screen change for the details section.
« on: March 13, 2018, 02:32:55 pm »

I advise we change the details button for when we are sending people on a raid. Currently, it is set to "?", which when pressed, brings up the manual. It's a simple suggestion, that way we can actually have our dwarves raze or whatever instead of being forced to just grabbing artifacts.

Knight Otu

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Re: Civilization screen change for the details section.
« Reply #1 on: March 13, 2018, 02:47:41 pm »

It sounds like you may have an outdated interface.txt file:

Quote
Auxiliary file changes for 0.44.06:

   new keys
      CIV_MISSION_DETAILS:d
      CIV_MISSION_FREE_CAPTIVES:f
      CIV_MISSION_RELEASE_OTHERS:o
      CIV_MISSION_TAKE_ARTIFACTS:A
      CIV_MISSION_TAKE_ITEMS:i
      CIV_MISSION_TAKE_LIVESTOCK:l
      CIV_MISSION_RAID:r
      CIV_MISSION_PILLAGE:g
      CIV_MISSION_RAZE:x
      CIV_MISSION_TRIBUTE_ONE_TIME:t
      CIV_MISSION_TRIBUTE_ONGOING:T
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Direforged Mod v1.3b for 0.43.05 (Updated Dec 28th 2016)
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations for 0.42.06 (Updated Mar 27th 2016)
Castle Otu

Asin

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Re: Civilization screen change for the details section.
« Reply #2 on: March 13, 2018, 03:12:36 pm »

Quote
[BIND:CIV_MISSION_DETAILS:REPEAT_NOT]
[KEY:d]
[BIND:CIV_MISSION_FREE_CAPTIVES:REPEAT_NOT]
[KEY:f]
[BIND:CIV_MISSION_RELEASE_OTHERS:REPEAT_NOT]
[KEY:o]
[BIND:CIV_MISSION_TAKE_ARTIFACTS:REPEAT_NOT]
[KEY:A]
[BIND:CIV_MISSION_TAKE_ITEMS:REPEAT_NOT]
[KEY:i]
[BIND:CIV_MISSION_TAKE_LIVESTOCK:REPEAT_NOT]
[KEY:l]
[BIND:CIV_MISSION_RAID:REPEAT_NOT]
[KEY:r]
[BIND:CIV_MISSION_PILLAGE:REPEAT_NOT]
[KEY:g]
[BIND:CIV_MISSION_RAZE:REPEAT_NOT]
[KEY:x]
[BIND:CIV_MISSION_TRIBUTE_ONE_TIME:REPEAT_NOT]
[KEY:t]
[BIND:CIV_MISSION_TRIBUTE_ONGOING:REPEAT_NOT]
[KEY:T]

I have this in my interface.txt. Yet when the details option shows itself, it shows "?" as what to press.

Knight Otu

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Re: Civilization screen change for the details section.
« Reply #3 on: March 13, 2018, 03:27:09 pm »

Weird. It definitely works for me and others. I'm not sure what would cause to not be recognized, beyond maybe encoding problems...
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Direforged Mod v1.3b for 0.43.05 (Updated Dec 28th 2016)
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations for 0.42.06 (Updated Mar 27th 2016)
Castle Otu

Asin

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Re: Civilization screen change for the details section.
« Reply #4 on: March 13, 2018, 04:08:43 pm »

Encoding problems?

Knight Otu

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Re: Civilization screen change for the details section.
« Reply #5 on: March 13, 2018, 04:33:37 pm »

I'm not a good person to explain it, but if the file encoding of interface.txt is messed up, it might not be fully recognized. Have you tried getting a fresh interface.txt from downloading DF again?
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Direforged Mod v1.3b for 0.43.05 (Updated Dec 28th 2016)
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations for 0.42.06 (Updated Mar 27th 2016)
Castle Otu

lethosor

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Re: Civilization screen change for the details section.
« Reply #6 on: March 19, 2018, 09:13:04 pm »

Are you using Linux? This can also happen when you install DF from a package manager which includes an old version of libgraphics, or if you compile libgraphics yourself without updating it.

In any case, this is definitely not intentional.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.