Dwarf Fortress > DF Adventure Mode Discussion
Merperson adventurer?
rhavviepoodle:
Would this be possible? I figure that first, you embark adjacent to a good-aligned ocean. Make sure you have a tavern which has aquatic access. Create an adventurer who is half decent at performing, swim around until you find a couple merpeople. Impress them with your performance and recruit them to join a performance troupe. Swim back to the dwarven fortress, ask to join on an official basis. I'm not exactly sure, but I'm guessing that if a few second generation merpeople were born, you could then adventure as one.
Also, I kind of want to play as a vampire merperson. You wouldn't drown, right?
Kars:
You could maybe manage it, if you got kinda lucky or used DF-Hack trickery. And you could play as a vampire merperson, yeah, because vampires have NOBREATHE tag, meaning they don't need to breathe or even have breathing parts in their body at all. The difficulty, I think, would be getting them to a temple in order to properly get them cursed, as Merpeople have the AQUATIC tag, meaning they air-drown, so it would be pretty hard making it there.
Edit: you could maybe bring a dwarf vampire adventurer to the same fort your Merperson starts off from and drink his blood, that could be an easier way to get your merperson vampirism.
rhavviepoodle:
It occurred to me sometime after the original post that merpeople probably don't have the MAIN_POPS_CONTROLLABLE tag, which means even if your fort had a designated merperson population, you wouldn't be able to start an adventure as one without first adding said tag to merpeople.
I am somewhat tempted to try acquiring a merperson population in one of my forts, though. As for making them into vampires, don't statues in player-made temples curse adventurers, too? If so, then you could always construct a temple and later [half?] drown it for your merpersons.
KittyTac:
Just add that ALL_MAIN_POPS_CONTROLLABLE tag then. :P
Shonai_Dweller:
--- Quote from: KittyTac on March 14, 2018, 10:42:20 pm ---Just add that ALL_MAIN_POPS_CONTROLLABLE tag then. :P
--- End quote ---
That's an entity tag, which merpeople are not, so there's no place to add it. The creature token tag LOCAL_POPS_CONTROLLABLE might work though.
You can set them to join other civs like animal people do with the creature token local_pops_produce_heroes too.
At least, in theory, they've never once joined my hobbit civs despite them building mostly on the coast (and occasionally in the middle of the ocean).
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