stopped to train some more into Mining stuff, mostly Minig Frigate IV and then im gonna get Minig Upgrades to 4. Gas sites have become key to get a suitable income most of the time and now that there' moon mining avaliable we need all the workforce focused on prospection activities.
this doesnt mean i have forgotten armor skills, but with some recent ganks i've mostly been on a clean clone so no implants to reduced those godawful training times. i'll get there eventually but for now i've ben more focused on director work along with regular farming and bookmark work. some members have left and another have gone silent, RL stuff has taken a toll in the avaliable pool of members for other activities. however, one of the partnering corps i migrating some members to our corp. i've already ceded the CEO title to one of them so the corp can get more members. its like 14 more people that will join us and they have the assets to bring more meat both for PvP and PvE activities.
the newbie members are still doing their best allthought some of them tend to make mistakes like buying a battlecruiser for C1 sites when it could perfectly run the C2 connections or the sites that spawn in home. outside of that most of them are actually using the fits i recommend or at least those for larger ships.
i havent got time to get a good injection of ISK because after the first test in moon extraction we installed the refinery service to help cope with the bulk of ore that was going to be hauled, so the fuel cost went up to 13 per hour, the good side is that Nitrogen is quite cheap so buying half a month of fuel only takes like 100 million, still bigger than what i can produce but achievable from corp. in addition i bought the energy neutralizer.
the only downside is that trying the structure defenses against an asshole that was shooting his BC against the Athanor prove that those modules are quite shitty. i mean, its really unfair that the standup tackle modules have a reactivation delay, then what's the point of having structure defenses if i take more than 20 seconds to lock onto someone and only have 30 seconds to kill anything. that's complete bullshit. i expected more of structure modules to be honest.
for now there's still mroe than 2-3 weeks worth of fuel so i organized another extraction, the default minimum time so we can get to it sooner. i hope we can pull up the material that day without interruptions, allthought a fleet of Ventures shouldnt pull much.
as for the Scorpion deal. i've gotten some feedback from different sources, so changes have been made. there's a lot of things to compensate regarding the Scorpion, one is that it doesnt get the same amount of cargo compared to the other Caldari BS so i have to put a cargo rig to get close to those 800 m3 for carrying the charges. tank and tackle along with cap booster take a toll on the avaliability of EWAR mods and burst jammer isnt good for what i want to do according to the sources so i have to become one with the Jam by using a single Multispectral II which apparently, doesnt suffer on effectiveness at ranges shorter than optimal (ME GUSTA!).
after that there' the weaponry, until i maximize engineering and dominate certain specific skills it seems there's no way to churn in large Blasters on the ship, best i can get is Large Ion which is subpar in most regards compared to T2 Medium Neutron Blasters, i could add the Dual 250 Rails which are large and i love their model design (they resemble the 75 mm rails of my L1 Merlin) but even at brawl range its probable they are really bad in terms of damage (funny thing is that Navy Antimatter still puts them beyond Grappler and Scram range, could Scram Kite with them technically but why?).
another source recommended Autocannons, but Medium Autocannons are meme material (the dont seem to fare well these days) and the only option for large are Dual 425 (i think), those are good but they dont allow enough powergrid (again, until my skills prove otherwise in the future) for damage rig so they wont get that extra kick in damage. i like that they are still capable with a falloff beyond 20 km but im not sure on their damage and ammo consumption, the good part of them is that they're capless so less cap consumption for the cap booster.
the last suggestion is just go with Missiles. Cruise is out of because im not kiting (no MJD to do that shit), Torpedoes are enticing but they eat a lot of resources and it seems that even with a close to still target they dont apply damage well, so the only aparently good option is Rapid Heavies which im not sure if will work against other Battleships. a Rapid Heavy fit is doable and i can churn in a Warhead Calefaction or Rigor Catalyst rig to help with damage or application (over 1000 volley damage atm, must be higher later on).
with those things in mind i have mostly kep the fit with T2 Medium Blasters. but provisionally as there's like 3-4 months worth of skill queue to be able to ride that thing with all the equipment online. until then i'll probably be improving the ships i have for other operations, like refitting my Corax for proper PvP or stuff like that.