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Author Topic: The adventurer-king: a guide to ruling your own dwarven civ  (Read 8479 times)

mispy

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The adventurer-king: a guide to ruling your own dwarven civ
« on: March 21, 2018, 11:11:14 pm »

With some careful use of the world activation mechanics, it's possible to set your adventurer up as the monarch of a dwarven civilization (without modding or dfhack).



Step 1: Generate a world with at least one dead dwarven civ

Spoiler (click to show/hide)

For this proof of concept, I made a high-savagery pocket region filled with megabeasts. They quickly wiped out every civilized site.



Step 2: Create a fortress

Spoiler (click to show/hide)

You should see the "your civ is dead or dying" message before embark.



Step 3: Wait for a random dwarf to become king/queen

Spoiler (click to show/hide)

It should only take a few moments after you unpause. If this doesn't happen, you might need to gen a new world and try again.



Step 4: Retire the fortress and create an adventurer

Spoiler (click to show/hide)

Since this is a dead world, my only option here is Human Outsider, but any kind of adventurer should work in theory.



Step 5: Retire the adventurer at your fortress, then unretire the fortress

Spoiler (click to show/hide)

You should now see both your current monarch and your adventurer in the unit list.



Step 6: Arrange for an Unfortunate Accident

Spoiler (click to show/hide)



Step 7: Profit

Spoiler (click to show/hide)



Some notes:

  • This means it is possible to have your civ ruled by say, an immortal vampire necromancer elephant woman queen. Or a gorlak.
  • Theoretically you could do this without a dead civ, it'd just be much more difficult. You'd need to assassinate everyone in the royal line of succession before you.
  • To have your adventurer be a full citizen of a fort, you need to become a militia-dwarf before retiring (talk to the militia commander)
  • You can unretire the adventurer again at any time and go off on little royal ventures
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Hoshiqua

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #1 on: March 22, 2018, 03:52:01 pm »

I'm curious : what are you actually able to do as leader of a civ ? We know what happens when you lead a site-level government entity but civ-level ? Do people react any differently when they talk to you ? How about getting people to follow you to adventure ?
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☼Another☼

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #2 on: March 22, 2018, 07:54:57 pm »

This is also possible if you massacre (kill pretty much everyone) in the mountainhome, and you are an adventurer from  that civ.
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KittyTac

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #3 on: March 22, 2018, 09:23:13 pm »

I'm curious : what are you actually able to do as leader of a civ ? We know what happens when you lead a site-level government entity but civ-level ? Do people react any differently when they talk to you ? How about getting people to follow you to adventure ?

Nope. You can't control your civ at all. You can't do everything in DF, you know.
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Shonai_Dweller

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #4 on: March 22, 2018, 10:13:04 pm »

I'm curious : what are you actually able to do as leader of a civ ? We know what happens when you lead a site-level government entity but civ-level ? Do people react any differently when they talk to you ? How about getting people to follow you to adventure ?

Nope. You can't control your civ at all. You can't do everything in DF, you know.
But people on the street will tell you, 'you are king'. That's gotta be worth it.
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PlumpHelmetMan

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #5 on: March 23, 2018, 12:31:13 am »

I'm curious : what are you actually able to do as leader of a civ ? We know what happens when you lead a site-level government entity but civ-level ? Do people react any differently when they talk to you ? How about getting people to follow you to adventure ?

Nope. You can't control your civ at all. You can't do everything in DF, you know.

That is to say...not yet, at least.  ;)
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KittyTac

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #6 on: March 23, 2018, 02:00:15 am »

I'm curious : what are you actually able to do as leader of a civ ? We know what happens when you lead a site-level government entity but civ-level ? Do people react any differently when they talk to you ? How about getting people to follow you to adventure ?

Nope. You can't control your civ at all. You can't do everything in DF, you know.

That is to say...not yet, at least.  ;)

Well, I read somewhere that it's getting an advanced programming language within 20 years, so... yes?
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Bumber

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #7 on: March 23, 2018, 02:59:04 pm »

Do adventurers have preferences? Maybe you can avoid having mandates.
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Rumrusher

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #8 on: March 24, 2018, 05:46:55 am »

Do adventurers have preferences? Maybe you can avoid having mandates.
no, they do not, it's also the reason they didn't do romance well until the romance overhaul which REALLY made them not Romance.
adventurer's souls are kinda empty and barebones compared to a Normal Dwarf's soul... or well any Dwarf fortress character's Soul.
the only other soul that close to the barren adventurer's soul is the zombie unit who Doesn't even Have one.
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Eric Blank

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #9 on: March 24, 2018, 08:20:32 pm »

Could also exploit this to become a baron of a fort by playing until you reqch landholder status and selecting the adventurer as your baron.

Also, i know dfhack can be used to change an adventurers sexual orientation, do we have a script to write in preferences yet?
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Cathar

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #10 on: March 24, 2018, 09:13:21 pm »

the only other soul that close to the barren adventurer's soul is the zombie unit who Doesn't even Have one.

My character doesn't have a soul but only because she's a ginger :v

That said I am very interested in any script which would allow to make my adventurer a real little girl

mikekchar

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #11 on: April 12, 2018, 03:46:45 am »

I seem to remember someone saying that if an retired adventurer migrates to a player controlled fortress, they get preferences (apparently that's when preferences are assigned).  Never experienced it myself, so I could be full of it...
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Zyro_Falcon

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #12 on: April 13, 2018, 06:22:53 am »

I find this incredibly fascinating :D

But people on the street will tell you, 'you are king'. That's gotta be worth it.

And flattering!

adventurer's souls are kinda empty and barebones compared to a Normal Dwarf's soul... or well any Dwarf fortress character's Soul.
the only other soul that close to the barren adventurer's soul is the zombie unit who Doesn't even Have one.

Personally I was inspired by the RPG called 'OFF' (by Mortis Ghost) which refers to the Batter, the main character, as the 'puppet', and the player controlling him as 'the puppeteer'.

The Batter is aware of his and the player's status, that the player controls his movements and actions.
__________________________________________________

The Batter: I'm the Batter. I've been assigned to a sacred mission.
The Judge: It is a pleasure. However, it is not the puppet I was addressing, but the puppeteer controlling it. What is your name, dear puppeteer?
The Batter: His name is <player name here>. He can't talk to us. However, he can hear and see everything.
__________________________________________________

Can't talk to them, but sees and hears everything? Ha, that sounds a lot like what I do in lots of games!

Thus I personally find it easy to bring this Puppet-Puppeteer perception into other games, regardless of whether the characters are aware of the player.

So in the same way that's my relationship with my adventurer; I'm the puppeteer, and by my puppet's personality traits he feels no anger, stress or sadness, just like the awesome un-feeling purifier, the Batter. And so we travel the world together ridding it of bone-chilling horrors.
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klefenz

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Re: The adventurer-king: a guide to ruling your own dwarven civ
« Reply #13 on: April 20, 2018, 11:37:43 am »

This is also possible if you massacre (kill pretty much everyone) in the mountainhome, and you are an adventurer from  that civ.
You keep what you kill.