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Author Topic: Deniable Assets Race-Mondragon Collective SCALE  (Read 8554 times)

johiah

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Deniable Assets Race-Mondragon Collective SCALE
« on: March 26, 2018, 05:43:58 pm »

Core thread

See the Core Thread for rules and cross-nation discussion. If you're actively participating in the other team, please don't look any further than the OP.

Most corporations, and especially most megacorporations, are operated by a group of executives carrying out the will of a board of major shareholders. This is almost the exact opposite of how the Mondragon Collective is run, instead being a massive conglomerate of worker-owned co-ops organized in accordance to democratic principles. Of course the sheer scale of the organization renders direct referenda on every single matter impractical, necessitating representatives and executives to be elected by the workers. The right of the workforce to call a referendum on any given matter is still retained of course, so that potential corporate tyrants can be disposed of before they can do too much damage.

As for what the Mondragon Collective does and sells, the answer to that is many, many things, as the Collective is technically a large number of separate worker-owned firms operating under a single banner. Still, the vast majority of these sub-firms are focused on fields at the forefront of science, including robotics, information technology, aircraft, and reusable space launch systems.

Somehow, without actually acknowledging it to the world, or even a vast majority of your workers, the democratic Mondragon has decided to initiate a full scale shadow war with Thantro and, indeed, most of the world's corporations.

The date is January, 1983. Deep inside the headquarters of the Security Cooperative for Asset Location & Extraction (SCALE), the Design Phase of January has begun. Please submit a single design and vote on whether you want to focus on magic or technology. Once you have chosen, you will able to do two additional designs with a +1 to both cost and effectiveness as long as they align with the chosen starting focus.
You also should write some fluff about how your corporation operates, if you are feeling up to it.

Spoiler: Starting equipment (click to show/hide)
« Last Edit: March 29, 2018, 02:37:07 pm by johiah »
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Draxis

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I'm joining Mondragon.

I figure our first design should be something useful in the category we don't choose the bonus in, so that designing it isn't a missed opportunity to get the bonus. For what bonus we choose - my vote is for technology, not out of any actual preference either way but because I think people on the other team (and this one) will tend to gravitate towards magic, and it'd be more interesting if the two teams have different focuses.
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BBBence1111

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I'm just dropping in to say I'm here.

Also, I'm fine with that plan.
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Failbird105

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I am a neutral party, but I will make the votebox for you
Quote from: votebox
bonus
Technology (2): Draxis, BBBence

starter design
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Shadowclaw777

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Quote from: votebox
bonus
Technology (3): Draxis, BBBence, SC

starter design
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The Just Writer

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Lore Suggestion: The Mondragon Collective

Most corporations, and especially most megacorporations, are operated by a group of executives carrying out the will of a board of major shareholders. This is almost the exact opposite of how the Mondragon Collective is run, instead being a massive conglomerate of worker-owned co-ops organized in accordance to democratic principles. Of course the sheer scale of the organization renders direct referenda on every single matter impractical, necessitating representatives and executives to be elected by the workers. The right of the workforce to call a referendum on any given matter is still retained of course, so that potential corporate tyrants can be disposed of before they can do too much damage.

As for what the Mondragon Collective does and sells, the answer to that is many, many things, as the Collective is technically a large number of separate worker-owned firms operating under a single banner. Still, the vast majority of these sub-firms are focused on fields at the forefront of science, including robotics, information technology, aircraft, and reusable space launch systems.

Design Suggestion: Runic Micro-Circuitry
One of the most annoying things about magic so far discovered, is that it takes a good deal of individual skill and power for anyone to actually make use of it. If there were some way of standardizing spells so that anyone (with the proper authorization) could simply pick up a magical device and use it, it would greatly enhance both the possibilities that Mondragon operatives in the field could make use of, and could greatly enhance the range of possible products that our R&D groups could design.

Fortunately, there seems to be a possible solution; there have been reports that certain magic users can inscribe symbols onto a surface that can channel the flow of magic and enable magical effects to be automated to a degree. Normally the complexity of effects that can be produced is limited by surface area and how small the mage can write, but with modern lithographic techniques adapted from microchip manufacture, it should be quite doable to shrink each individual rune down to microscopic scales, greatly increasing the possible complexity of runic effects.

At the moment this is simply an attempt to develop a fundamental technomagical advance; we don't expect to be making ridiculous magitechnical devices immediately, but this research does bear much promise for the future, in both Mondragon's civilian and covert capacities. It would be even more useful if it turned out that these devices could be interfaced with conventional computers, allowing for interesting hybrids of magic and conventional technology.

Quote from: votebox
bonus
Technology (4): Draxis, BBBence, SC, The Just Writer

starter design
Runic Micro-Circuitry (1): The Just Writer

Lore
Democratic Mondragon (1): The Just Writer
« Last Edit: March 27, 2018, 08:16:49 am by The Just Writer »
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BBBence1111

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+1 on Runes and Lore

Too lazy to edit a votebox on phone
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Draxis

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Quote from: votebox
bonus
Technology (4): Draxis, BBBence, SC, The Just Writer

starter design
Runic Micro-Circuitry (3): The Just Writer, BBBence, Draxis

Lore
Democratic Mondragon (2): The Just Writer, BBBence
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johiah

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Runic Micro-Circuitry: (Difficult) [2+1-1=2] [1+1-1=1]
Well, our first attempt at engraving runes on computer circuits... works. Sort of. Runes can indeed be engraved on a circuit, but when infused with magical energy they seem to react very badly with the standard computer circuit, causing things like explosions and fires. Definitely not something you want on the battlefield. Also a problem, is that currently the runes must be engraved manually. By hand. Painstaking bent back work that requires a microscope to even see what you are engraving. It takes your most skilled wizard a week to engrave a series of three runes that just light up when given energy. Or at least, that was what was supposed to happen. It actually caught on fire because, reasons. More work is needed into this subject. We do learn some things however, mainly what not to try should we attempt this again in the future.

You inform your leaders of the intent to focus on technology. They nod and promise to route additional resources to your design team for the purpose of doing two extra designs in the space normally given one.

It is still the Design Phase of January. You can propose two more designs, with a +1 to their rolls if they are technology based designs.
« Last Edit: March 27, 2018, 11:23:41 am by johiah »
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TheFantasticMsFox

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Mk I Stealthed Hazard Avoidance and Defense
Equipment aka S.H.A.D.E suit.

The S.H.A.D.E suits purpose is to enable the efficient and controlled infiltration of secure locations.

Firstly, the outer suit is made up of materials that mask the operator’s IR and heat signature, with controlled heat diffusion points that can either be enabled when it is safe to do so, or routed to a heat sink mounted at the lower back when it is unsafe to do so. This heat sink is insulated as to not be detectable or conduct it's stored heat back to the body. It also features insulation against electrical currents and a faraday cage lining to protect internal components and reduce chance of detection.

The inner suit is composed mainly of kevlar and carbon fiber plates over vital areas and is intended to be stab proof and bullet resistant.

Another of the suits features is a series of internal compartments and pockets for storage of equipment, objectives or small weapons.

The SHADE suit also features an integral NVG system.

The suit is fully enclosed, and features carbon fiber braces on the arms, hands, and lower legs to increase effectiveness of the operator in hand to hand combat. It finally features textured grips on the gloves to facilitate greater scaling ability.
« Last Edit: March 28, 2018, 10:30:33 am by TheFantasticMrFox »
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Taricus

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Quote from: Votebox
Mk I Stealthed Hazard Avoidance and Defense suit (SHADE Suit) (2): TFF, Taricus
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Thanatos Russ

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Quote from: Votebox
Mk I Stealthed Hazard Avoidance and Defense suit (SHADE Suit) (3): TFF, Taricus, Thanatos Russ

As for something to be gotten for us by our company, I think Drones would be good.

Or some bitchin' night vision goggles.
« Last Edit: March 28, 2018, 03:39:20 pm by Thanatos Russ »
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Thanik

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I believe attempting to do complicated stuff like making our operatives nigh invisible in IR is destined to fail as it'd be Very Hard in difficulty, so I propose the later, which should provide the same, if not superior, protection; similar stealth performance without assuming we can integrate heat sinks into our armor easily and a more detailed approach overall. Let's get a basis going before moving anywhere.

I propose the following two designs for the rest of our turn, so as to complement each other:

Mondragon Special Forces Operational Suit (SFOS) Type IV Protection, Flex (TIVF)

As it is imperative that the Mondragon Collective safeguard it's interests, a protective suit is necessary for our operatives so as to increase survivability on special operations. This design proposes the SFOS Type IV Body Armor so as to achieve that:

The SFOS is a composite full-body protective suit composed of a black uniform with a multitude of pockets at strategic places (pouches on the waist, pockets on the thighs, upper arms, upper torso; a pistol holster etc.), body armor for the torso, crotch, sides and back; a ballistic face mask and helmet,  carbon fiber braces on the arms, hands, and lower legs as well as thick strap-on ballistic pads on the shoulders, elbows, crotch and knees (12.7 - 8.89  mm (Shoulders - Other); Spectra fiber).

The body armor is designed to withstand rugged usage while not compromising the ballistic integrity of the plate, while also providing NIJ Type IV protection against multiple hits from the 166 gr .30-06 M2AP cartridge at 878 m/s tested by an NIJ certified laboratory, of which it should defeat between 5-7 M2AP rounds. It is to be composed of two layers of 12.7 mm thick Boron-Carbide plates, comprised of 5 hexagonal and 2 pentagonal plates protecting the torso - forming a line that runs up to the end of the ribcage, on top of which rests multiple layers of Kevlar fiber rated to defeat 9mm Parabellum at a velocity of 373 m/s alone, without further protection, and two layers of Spectra fiber, one between the plate layers (thinner), and one behind (thicker), serving to stop fragments or spalling from the plates. To each side rest 3 pentagonal plates in the form of strips sitting in pockets whose edges match the frontal protective plates on the sides, and which is strapped to the back portion of the body armor - featuring a single 25 mm thick Boron-Carbide plate. Below the frontal plate sits a crotch extension, housing a 8.89 mm plate of the aforementioned protective material. Collectively, the armor is estimated to weight around 4 kilograms. On top of the armor lies webbing made from UHMWPE fiber and nylon yarn, allowing operatives to carry various items with them. To further increase carrying capacity, a rugged, light backpack is provided.

In terms of head protection, the SFOS comes equipped with a Twaron-Kevlar combat helmet. The topology of the helmet is such that the brim to the sides is raised, with a flexible circular plate on the straps holding it to the soldier's head. Integrated with these is a balaclava, radio headset and a sliding 7.62 mm thick boron carbyde faceplate with two sets of cameras (one pair for optical and one for IR observation), above which lie lights in the afforementioned wavelengths for illumination, powered by a battery pack installed on the back of the helmet, towards the neck, providing further protection. To remove the helmet, the operative simply raises the plate away from his face and moves it backwards, back onto the helmet where it doesn't obstruct his vision in the case of battery failure or the need to simply directly observe the situation out of preference, or so as to take the helmet off. The IR cameras are to possess IR-corrected zoom lenses paired with a 1/2.8" sensor which renders a 80° field-of-view, without compromising optical resolution or size, weight, and power consumption.

Mondragon Collective Standard Operative Firearm (SOFIA M1983)

Superficially, SOFIA resembles the M1911 handgun in shape and in that it features a short recoil locked-breech tilting-barrel system which only diverges from said pistol due to it's use of a linkless cam, since the unlocking movement begins can be achieved by a slightly loose link which is carried over centre during lock-up,  allowing chamber pressure and therefore pressure on the locking surfaces to dissipate somewhat before the surfaces are dragged over each other, and enabling a lighter slide to be used, as well as simplifying the mechanism and increasing wear resistance due to the early dissipation of exhaust gases. It features a safety lever that simultaneously decocks and blocks the hammer from contacting the firing pin and returns the weapon to the long-trigger-pull mode of double action when that safety is engaged. The pistol makes use of a sturdy polymer-frame to reduce weight, while interior parts are made out of stainless steel. The usage of an additional locking lug also increases high-pressure cartridge performance, as the chamber can tolerate higher pressures due to a firmer lock. The pistols dimensions are 192 mm x 50 mm x 134 mm (Length - Width - Height), with a 131 mm long barrel with a twist rate of 1/11" and a 100 mm long staggered box magazine, housing 12 cartridges. Unloaded, the pistol should weight 880 grams, while when loaded it is projected to weight 1035 grams, should the estimation above prove true. The magazine features 0.7 mm thick, stainless steel walls (offering great impact resistance) with a fiber-fill nylon self-lubricating follower to further facilitate smooth round feeding, in addition to the cartridge's inherent longer tapper, and with a 8.89 mm thick plastic base pad, for easy maintenance and versatility when reloading. To allow for easier aiming, the pistol comes with fixed, adjustable, reflex and tritium-illuminated handgun night sights.

Spoiler: SOC-1983-01 FMJ (click to show/hide)
« Last Edit: March 29, 2018, 11:58:13 am by Thanik »
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Taricus

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« Last Edit: March 28, 2018, 06:09:19 pm by Taricus »
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TheFantasticMsFox

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« Last Edit: March 28, 2018, 06:15:59 pm by TheFantasticMrFox »
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