EU and ammo can safely be ignored when equipping non player characters.
Weapons:Foal N5B2 Carbine Rifle: 884m/sec muzzle velocity. Fully automatic. 700 RPM. Effective up to 500m. 5.56x45mm cartridge. 2 EU unloaded, 3 EU loaded. 6 supply. 30 round clip size. 30 rounds 1 EU. Can pierce 12mm of steel at 600m.
Foal N2822 Semi-Automatic Service Pistol: 253m/sec muzzle velocity. Semi automatic. Typical range 25m, effective to 40m. 0.45 ACP cartridge. 1 EU unloaded, 2 EU loaded. 3 supply. 7 round clip size. 32 rounds 1 EU. Cannot pierce substantial armor without repeated shots.
Mondragon Collective Standard Operative Firearm (SOFIA M1983): [8], [5]
Scarily effective AP pistol. 4 supply. 3 EU loaded, 2 EU unloaded. 650 m/s muzzle velocity. Semi automatic. Typical range 75 m, effective to 150. 7.62×28mm SOFIA Standard Operative Cartridge (SOC-1983-01 FMJ). Bullets are titanium cased lead core. 1 AP. 12 round clip size. 24 rounds 1 EU. Can pierce type III armor at 100m. Silencer is 2 supply, sounds like a soft "pop" at 10m.
FN P90: 715m/s muzzle velocity. Fully automatic. 900 RPM. Effective 200m. Maximum 1.8km. FN 5.7x28mm cartridge. 2 EU unloaded, 4 EU loaded. 5 supply. 50 round clip size. 50 rounds 1 EU.
SCAFIR LP83: FN P90 refit. 830m/s muzzle velocity. Fully automatic. 900 RPM. Effective 200m. Maximum 2.2km. 7.62×28mm SOFIA Standard Operative Cartridge (SOC-1983-01 FMJ). Bullets are titanium cased lead core. 1 AP. 60 round clip size. 60 rounds 2 EU. Can pierce type III armor at 150m. Silencer is 2 supply, sounds like a soft "pop" at 10m. 2 EU unloaded, 5 EU loaded. 5 supply.
Zastava M91:
https://en.wikipedia.org/wiki/Zastava_M91 Semi automatic. 8 supply for a rifle. 10 rounds per clip. 16 supply for a night time only PN 5x80 scope.
Combat knife: A small knife capable of piercing limited armor. 1 AP. 1 supply.
Armor and equipment:Kevlar vest: Light protection of torso, shoulders, and upper legs. Gray. 3 EU. 2 supply.
Combat suit: Thin bodywide protection. Black. 1 EU. 1 supply.
Mondragon Special Forces Operational Suit (SFOS) Type IV Protection, Flex (TIVF): [6] [5]
Incredibly effective yet light body armor. 13 supply (20 originally). 6 EU. Heavy chest armor, substantial armor on limbs. Provides a bonus to combat analysis, a bonus to sniping with scopeless weapons.
Encrypted radio: 100 meter broadcast radius. Static gets rather bad at max range. Encrypted to prevent enemy intercepting, although use signals that agents are in the area to anyone listening. 1 EU. 1 supply for one.
Smoke grenades: Can form a cloud of smoke roughly 10 meters in diameter that reduces anyone inside to vague shadows. 1 EU for 3. 1 supply for 3.
Flashbangs: Likely stun and disorient anyone caught within the 3 meter blast radius. Anyone outside of that gets a reduced effect. 1 EU for 3. 1
supply for 3.
Capture kit: 4 supply. Melee range equipment to aid in incapacitating and then capturing an enemy. Essentially guarantees success on capturing, as long as you can get into melee.
Forced entry kit: Lockpicks, acid and other assorted gear for breaking in. 4 EU. 5 supply.
Bomb/trap defusal kit: A series of items useful for defusing bombs. 4 EU. 6 supply.
Breaching charge: A small but powerful localized detonation meant for creating man sized hole in walls with a thickness of less than 15 centimeters. Ineffective against anything stronger than brick. 2 EU. 4 supply.
Bell 206 Helicopter: Can pickup and airports and dropoff anywhere. Very reliable. 130 supply for a single helicopter.
Thaumoptic lenses: [4] [6]
Allow perception of most active spells and people to a range of 25 feet, more for more energetic spells/people. 4 supply.
Spells:
Dragon's Gaze: [3] [6]
Trivial casting difficulty. Induces hypnosis on a target for five minutes from a range of twenty feet. Can be broken by startling the target. Must suggest, not order target. Multiple castings induces a vegetative state.
Other designed technologies:
TAPE round: [7] Impact with high thaumic potential object results in essentially spontaneous ionization explosion. 73 KJ detonation, 15% deflected backwards. 20% chance of failure to explode. 5 supply per bullet. Limit per mission: 2 per lvl 6 mage, and 1 per lvl 5 mage.