[X] Plan "Breaking and Entering"I believe that for this turn we should maximally focus on dealing the most damage as possible to the enemy while also securing more funds, hence I propose we attack the vault and their mathemagician - so as to both harm their magic-design capabilities and secure additional funds for next turn, at the expense of their stability and supply.
For that purpose, I propose the following squad allotment.
Newly recruited agents include:
Reece Walker (M) (Previous description holds - if still applicable for fluff purposes)
Pavlov (M)
Nikita (F)
Boris (M)
Zhukov (M)
Brusilov (M)
Moira (F)
Alex (F)
ART I "You Only Live Twice"
Named after a popular spy film from the 1960s, the team specializes in high-risk, high-reward operations with or without a necessary time limit on objective execution. The team is lead by Evgeni Bulgolyubov.
Asset Reclamation Team I
1- Squad Lead Evgeni Bulgolyubov: FN P90*, SFOS*, Encrypted radio*
1- Rooftop I Operative Ganaatar: FN P90, SFOS, SOFIA M1983* Silenced, Encrypted radio*
1- Rooftop II Operative Alexandro: SFOS, SOFIA M1983 Silenced*, Encrypted radio*
3- Rooftop III Operative Tim: SFOS, SOFIA M1983*, Encrypted radio*
2- QRU I Pavlov: SOFIA M1983*, Encrypted radio*
2- QRU II Nikita: SOFIA M1983*
2- QRU III Boris: SOFIA M1983*
2- QRU IV Zhukov: SOFIA M1983*
2- QRU V Brusilov: SOFIA M1983*
2- QRU VI Alex: SOFIA M1983*
3 SFOS (39)
1 FN P90 (5)
1 Silencer (2)
*Free of Cost
Total Supply Cost: 46 / 105 Supply
Notes: The mission is to be executed under the guise of night. Our agents are to arrive at the missions area much earlier and find suitable cover in nearby buildings, shrubs etc., while quick response units are to remain in an inconspicuous location nearby so as to respond as soon as possible in case of needed assistance. Assuming enemy agents show up earlier, the teams will first call in the QRUs and direct them to a point intersecting the enemy agents, while rooftop positioned SFOS operatives are to open fire from their automatic firearms. If, instead, the mission goes as planned and happens at night, a single QRU operative without a radio will turn off the electricity to the facility, leaving it in darkness. SFOS armored units will then open fire with their silenced pistols from rooftops, using their infrared optics and integrated sights to take out enemy operatives and the target without being detected. If detected, they are to switch to automatic weapons and are to call the entire QRU division into action. Enemy is assumed to again use it's magic boxes for abduction, so fire should be directed at any such conspicuous / out of place items carried by enemy agents first, or the agent carrying them should the box / item be obstructed by any chance. The data is destroyed during or after the firefight, whichever is more convenient.
ART II "Knights of the Road"
The team's name derives from the euphemism for highwaymen. Diego Sanchez is to be designated as team leader for this operation.
Asset Reclamation Team II
1- Squad Lead Diego Sanchez: SOFIA M1983*, Encrypted radio*, Kevlar Vest*, 3x Flashbangs*, 1x Smoke Grenades*
1- Side A Lead Do-yun: SFOS, FN P90, Encrypted radio*, 1x Flashbang*, 3x Smoke Grenades
1- Side B Lead Hannah: SFOS, FN P90, Encrypted radio*, 1x Flashbang*, 3x Smoke Grenades
2- Side A Agent I Indah : SOFIA M1983*, Encrypted radio*, Combat Vest*
2- Side A Agent II Aiko : SOFIA M1983*, Encrypted radio*, Combat Vest*
2- Side A Agent III Kaish : SOFIA M1983*, Encrypted radio*
2- Side B Agent I Chandi : SOFIA M1983*, Encrypted radio*
2- Side B Agent II Adeladja : SOFIA M1983*, Encrypted radio*
2- Side B Agent III Hugh: SOFIA M1983*, Encrypted radio*
3- Designated Sniper Moira: SFOS, N5B2 Carbine, Encrypted radio*
3 SFOS (39)
2 FN P90 (10)
1 N5B2 (6)
6x Smoke (2)
*Free of Cost
Total Supply Cost: 57 / 105 Supply
Notes: The team is to setup an ambush between two parallel alleys, where-in both sides' leaders will open fire from their P90s and take out the leading escort vehicle's tires, causing a pile-up, and fill the sides of the enemy vehicles with lead after throwing smoke grenades and flash bangs before the enemy agents have exited so as to take out their shields as soon as they open their cars' doors, and both sides are to exit the alley and take cover behind parked cars or suitable defensive structures, if possible, then open massed fire on what remains of the enemy. The designated sniper is to fire from a nearby building, firing into the smoke cover due to a view into the smoke screen created by the smoke grenades (IR capabilities), as well as provide fire support in general. If it wasn't already clear, the designated sniper will alert them to when the convoy is coming so they can shoot out the lead vehicle's tires properly.
Leftover Supply: 2
Edit: Plan Vault scrapped on account of more missions appearing because balance (?). Have to repurpose ART I.
Edit 03/04/2018*: Replaced plan Vault with plan Kill the Fucker.
Edit 04/04/2018: Recalculated costs and wrote down what we were buying for GM convenience.
*(DD/MM/YYYY because I'm reasonable)