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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 88135 times)

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #495 on: May 02, 2018, 05:49:02 pm »

uggggh, fine, re-unmoved

I better get some worship for all this work. :P
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dgr11897

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #496 on: May 02, 2018, 05:50:28 pm »

You will, since i will have a better food supply i will pray to you next turn instead of researching something, i am partial to trying to keep capitalism though.
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Supernerd

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #497 on: May 02, 2018, 06:03:10 pm »

Gilbert gets angry at the GM's mistake and spends his turn being full of anger over GM inadequacy.

K11 was supposed to be a Liquid Nitrogen volcano, not a lava one.
J10 was supposed to be a Completely Inhospitable Tundra, not I10.

I have double checked both claims of GM inadequacy.
K11 was, in fact, turned into a Liquid Nitrogen volcano on Turn 20.
Snag turned K11 into a Magma Pool on Turn 21.

And Felius's action clearly stated I10 as the location for the completely inhospitable tundra, and still does as of the making of this post. This is at worst, a case of Felius inadequacy.

I have made plenty of mistakes, but this time it looks like I am in the clear.
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Screech9791

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #498 on: May 02, 2018, 06:30:41 pm »

Did you ninja update?
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it's over

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #499 on: May 02, 2018, 06:37:18 pm »

Did you ninja update?
The tiles all look the same to me as they did before, if that's what you mean. None of your complaints were changed because none of them were problems in the first place.
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Detoxicated

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #500 on: May 02, 2018, 08:02:18 pm »

  4 people work the farmland at K1 and use 1 junk tool
1 pop researches swamp housebuilding
1 person prays to Blarg
1 person researches Will'o'wisps
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KittyTac

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #501 on: May 02, 2018, 08:38:37 pm »

The Sylva are too inactive to pray, making them a waste of FP to destroy.

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RulerOfNothing

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #502 on: May 02, 2018, 08:45:05 pm »

Spoiler: Message to Felius (click to show/hide)
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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #503 on: May 02, 2018, 08:56:44 pm »

Better suggestion, Drecthul: Worship me instead, because worshippers of the catholes must be destroyed. And also, I'll give you stuff if you want it.
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KittyTac

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #504 on: May 02, 2018, 10:09:25 pm »

Spoiler: Message to Felius (click to show/hide)

Fertile plains, much more to offer than the chaos gods. Not swamps, that's for sure.
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RulerOfNothing

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #505 on: May 02, 2018, 10:45:28 pm »

Spoiler: Message to Felius (click to show/hide)

Fertile plains, much more to offer than the chaos gods. Not swamps, that's for sure.
OK, turn B7 into flat farmable terrain of some description and I'll give you 3 FP this turn.
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KittyTac

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #506 on: May 02, 2018, 10:51:12 pm »

Felius turns B7 into an extremely fertile grassland (5 FP).
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Imic

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #507 on: May 03, 2018, 01:19:55 am »

Tir Cloch[/colour]
1 person researches Mountaineering
2 people research stoneworking
2 people farm at D6 using a junk tool to collect 4 food.
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King Zultan

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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #508 on: May 03, 2018, 03:57:41 am »

Blarg sits and does nothing for a bit.
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Re: Gridhood: Bay12 edition. Its only just now getting good!
« Reply #509 on: May 04, 2018, 04:47:56 pm »

Turn 23 - Agrarian Age



Spoiler: Tiles (click to show/hide)

Sorry for being so stubborn about the formatting rules, but I want to encourage good player habits before the game gets really hard to update.

Godly behaviors of particular note
Forknor fills in the Hell Hole at B2.

Gilbert is still mad at me, despite my explanation of why I didn't make a mistake! Welp, thats cats for you. Spiteful to the end!

Felius was unable to convert B7 into a special tile because they only had 3FP. (FP isn't actually added until the end of the turn.)

The Nirii Dominion
1 person farms at C2 to collect 4 food.
3 people continue research on Wooden Housebuilding
6 people pray to Forknor

Sylva Horde
The Sylva Horde stagnates (2nd turn)

Cultivating of Beans
4 people work o... Waaaait a minute!
The Cultivatin of Beans stagnates! (Come on! You gotta include your civilization name! You know that!)

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 3 food
2 people forage at C6 using junk tools to collect 6 food
3 people pray to Felius
2 people research hunting.

Tir Cloch
1 person researches Mountaineering
2 people research stoneworking. Proof of concept is achieved, but Tir Cloch is now at a standstill. They are unable to obtain any stone with high enough quality for stoneworking!
2 people forage (not farm) at D6 using a junk tool to collect... You want 4 food from that? Well lets just see if my dice agree! ... They collect 2 food. Just enough to avoid starvation!

Arutz
3 people forage at D4 using junk tools to collect 11 food.
2 people create Junk Tools
2 people research Construction Materials
1 person farms at D4 to collect 3 food

Patterian Minds
2 people forage at H2 to collect 5 food.
2 people research Rationing
1 person researches... The nothingness at G1? It proves to be too difficult a subject because of the sudden lack of nothingness at G1. At the very least, you are aware that the Patterian Minds are incapable of surviving in nothingness.

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
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You arrive at a mysterious castle filled with people whose statements are always false. Which one do you vote for?
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