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If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 7 (70%)
The Gridland Survival sequel thing
- 2 (20%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (10%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 10


Pages: 1 ... 54 55 [56] 57 58 ... 70

Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 29921 times)

RulerOfNothing

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Drecthul Commonwealth

2 Civilians harvest from the farmland at B7 with 2 Stone Farming Tools
1 Civilian finishes the Stone Farming Tools
4 Civilians construct stone housing in C6 with 2 Junk Tools
1 Civilian prays to Felius
2 Civilians forage for Stone in C6 with 2 Junk Tools
« Last Edit: June 01, 2018, 08:26:07 pm by RulerOfNothing »
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Detoxicated

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  • Urist McCarpenter
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You should've labelled it "Mexico" in the tile list  :-\
Still racist.

Cultivating of Beans
4pop CAUTIOUSLY looking for willowisps farm at K1
1pop prays to blarg
« Last Edit: June 01, 2018, 08:50:30 pm by Detoxicated »
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Nirur Torir

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4pop CAUTIOUSLY farm at K1

Quote
Will-o'-wisps: You may now interact with tiles without the risk of Will'o'wisp related danger. Note that you must specify this tech when you do so or your people will be careless!
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Supernerd

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Why do I keep losing 10 food every turn? I've been farming enough food, and yet it dropped from 39 food to 29 to 19.

I have done an audit of the Arutz food starting from turn 33. (After the famine ended)

Turn 33. Food storage 40.
Turn 34. No food collected. 10 food eaten. Food storage 30. This is correct.
Turn 35. No food collected. 10 food eaten. Food storage 20. This is correct.
Turn 36. 19 food collected. 10 food eaten. Food storage 29. This is correct.
Turn 37. 15 food collected. 10 food eaten. Food storage 19. Should be 34.
 

What I think happened, is that you started building a farmland, then a god changed your tile, then the next turn you worked on another farmland. Building a farmland does not give food. It only gives food when you work on a completed farmland.

The only error was the turn 37 one where I appear to have forgot to add the food. This has been corrected. Remember to double check my work.

If there are any other errors, they happened before the famine and you really should have pointed them out a while ago.

I do not see any turns where you had 39 food. Could you please point out which turn that happened on?
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In a thousand years, human evolution will be determined via machine learning instead of natural selection. And the rats descended from the initial test subjects will be the co-dominant species of earth.

KittyTac

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You missed my action, which is to turn D6 into an incredibly foody catnip field.
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Don't trust this toaster that much, it could be a villain in disguise.
Did you know that cats that have mysteriously disappeared from home can come back after a few months without warning?

Supernerd

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You missed my action, which is to turn D6 into an incredibly foody catnip field.

Actually, the update post states that you could not complete your action because you lack the 5fp needed for a special tile.
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In a thousand years, human evolution will be determined via machine learning instead of natural selection. And the rats descended from the initial test subjects will be the co-dominant species of earth.

KittyTac

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  • Impending Catsplosion. [PREFSTRING:aloofness]
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You missed my action, which is to turn D6 into an incredibly foody catnip field.

Actually, the update post states that you could not complete your action because you lack the 5fp needed for a special tile.
I am Felius, not Gilbert. I have 11 FP.
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Don't trust this toaster that much, it could be a villain in disguise.
Did you know that cats that have mysteriously disappeared from home can come back after a few months without warning?

Supernerd

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Oh. Now I see what happened. The first word in your post was Gilbert, which caused me to get confused. Its probably better if you try to avoid doing that.

There's something I don't like about a "Foody" tile that also has hallucinogens though.
« Last Edit: June 02, 2018, 01:28:20 am by Supernerd »
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In a thousand years, human evolution will be determined via machine learning instead of natural selection. And the rats descended from the initial test subjects will be the co-dominant species of earth.

auzewasright

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Why do I keep losing 10 food every turn? I've been farming enough food, and yet it dropped from 39 food to 29 to 19.

I have done an audit of the Arutz food starting from turn 33. (After the famine ended)

Turn 33. Food storage 40.
Turn 34. No food collected. 10 food eaten. Food storage 30. This is correct.
Turn 35. No food collected. 10 food eaten. Food storage 20. This is correct.
Turn 36. 19 food collected. 10 food eaten. Food storage 29. This is correct.
Turn 37. 15 food collected. 10 food eaten. Food storage 19. Should be 34.
 

What I think happened, is that you started building a farmland, then a god changed your tile, then the next turn you worked on another farmland. Building a farmland does not give food. It only gives food when you work on a completed farmland.

The only error was the turn 37 one where I appear to have forgot to add the food. This has been corrected. Remember to double check my work.

If there are any other errors, they happened before the famine and you really should have pointed them out a while ago.

I do not see any turns where you had 39 food. Could you please point out which turn that happened on?
Okay, I thought I did but I was incorrect. The one I thought was an error was turn 37.
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On a fun note, all of the beds just starting disintegrating

Oblivion2007

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Create the Breiger Clan at F6

2 Civilians Forage for food at E5
2 Civilians Forage for food at E6
1 Civilians Forage for food at E7

Create 2 new civilians for 6 food.
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King Zultan

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Blarg creates oceans on G7 and G8.

(Kind of neat having mountain with my likeness on it, even if it's made of shit.)
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Can I have the sword when you’re done?

Supernerd

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Turn 38 - Agrarian Age



Spoiler: Tiles (click to show/hide)

The GM does not like it when Junk farming tools are referred to as just Farming Tools. This might be a problem later.

Godly behaviors of particular note

The Nirii Dominion
3 Nidos farm at D3 using junk tools to collect 8 food.
7 Nidos begin construction on Wooden Houses at D2.

Cultivating of Beans
4 Beaners farm at K1 to collect 10 food
1 Beaner prays to Blarg

Drecthul Commonwealth
2 Drecs farm at B7 using 2 Stone farming tools to collect 11 food
1 Drec works on creating Stone Farming Tools.
4 Drecs work on constructing Stone Housing at C6 using 2 junk tools. All labor that exceeded the amount of available stone was wasted!
1 Drec prays to Felius
2 Drecs forage for stone at C6 using junk tools to collect 5 stone

Arutz
3 Rooties use 3... Wait no they don't. 2 rooties use 2 JUNK farming tools to collect 8 food. One of them spent the turn searching for a third junk farming tool which the Arutz did not have!
1 Rootie creates a JUNK farming tool.
5 Rooties research basic housing
1 Rootie researches stone gathering
(Please refer to "Junk farming tools" with the word "Junk" included)

Patterian Minds
The Patterian Minds stagnate

The Hamptons
1 Forest Ranger creates a Crude Bow
2 Hamhams pray to Forknor
4 Hamhams research shrines
3 Hamhams farm at J10 using junk tools to collect 13 food

Breiger Clan
The Breiger Clan is established at F6!
2 Civilians forage at E5 to collect 3 food
2 Civilians forage at E6 to collect 5 food
1 Civilian forages at E7 to collect 1 food
2 new civilians are made at the cost of 6 food

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Gods (click to show/hide)
« Last Edit: June 03, 2018, 01:41:26 pm by Supernerd »
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In a thousand years, human evolution will be determined via machine learning instead of natural selection. And the rats descended from the initial test subjects will be the co-dominant species of earth.

Nirur Torir

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Nirii Dominion

3 Nidos farm D3 farmland with 3x junk tools.
1 Nido forages C2 with 1x junk tools.
6 Nidos build wooden housing on D2 with 6x junk tools.
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Detoxicated

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  • Urist McCarpenter
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The cultivating of beans
2pop farm at K1 cautiously watching for willowisps
2pop create swampland farm at j1
1pop prays to blarg
create 2pop
« Last Edit: June 03, 2018, 06:07:17 pm by Detoxicated »
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auzewasright

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It should be listed a 3 junk farming tools, as I built a third this turn
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On a fun note, all of the beds just starting disintegrating
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