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If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 90049 times)

Supernerd

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Re: Gridhood: Bay12 edition.
« Reply #990 on: June 21, 2018, 01:53:25 am »

Its in the civilization spoiler.
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KittyTac

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Re: Gridhood: Bay12 edition.
« Reply #991 on: June 21, 2018, 02:29:17 am »

And will you still update this one? It just started getting good.
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auzewasright

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Re: Gridhood: Bay12 edition.
« Reply #992 on: June 21, 2018, 05:50:21 am »

Arutz
5 rooties with 5 junk farming tools farm D4
5 research stone tools
5 research tribal leadership
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By the way, it (my name) is pronounced "ah-zee".

Supernerd

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Re: Gridhood: Bay12 edition.
« Reply #993 on: June 21, 2018, 07:32:34 am »

And will you still update this one? It just started getting good.

That is clearly answered in my previous post. If this game dies it will be for unrelated reasons.
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Supernerd

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Re: Gridhood: Bay12 edition.
« Reply #994 on: June 21, 2018, 05:05:37 pm »

Turn 47 - Agrarian Age



Spoiler: Tiles (click to show/hide)
Spoiler: Artifacts (click to show/hide)
The Centennial Solestice has occurred! All prayer performed this turn has been QUADRUPLED! I've been hinting that you should be praying. Don't ignore me! Huh. This might be the first non-horrible special event in this game.
Fun fact: There are no essential techs that everyone needs, and there are hundreds, nay thousands of possible tech paths you can take.


Godly behaviors of particular note
If Blarg meant to activate the Zebras, he should have been more clear about that as I interpreted his post as not intenting to do so.

Snag creates the forest of a Billion Bees at G10

The Nirii Dominion
4 Nidos farm at C2 using junk tools to collect 16 food
1 Nido farms at D3 using a junk tool to collect 2 food
4 Nidos work on creating wooden tools using junk tools
2 Nidos forage for wood at D2 using Wood tools to collect 5 wood
6 Nidos research Farming Tools

Cultivating of Beans
3 Beaners farm at K1 to collect 6 food
3 Beaners farm at J1 using 1 junk tool to collect 6 food
1 Beaner prays to Blarg during the Centennial Solestice to generate 4 FP!!
Due to logistical problems, the 3 beaners working on research only generated 1 RP between them for Swamp Herbology!

Drecthul Commonwealth
4 Drecs farm at B7 using 4 Stone Farming Tools to collect 21 food
1 Drec words on building a Stone Tool using a Stone Tool
4 Drecs forage for Stone at C6 using Stone tools to collect 12 Stone
2 Drecs pray to Felius during the Centennial Solestice to generate 8 FP!!
4 Drecs research Animal Domestication
The Drecs think about using the Box of Eternal Cats, but all 15 workers were doing something else this turn! (Artifacts are treated as tools. I shall add that to the first post at once)

Arutz
5 Rooties farm at D4 using junk farming tools to collect 24 food
5 Rooties research Stone Tools
5 Rooties research Tribal Leadership

Patterian Minds
The Patterian Minds stagnate

The Hamptons
5 Hamhams research Wooden Houses to complete the Tech.
3 Hamhams pray to Snag at the Shrine at I11 during the Centennial Solestice to generate 16 FP!!!
2 Forest Rangers forage for wood at I10 using junk tools to collect 7 wood

Breiger Clan
4 Biggles farm at E6 using junk tools to collect 13 food
2 Biggles pray to Blarg during the Centennial Solestice to generate 8 FP!!
4 Biggles research Building Materials to complete the tech

Octadians
The Octadians stagnate

Spoiler: Civilizations (click to show/hide)
Spoiler: Common Knowledge (click to show/hide)
Spoiler: Challenges (click to show/hide)
Spoiler: Gods (click to show/hide)
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Nirur Torir

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Re: Gridhood: Bay12 edition.
« Reply #995 on: June 21, 2018, 05:23:12 pm »

Nirii Dominion

4x nidos farm C2 farmland with 4x wooden tools.
4x nidos create wood woodcutting tools with 4x junk tools.
2x nidos harvest wood on D2 with 2x junk woodcutting tools.
5x nidos research farming tools.
2x nidos research Feasting. 2x food will be assigned for the experiment this turn.

The Nirii decide that food is coming along nicely. The next task is to do something about the houses that have been sitting empty, but kids these days just don't want to listen to their elders. While a few elders feel the problem can be solved with some harsh discipline and a good cane, cooler heads have prevailed - With a surplus of food, people will want to continue under the current leadership.

Many feel the urge to spend time in mass prayer, but times have been good, lately, and most Nidos feel that their current problems cannot easily be solved the gods.
« Last Edit: June 21, 2018, 05:28:49 pm by Nirur Torir »
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Re: Gridhood: Bay12 edition.
« Reply #996 on: June 21, 2018, 05:29:24 pm »

Huhhhh, I meant for that to go to H10, didn't I. Can't remember if that was a typo or I just read the map wrong at the time, though.
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RulerOfNothing

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Re: Gridhood: Bay12 edition.
« Reply #997 on: June 21, 2018, 06:10:22 pm »

Drecthul Commonwealth

4 Civilians harvest from the farmland at B7 with 4 Stone Farming Tools
6 Civilians start construction of a Stonemason's workshop on C6 with 6 Stone Tools
2 Civilians forage for Stone at C6 with 2 Junk Tools
2 Civilians research Animal Domestication
1 Civilian activates the Box of Eternal Cats
Increase population by 2


With the large amount of stone entering the Commonwealth's stockpiles, the elders decide to immediately start work on the workshop. Also, the large amount of food in storage caused a substantial increase in population. However the decision to activate the mysterious box sent by Felius instead of worshipping him did cause some controversy.
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Screech9791

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Re: Gridhood: Bay12 edition.
« Reply #998 on: June 21, 2018, 06:25:01 pm »

Gilbert turns D11 into a liquid nitrogen volcano that erupts more often the more zebras that are near it.
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Maximum Spin

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Re: Gridhood: Bay12 edition.
« Reply #999 on: June 21, 2018, 07:06:07 pm »

Gilbert turns D11 into a liquid nitrogen volcano that erupts more often the more zebras that are near it.
Can't be done, since you can only replace advanced tiles with basic tiles in a single turn.

With that in mind, Snag protects D11 for ten FP.
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Screech9791

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Re: Gridhood: Bay12 edition.
« Reply #1000 on: June 21, 2018, 07:46:04 pm »

Gilbert turns D11 into a liquid nitrogen volcano that erupts more often the more zebras that are near it.
Can't be done, since you can only replace advanced tiles with basic tiles in a single turn.

With that in mind, Snag protects D11 for ten FP.

Stop, we don't want the zebras slaughtering the whole planet
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Detoxicated

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Re: Gridhood: Bay12 edition.
« Reply #1001 on: June 21, 2018, 08:36:41 pm »

Cultivating of Beans
3 pop work cautiously for will'o'wisps at the farm of k1
3pop farm at the farmland at j1, 1 of them uses a junk tool
1pop prays to blarg
1 pop researches shamanism
2 pop research swamp herbology
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KittyTac

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Re: Gridhood: Bay12 edition.
« Reply #1002 on: June 21, 2018, 09:25:28 pm »

Felius sleeps.

« Last Edit: June 23, 2018, 11:58:30 pm by KittyTac »
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Oblivion2007

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Re: Gridhood: Bay12 edition.
« Reply #1003 on: June 22, 2018, 05:19:20 am »

Breiger Clan
3 Civilians farm at E6 using 4 junk tools
3 Civilians forage for food at E7
2 Civilians pray to Blarg
2 Civilians research Fruit Trees
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King Zultan

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Re: Gridhood: Bay12 edition.
« Reply #1004 on: June 22, 2018, 05:42:06 am »

Gilbert turns D11 into a liquid nitrogen volcano that erupts more often the more zebras that are near it.
"Don't do that, I want to see them fight the cats."

Blarg sits and waits for the cats to arrive and start fighting the zebras.
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