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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 90925 times)

auzewasright

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Re: Gridhood: Bay12 edition
« Reply #360 on: April 21, 2018, 01:07:47 pm »

I didn't realize The Arutz were on B4. Is that a mistake, or did me foraging C4 when they spawned displace them?
I think it is a mistake, as I did spawn on C4.
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

Supernerd

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Re: Gridhood: Bay12 edition
« Reply #361 on: April 21, 2018, 01:21:01 pm »

It was a GM error of the magnitude that really should have been brought to my attention immediately.
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Re: Gridhood: Bay12 edition
« Reply #362 on: April 21, 2018, 01:32:39 pm »

It was a GM error of the magnitude that really should have been brought to my attention immediately.
I suspect nobody noticed until now.

I also just noticed that the most recent tiles list has J11 as "forest" even though the map shows the slightly different volcano tile.
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #363 on: April 21, 2018, 02:09:16 pm »

I only barely double check the update posts that I make, so a lot of stuff like that slips through. That being said, make sure that the things relevant to you look like they make sense.
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #364 on: April 22, 2018, 05:01:09 pm »

Turn 17



Spoiler: Tiles (click to show/hide)

The Arutz home tile is and always was C4. Any claims to the contrary are due to a GM error.

Trying to get exactly the minimum required amount of rp needed for a tech will pretty much guaruntee you will get the worst possible result from your research. Some of these hints in the red text will never be repeated, so good things happen to the people who actually pay attention.


Godly behaviors of particular note
Snag turns F11 into a tropical beach. Not that there are any mortals nearby to appreciate it.

Kyuu spends 4 FP to protect J10 for 2 points.

Felius turns I10 into a Catnip Field

Blarg succeeds in creating some lesser ruins.

The Nirii Dominion
9 people create junk tools
1 person researches Tribal Worship Dance to complete the tech. See below for details.

Sylva Horde
The Sylva Horde stagnates (2nd consecutive turn)

Cultivating of Beans
2 people forage at J1 to collect 5 food.
2 people forage at K1 to collect 2 food, narrowly avoiding starvation.
1 person works on a farmland at K1
1 person prays to Blarg
1 person researches Building Materials, completing the tech, and achieving proof of concept for Swamp Housebuilding!

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 6 food.
2 people forage at B7 using junk tools to collect 6 food.
1 person continues to survey B5.
1 person prays to Rasp
1 person works on constructing a mountain trail at C6.

Tir Cloch
2 people work on constructing a farmland at D5 using 1 junk tool.
3 people forage at D5 to collect 5 food.

Arutz
2 people forage at C4 to collect 2 food.
2 people forage at... A4? You said you are at C4, in which case foraging at A4 would be an invalid action as the tile is too far away... But I'll allow it for this turn only because you may have been under the impression that you were stuck at B4 as a result of a GM error and I don't want to hold up the update. 4 food is collected from A4 before the Arutz move east.
2 people continue to research basic tools, attaining proof of concept.
2 people research mountain construction. The tech is halted due to their realization that some kind of building material would be necessary in order to actually build something. As a result they have obtained a theoretical understanding of Building Materials.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
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Re: Gridhood: Bay12 edition
« Reply #365 on: April 22, 2018, 05:21:45 pm »

Snag rests, and plots.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #366 on: April 22, 2018, 05:23:14 pm »

Gilbert takes a catnap.
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it's over

Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #367 on: April 22, 2018, 05:30:18 pm »

Nirii Dominion

Spoiler: Turn (click to show/hide)

Question: Is this acceptable formatting for tool use?
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #368 on: April 22, 2018, 05:37:48 pm »

Question: Is this acceptable formatting for tool use?

For now I am going to say it is allowed, but not the GM's preferred method.
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RulerOfNothing

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Re: Gridhood: Bay12 edition
« Reply #369 on: April 22, 2018, 05:48:41 pm »

Drecthul Commonwealth

2 Civilians forage from B6 with Junk Tools, 1 Civilian surveys B5, 4 Civilians build a mountain trail at C6 using 2 Junk Tools.
Increase population by 2.
« Last Edit: April 23, 2018, 02:31:52 am by RulerOfNothing »
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #370 on: April 23, 2018, 02:18:27 am »

Cultivating of Beans
2 civilians forage at J2 , 2pop forage at k2  and 2 build a swamp farmland at K1, 1 people pray to Blarg.
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King Zultan

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Re: Gridhood: Bay12 edition
« Reply #371 on: April 23, 2018, 03:44:38 am »

Blarg sits and does nothing.
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auzewasright

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Re: Gridhood: Bay12 edition
« Reply #372 on: April 23, 2018, 06:01:03 am »

Arutz
3 gather at C5
2 gather at b4
4 research basic tools
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

Imic

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Re: Gridhood: Bay12 edition
« Reply #373 on: April 23, 2018, 06:30:12 am »

Two people of Tír Cloch construct a farm on D5(One using the junk tool)while three people forage for food from D5.
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #374 on: April 24, 2018, 04:32:17 pm »

Turn 18



Spoiler: Tiles (click to show/hide)

What causes a partial technology to be lost? A number of things, none of which I will spell out for you.

Godly behaviors of particular note
No god did anything this turn. Perhaps they don't feel motivated by your piety?

The Nirii Dominion
3 people work the farmland at C2 using Junk Tools to collect to collect 12 food.
2 people forage at C3 using Junk Tools to collect 6 food.
4 people research woodcutting to attain proof of concept
... But the idea of Cave Settlements has been forgotten by the Nirii Dominion.
1 person creates a Junk Tool.

Sylva Horde
The Sylva Horde stagnates (3rd consecutive turn)

Cultivating of Beans
2 people forage at J2 to collect 4 food.
2 people forage at K2 to collect 5 food.
2 people work on building a swamp farmland at K1
1 person prays to Blarg

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 3 food
1 person continues to survey B5
4 people work on building a mountain trail at C6 to almost complete it
The Drecthul Commonwealth's population is increased by 2!

Tir Cloch
2 people work on creating a farmland at D5
3 people forage at D5 to collect 5 food.

Arutz
3 people forage at C5 to collect 5 food
2 people forage at B4 to collect 3 food
3 people work on researching basic tools. Things progress slower than expected because one of the people who was supposed to be researching was out foraging somewhere else. (You tried to take actions with 9 civilians with a population of 8)

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
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