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Author Topic: Programming projects using ancient languages  (Read 2638 times)

DwarfUli

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Programming projects using ancient languages
« on: September 25, 2021, 05:27:35 pm »

I was watching a cool interview today on the utube with Master Tarn and Master Zach. They were discussing the game Temple of Loth which induced heavy flashbacks in myself. It took me back to
1988 when I was learning GWBasic on my x8086. So I started wondering if people still use these ancient languages to make cool games? I decided to go ahead and download Free Pascal, which I assume is very similar to Turbo Pascal and will mess around a bit with that and relive the 90s. To my amazement, COBOL is still used quite a bit.

I'd be interested to see if anyone else does fun projects using these somewhat dinosaurs? I might relearn some skills.
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delphonso

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Re: Programming projects using ancient languages
« Reply #1 on: September 25, 2021, 08:30:58 pm »

Although I haven't, this is pretty interesting to me as well.

There are quite a few posts on hackaday.io that talk about the Commodore 64 and projects to recreate or emulate it with other devices, then run old code on it. Although for making games, I think most people just try to copy the feel of the old stuff, which is simply easier in modern languages.

Definitely would be interested to see what people can get up to with the old BASICs and stuff.

askovdk

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Re: Programming projects using ancient languages
« Reply #2 on: October 21, 2021, 03:35:15 am »

My professional life is writing in APL  8)
Example from today:
Code: [Select]
:If ixv≢⍳¨⊃∘⍴¨ixv                                                     ⍝ ... Reorder and expand posmv as needed.
 :AndIf 0≠+/⊃∘⍴¨posmv
    posmv←(⊂¨ixv)⌷[1]¨posmv
 :EndIf

And I enjoy it, as a language where I feel I'm solving problems with my two hands.
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Dorsidwarf

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Re: Programming projects using ancient languages
« Reply #3 on: November 18, 2021, 05:26:39 am »

for some reason i thought this would be about C# using Akkadian variables
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