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Author Topic: Ancient arms race - Temple of Thoth - 2994 B.C Revision  (Read 3762 times)

BBBence1111

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #120 on: May 16, 2018, 03:04:18 pm »

We can totally make a gun out of that.
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RAM

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #121 on: May 16, 2018, 03:58:53 pm »

Quote
1: Learn Shu Stones: RAM
If we drop the cost on those shields then we ought to have an effective shield bash...
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Chiefwaffles

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #122 on: May 16, 2018, 04:34:57 pm »

Hmph.
Revision: Scarab Jump Pack
Okay, so maybe the Shankh is a cumbersome shield full of Shu Stones that ends up just making our soldiers fly away. But it was exactly when our seventh servant flew into the sky holding another Shankh prototype that a researcher came up with a brilliant idea. What if we made people fly into the sky intentionally?
The Scarab is surprisingly similar to the Shankh, which is good for time reasons. It's basically just a Shankh attached to the back like a shell (of a Scarab, even!) with controls for the Shu stones modified to be available to the person whose back the Scarab is on.

We honestly don't have many expectations for this. We don't want to be overambitious, so we'll just accept as high/long-lasting flight as possible without extra effort. Steering is done however it's done. Flying soldiers would be great, but super-high/long jumps would also be great. Imagine the mobility, travelling ability, skirmishing, and just general combat. A soldier jumping 3 meters above your head then shooting down is pretty devastating.

So, to sum it up:
Take a Shankh, put it on the back of a soldier, and just see what happens!

Quote
Scarab Jump Pack (1): Chiefwaffles
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Failbird105

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #123 on: May 16, 2018, 04:43:17 pm »

... I want to see how that trainwreck goes.
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Rockeater

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #124 on: May 18, 2018, 11:15:18 am »


Quote
Scarab Jump Pack (2): Chiefwaffles, Rockeater
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RAM

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #125 on: May 18, 2018, 04:20:35 pm »

You didn't notice my votebox.

Quote
1: Learn Shu Stones: RAM
2: Scarab Jump Pack: Chiefwaffles, Rockeater
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Doomblade187

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #126 on: May 18, 2018, 09:15:02 pm »

Fuck it! :D

Quote
1: Learn Shu Stones: RAM
3: Scarab Jump Pack: Chiefwaffles, Rockeater, Doomblade
« Last Edit: May 19, 2018, 02:24:36 am by Doomblade187 »
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andrea

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #127 on: May 20, 2018, 12:02:44 pm »

(Normal ) (1,2) =3 Buggy mess

Your soldiers are wary when you ask them to keep testing the shankh shields, but you are quick to motivate them with tales of flying – above the clouds or off a cliff, depending on who you ask.
The idea behind the scarab shield is sound: strapped on the back of the soldier, it allows the soldier to jump high in the sky, and it helps softening the blow of landing. Or rather, it would if in its current form there was a way to reasonably control it.
The force can’t be adjusted on the fly and the direction is fixed relative to the shield. Landing on your feet is an hard task during testing, it would only be worse in the heat of combat when the soldier can’t focus on keeping the proper orientation. After many broken legs , arms and a couple of skulls, you settle for a low power version, allowing to jump roughly one meter high without much effort. At that height, soldiers can still retain sufficient control to avoid injury. Fighting while flying however is absolute madness and its combat usefulness is rather limited.
Scarab jump pack [2 wood, 2 ore, 1 relic][Alien][Expensive]

 
Spoiler:  Egyptian equipment (click to show/hide)


It is now Event phase. Vote for what to do with the temple.

RAM

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Event
« Reply #128 on: May 20, 2018, 03:33:12 pm »

Bring forth the temple to the tallest peak, from where it may see all.
Array upon its surface those who saw to its design.
Joyride it downhill.
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Shadowclaw777

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Event
« Reply #129 on: May 21, 2018, 03:19:24 am »

Attack the Atlanteans instead of the Servants
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Doomblade187

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Event
« Reply #130 on: May 21, 2018, 06:12:57 am »

Attack servants!
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BBBence1111

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Event
« Reply #131 on: May 21, 2018, 07:13:13 am »

Quote
Attack Atlanteans: (3) BBB, Shadow, Rockeater
Attack Servants: (1) Doomblade
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Rockeater

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Re: Ancient arms race - Temple of Thoth - 2995 B.C Event
« Reply #132 on: May 28, 2018, 01:58:15 pm »

Shankh armour(better name required)
After our sheild Carrying soldiers where very happy to not die to arrow fire we decided that some protecion to the entire body could be done and we decided to use the shu stone to improve it, the armour set is ordinary bronze armour exept the front part which is connected to a shu stone, the goal of the stone is not to stop arrows in the short time the stone have, but to give a blowback to the enemy hitting the armour, the armour comes with ordinary round wooden shield.
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Shadowclaw777

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Design
« Reply #133 on: May 28, 2018, 10:26:17 pm »

Quote
Ushabti Warriors:

After perilous and continuous death through the warehouse of the Sky Gods, their seemed to have had been antique and archaic sculptures and effigies made completely out of stones from the previous pharaoh we had to presume, they were only 2m tall but the most scary thing is that they could still be activated and even had glowing eyes when we triggered the systems of these “golems”, their rustic and antiquated shape meant that they can only move their human-like arms and legs very slightly. After an autopsy from our best scholars, we have discovered that these golems were first monuments to the Sky Gods from our ancestors, and second contain shiny yet enigmatic crimson-stones for the emplacement for the golem’s eyes. After more study and after auricular analysis of the stones, you could hear something faint yet that sounded like a barely auditory screech if you close the statues to the ears. After realization, the Scholars have realized that these stones are the gifts from Anubis, and tell the enigmatic story that Egyptian and Nubian soldiers even through death will serve pharaoh and country for one last time, and that is why the human-sized golems in the warehouse could move.

After this discovery, the only course of action is create a new statue designed for war, one that is 3m in length that is sculpted with the heads of the gods from jackal heads of Anubis to Falcon heads from Horus, and contain bronze ornaments around them, even many crafted with fine marble. This raises the question of their durability and being just stone constructs, they may be very resilient to the Atlantlean blade, as how does iron sword break through a stone wall and how does a shield of an Atlantlean handle the force of a khopesh being struck from a 3m stone statue with such momentum. The final creations all have the Anubis Crystals, that carry the call of the dead with them, as emplacements for their eyes and the unrefined bronze (copper) wiring that the previous antique human golems had, that their most common pose is when they are sedentary and stationary like depicting their structure counterparts. and have their arms crossed with the two khopeshes are inactive, yet when a threat is detected by them, their eyes begin to glow and the guardian statues with the gift of two khopeshes and might of a tall machine swing their swords with incredible force against smaller human infantry. The final and given product is one that can stare into the sun for eternity and are the physical (yet mechanical) embodiments of the gods, helping us deal with the Atlantlean threats to their knees.

The only sad thing to realize of the Ushabti is that they contain some form of guardian yet enigmatic artificial intelligence from us, that it’s even difficult for us the Scholars to interpret, we have often heard the myths from the Judaic tribes and their myth of a guardian golem yet until now we only believe those things were fictional depictions existed, an army that can still exist in the afterlife

...To the commonality of people, the constructs may seem unnerving and imposing sight to the common man, and mostly just that stationary and immobile constructs, though the soldiers in war that see the constructs fight and are actually sentient is a sight to be bestowed and the main thing that depict them are the glowing Anubis Crystals and the core unrefined bronze, or copper, wires that run through the statues like veins of a normal man. It seemed the Sky Gods wanted the Ushabti fought alongside our armies, for who could fail to be inspired by the physical representations of their gods marching into battle at their sides?

The physical rules is that the “Anubis” Crystals for the Golems are essentially a complex alien computing system given by the Sky Gods, and is also the power source that recharged from solar energy, that is why the statuettes are often still. However the “unrefined bronze” or copper circuits that run through the Golems are effectively wires of a computing circuit for the Golems, the copper wires are like a “nervous” system” for the Golems and through the electrical energy from the Anubis Crystals it allows the Golems to swing swords and move their legs. The “Anubis” Crystals also act as a sensor system for the Golems, a basic visual sensor that the Golems utilize to track threats, such as Atlantean soldiers, and murder them.


Quote from: VoteBox
Shankh Armour: (1) Rockeater
Ushabti Warriors: (1) SC
« Last Edit: June 01, 2018, 10:51:27 pm by Shadowclaw777 »
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Doomblade187

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Design
« Reply #134 on: June 01, 2018, 11:35:09 am »

Quote from: VoteBox
Shankh Armour: (1) Rockeater
Ushabti Warriors: (2) SC, Doomblade
« Last Edit: June 01, 2018, 12:00:55 pm by Doomblade187 »
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