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Author Topic: Ancient arms race - Temple of Thoth - 2996 B.C Event  (Read 2354 times)

BBBence1111

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #120 on: May 16, 2018, 03:04:18 pm »

We can totally make a gun out of that.
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

RAM

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #121 on: May 16, 2018, 03:58:53 pm »

Quote
1: Learn Shu Stones: RAM
If we drop the cost on those shields then we ought to have an effective shield bash...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Chiefwaffles

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #122 on: May 16, 2018, 04:34:57 pm »

Hmph.
Revision: Scarab Jump Pack
Okay, so maybe the Shankh is a cumbersome shield full of Shu Stones that ends up just making our soldiers fly away. But it was exactly when our seventh servant flew into the sky holding another Shankh prototype that a researcher came up with a brilliant idea. What if we made people fly into the sky intentionally?
The Scarab is surprisingly similar to the Shankh, which is good for time reasons. It's basically just a Shankh attached to the back like a shell (of a Scarab, even!) with controls for the Shu stones modified to be available to the person whose back the Scarab is on.

We honestly don't have many expectations for this. We don't want to be overambitious, so we'll just accept as high/long-lasting flight as possible without extra effort. Steering is done however it's done. Flying soldiers would be great, but super-high/long jumps would also be great. Imagine the mobility, travelling ability, skirmishing, and just general combat. A soldier jumping 3 meters above your head then shooting down is pretty devastating.

So, to sum it up:
Take a Shankh, put it on the back of a soldier, and just see what happens!

Quote
Scarab Jump Pack (1): Chiefwaffles
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Failbird105

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #123 on: May 16, 2018, 04:43:17 pm »

... I want to see how that trainwreck goes.
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Rockeater

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #124 on: May 18, 2018, 11:15:18 am »


Quote
Scarab Jump Pack (2): Chiefwaffles, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.

RAM

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #125 on: May 18, 2018, 04:20:35 pm »

You didn't notice my votebox.

Quote
1: Learn Shu Stones: RAM
2: Scarab Jump Pack: Chiefwaffles, Rockeater
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Doomblade187

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #126 on: May 18, 2018, 09:15:02 pm »

Fuck it! :D

Quote
1: Learn Shu Stones: RAM
3: Scarab Jump Pack: Chiefwaffles, Rockeater, Doomblade
« Last Edit: May 19, 2018, 02:24:36 am by Doomblade187 »
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andrea

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Revision
« Reply #127 on: May 20, 2018, 12:02:44 pm »

(Normal ) (1,2) =3 Buggy mess

Your soldiers are wary when you ask them to keep testing the shankh shields, but you are quick to motivate them with tales of flying – above the clouds or off a cliff, depending on who you ask.
The idea behind the scarab shield is sound: strapped on the back of the soldier, it allows the soldier to jump high in the sky, and it helps softening the blow of landing. Or rather, it would if in its current form there was a way to reasonably control it.
The force can’t be adjusted on the fly and the direction is fixed relative to the shield. Landing on your feet is an hard task during testing, it would only be worse in the heat of combat when the soldier can’t focus on keeping the proper orientation. After many broken legs , arms and a couple of skulls, you settle for a low power version, allowing to jump roughly one meter high without much effort. At that height, soldiers can still retain sufficient control to avoid injury. Fighting while flying however is absolute madness and its combat usefulness is rather limited.
Scarab jump pack [2 wood, 2 ore, 1 relic][Alien][Expensive]

 
Spoiler:  Egyptian equipment (click to show/hide)


It is now Event phase. Vote for what to do with the temple.

RAM

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Event
« Reply #128 on: May 20, 2018, 03:33:12 pm »

Bring forth the temple to the tallest peak, from where it may see all.
Array upon its surface those who saw to its design.
Joyride it downhill.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Shadowclaw777

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Event
« Reply #129 on: May 21, 2018, 03:19:24 am »

Attack the Atlanteans instead of the Servants
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Doomblade187

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Event
« Reply #130 on: May 21, 2018, 06:12:57 am »

Attack servants!
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This is why random internet fools should NEVER become the Grim Reaper. It just causes problems.

BBBence1111

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Re: Ancient arms race - Temple of Thoth - 2996 B.C Event
« Reply #131 on: May 21, 2018, 07:13:13 am »

Quote
Attack Atlanteans: (3) BBB, Shadow, Rockeater
Attack Servants: (1) Doomblade
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.
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