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Author Topic: Ancient arms race - Academy of Prometheus - 2994 B.C. Revision  (Read 13989 times)

Madman198237

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #60 on: April 02, 2018, 07:31:08 pm »

Quote
Atlantean Horses:
Wooden Scorpio:
Orichalcum Scorpio:
Orichalcum Bomb:
Tromousavra Riding (4): Frostgiant, detoxicated, UristMCRiley
Aetokos: (5) Thanik, NUKE9.13, Happerry, Johiah, Madman

I'll vote for the birds with no modern warfare equivalent rather than the tank lizards on one condition, and one condition only:
When not called the Aetokos, they are the "one-ton war ostriches".

Because this is the Dwarf Fortress forum, after all.
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Urist Mc Dwarf

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #61 on: April 02, 2018, 08:38:00 pm »


Quote
Atlantean Horses:
Wooden Scorpio:
Orichalcum Scorpio:
Orichalcum Bomb:
Tromousavra Riding (4): Frostgiant, detoxicated, UristMCRiley
Aetokos: (6) Thanik, NUKE9.13, Happerry, Johiah, Madman, Urist Mc Dwarf

andrea

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #62 on: April 03, 2018, 02:51:33 pm »

Atlantean Warbirds
A proud Atlantean tradition, the art of riding Aetókós - the giant birds of Atlantis, has until now not been utilized in warfare, as history had been kind to the people of Atlantis, but troubled times are ahead. Known for it's magnificent stature and lightning fast speed - the giant herbivorous bird has pronounced sexual dimorphism, with males being 2.4 meters high and 300 kg heavy on average, and females 3.6 meters high and 840 kg heavy on average. Bluish and hair-like feathers cover most of the body plus a small portion of the neck below the head. In relation to its body, the head is small with a pointed, sharp and somewhat curved beak from a predatory ancestor, but the bird's main weapon are it's feet, which are large, powerful and feature enlarged raptorial claws used for slashing when simply kicking doesn't suffice. A prominent feature is a long neck that allows the bird to reach tall vegetation.

To militarize the birds, a breeding program is established so as to create birds specifically grown for combat - trained to be faster, more endurant and more obedient than the average Aetókós by a rider since youth. The prestigious warbirds would then be armored and sent out to perform the role of heavy cavalry - armored to protect them from any arrows they might face. Charging at enemies at high speed, the warbirds would be capable of jumping inside formations, breaking them up from the inside and kicking troops with the full force of a 1 ton bird, without even getting into it's sharp foot-long talon.

This is estimated to be at least an expense level cheaper than the Tromousavra due to being a herbivore, and would give us a faster form of cavalry that we could use in groups instead of solitary units, as well as in conjunction with our other troops as opposed to utilizing them as terror weapons capable of causing grievous friendly deaths.


(Hard)(3+2)-1=4 Below average
Atlantis is home of animals not seen elsewhere in the world (where by world we mean the Mediterranean Sea, obviously), due to its splendid isolation. Foremost of those is the Aetókós, the magnificent flightless bird. Big enough to support the weight of a human, it has long been used to do just that: riding. It was however little more than playing or fancy transportation so far. Now however efforts are made to breed them and bring them to war.

The program succeeds, creating large farms dedicated to growing and training Aetókós birds from eggs stolen borrowed from wild nests. However, it is not orichalcum all that glitters. While you have plenty of animals, their temperament is far from amenable to training. Once in a while, some females (the only ones available to ride) just leave camp trying to make nests, and their role as prey makes them prone to flight rather than fight when danger is close. Carrying capacity is not great, but an Aetókós can comfortably carry a fully equipped soldier on its back and probably some light armouring should it be developed. On the plus side, however, they are fast and when they do decide to fight their talons are formidable weapons, especially against unarmoured targets.

Military exercises go fairly well, with the newly formed cavalry simulating charges, or fast movements while shooting bows. However, you notice a couple of things: your archers seem to stop to fire, and the chargers keep often hold to the neck of the animal for extra stability while attacking. While neither stops cavalry from being useful, soldiers clamour for ways to more easily use their equipment from birdback, in order to fully realize the potential of mounted warfare.

[4 wood] [Expensive]

Spoiler:  Atlanteans equipment (click to show/hide)

Now begins revision phase for 3000 B.C.

NUKE9.13

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #63 on: April 03, 2018, 03:32:39 pm »

Samari's Saddle: The great philosopher Samari once said "Man is but a shadow of the divine". He also said "Riding an Aetókós is really uncomfortable."
We'll leave the first part to his fellow philosophers, we're more interested in the second point. Because Samari is a man of action, and having determined that his shadow-reversal device wasn't working out, he decided to work on making an Aetókós more comfortable to ride. Samari is not, unfortunately, much one for seeing a project through to the end, but he did leave some notes behind that make for a useful starting point when developing an improved saddle.
Currently, we more or less just tie a blanket to the bird's back. Samari suggests that a more solid seating would make for a more stable ride. We carved a piece of wood to match the contours of an Aetókós, with an indentation on top to sit in, and tried that. This was also very uncomfortable, but it did offer a smoother ride. Covering the wood in padding should help (both above and below), as will some experimentation with different kinds of seating. We are also looking into some manner of support for the feet, perhaps some sort of leather strap with a loop on the end.
What we are referring to as Samari's Saddle will make the Aetókós a far more practical mount, with riders able to spend less effort clinging to the bird and more on killing the enemy. As an added bonus, it seems that the solid saddle is more comfortable for the bird as well, as they appear to possess a greater endurance when ridden this way.
« Last Edit: April 03, 2018, 04:05:45 pm by NUKE9.13 »
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frostgiant

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #64 on: April 03, 2018, 04:10:51 pm »

Quote
Revisions:
Samari's Saddle (1): Frostgiant

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Happerry

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #65 on: April 03, 2018, 05:05:49 pm »

Quote from: Revisions
Samari's Saddle (2): Frostgiant, Happerry
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sprinkled chariot

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #66 on: April 03, 2018, 05:11:58 pm »

Stymphalian feathers

Drawing inspiration from mythology, our philosophers suggested design of small leather bags, which open, when string is pulled. Said bags will be filled with metal feathers and attached to Aetekos. Sudden rains of death from above will cause terror and breaking of formations. Possibilities of using small orichalchum balls for setting cities and ships on fire has been also proposed in theory.

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johiah

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #67 on: April 03, 2018, 05:13:08 pm »

Stymphalian feathers

Drawing inspiration from mythology, our philosophers suggested design of small leather bags, which open, when string is pulled. Said bags will be filled with metal feathers and attached to Aetekos. Sudden rains of death from above will cause terror and breaking of formations. Possibilities of using small orichalchum balls for setting cities and ships on fire has been also proposed in theory.
Our birds are flightless, sorry. I know, it sucks. I was hoping to drop boulders on them.
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Thanik

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #68 on: April 03, 2018, 05:49:49 pm »

Quote from: Revisions
Samari's Saddle (3): Frostgiant, Happerry, Thanik
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Madman198237

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #69 on: April 03, 2018, 06:48:10 pm »

Next turn we can consider armor, javelins (That bird would AT LEAST double the impact velocity of a javelin thrown from its back. That's a LOT more energy in the impact), and some form of auroch (which is neither out of time NOR out of place, seeing as how they exist all over Europe and Asia at this time in history) to pull war machines around. Which probably just means we design the war machine and say "and to move them we go grab some aurochs".

Aurochs, by the way, are rather like modern cattle. But bigger, and thus capable of pulling larger war machines wagons full of humanitarian aid for our defeated enemies.
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NUKE9.13

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #70 on: April 04, 2018, 03:34:52 am »

Quote from: Revisions
Samari's Saddle (4): Frostgiant, Happerry, Thanik, NUKE9.13
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Detoxicated

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #71 on: April 04, 2018, 06:08:01 am »

why pick a chicken when there is a komodo to ride....
oh well....
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andrea

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Re: Ancient arms race - Academy of Prometheus - 3000 B.C. Design
« Reply #72 on: April 04, 2018, 03:55:06 pm »

Samari's Saddle: The great philosopher Samari once said "Man is but a shadow of the divine". He also said "Riding an Aetókós is really uncomfortable."
We'll leave the first part to his fellow philosophers, we're more interested in the second point. Because Samari is a man of action, and having determined that his shadow-reversal device wasn't working out, he decided to work on making an Aetókós more comfortable to ride. Samari is not, unfortunately, much one for seeing a project through to the end, but he did leave some notes behind that make for a useful starting point when developing an improved saddle.
Currently, we more or less just tie a blanket to the bird's back. Samari suggests that a more solid seating would make for a more stable ride. We carved a piece of wood to match the contours of an Aetókós, with an indentation on top to sit in, and tried that. This was also very uncomfortable, but it did offer a smoother ride. Covering the wood in padding should help (both above and below), as will some experimentation with different kinds of seating. We are also looking into some manner of support for the feet, perhaps some sort of leather strap with a loop on the end.
What we are referring to as Samari's Saddle will make the Aetókós a far more practical mount, with riders able to spend less effort clinging to the bird and more on killing the enemy. As an added bonus, it seems that the solid saddle is more comfortable for the bird as well, as they appear to possess a greater endurance when ridden this way.

(Normal) (2+3 ) = 5 Average
Samari’s saddle is a significant improvement compared to previous almost unaided riding. Building a saddle that could give stability on an Aetókós was challenging, due to the shape of the bird’s back and lack of good spots to attach it. Regardless, some proper engineering did the trick. A wooden padded structure helps your soldiers sit on Aetókós birds with good stability. It is attached in part to the neck and in part to the vestigial wings. Some leather straps hanging on the sides also help mounting, dismounting, and aid the riders in shifting position and extending their reach without losing their grip on the mount.
Now, provided the bird doesn’t flee, your cavalry is a significantly more effective force. Your soldiers no longer goofily hang on their mounts, but they feel at home in their backs, able to direct them and act while on them with relative ease. Your archers can shoot on the move, if with relatively poor accuracy, and your chargers can swing or thrust their weapons without risk of falling off the Aetókós.

Spoiler:  Atlanteans equipment (click to show/hide)

It is now Battle phase, meaning that you wait for me.

andrea

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #73 on: April 06, 2018, 04:31:38 pm »

Turn out.

Your soldiers are happy by the innovations you provided and joyous at the defeat inflicted in Anatolia. However, your admirals complain that they have no good way to contest the sea, which was a big factor of your defeat in Cyprus.

Design time

Madman198237

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Re: Ancient arms race - Academy of Prometheus - 2999 B.C. Design
« Reply #74 on: April 06, 2018, 05:59:03 pm »

I don't have time tonight, but I suggest a ballista or similarly appropriate artillery piece for this turn's design.

Revision can de-[Complex] our bows so we outnumber AND outrange them as well. We can consider upgrading the terror birds of doom/one-ton war ostriches later, they'll need armor and aggression training...which I promise doesn't have to involve animal cruelty.
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