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Author Topic: Dwarf Fortress 0.44.09 Released  (Read 6481 times)

strainer

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Re: Dwarf Fortress 0.44.09 Released
« Reply #45 on: April 16, 2018, 10:51:42 am »

I have been searching for good names to label the score...
WAY. (To enlightenment, insanity, and all those tragedies and joyous interludes in between that a dorf must pass through in their brief mortal lives).
Thanks for that, im thinking of picking in a similar vein... Saga
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hey! pssst... a cascade is coming... keep to the caverns - your labors and dreams...

Max™

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Re: Dwarf Fortress 0.44.09 Released
« Reply #46 on: April 21, 2018, 03:46:23 pm »

Regarding the new memory system, as the devlog says, this is going to require player testing in "long" forts that Toady doesn't have the time to do.

I am expecting that 10-20 year old forts will end up having either too many negative memories or too many positive memories, causing either unavoidable tantrum spirals overtime, or the situation we already have now (nobody ends up sad). Getting the balance right in this is going to be really hard because of how long it will take to test (my record fort is 15 years old and that's weeks of intermittent play for me), and how different every fort is and how many combinations there can be for memories to form.

It's time for Science!
Luckily with faster dfhack updates it could be done via a script like my updatefinish to let it advance forward through a year and check long vs short term effects!
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!
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