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Author Topic: Something has collapsed on the surface! Something has collapsed on the surface!  (Read 340 times)


  • Bay Watcher
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I'm sure a lot of people have had this one: Embark in a forest, fire-breather arrives, fire-breather starts forest fire, spend the next half hour continually unpausing the game because of collapsing trees. I know that there's a setting to disable this, but the same setting also disables pausing for underground collapses, which I would prefer to remain enabled.

The game already seems to have a way to differentiate between "collapsed on the surface" and "collapsed underground," so could these two be separated into multiple settings? Maybe even create a new setting specifically for "tree collapse" so that we can still pause for collapsing surface constructions?

I'm pretty sure that this has been suggested before, but I figured I'd bring it up again anyways.