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Author Topic: Stonehearth community settlement - Mountainhome  (Read 11425 times)

Darkening Kaos

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Re: Stonehearth community settlement - Mountainhome
« Reply #15 on: April 27, 2018, 09:52:20 pm »

     I'd like the next male migrant you get, Meph.  Shove him into the Blacksmith career and make all the stuff, for the mountain-home and for sale.
     Name him Urist McKaos.

     Thanx.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Dorsidwarf

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Re: Stonehearth community settlement - Mountainhome
« Reply #16 on: April 28, 2018, 04:40:56 pm »

Oh noo, poor Dorsi getting beaten around!

Clearly the poor soldier simply can’t fight worth a darn without the rune blade she’s named for ;p
Knight would be a cool specialisation for her but go with whatever the colony needs are when you get there
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Quote from: Rodney Ootkins
Everything is going to be alright

Mephansteras

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Re: Stonehearth community settlement - Mountainhome
« Reply #17 on: May 01, 2018, 02:15:44 pm »

Got a nice large update for you. Would have been up yesterday, but I couldn't connect to the forums.

Spoiler: Now, where were we? (click to show/hide)

Spoiler: New work orders (click to show/hide)

Spoiler: No rest for the weary (click to show/hide)

Spoiler: Nightfall (click to show/hide)

Spoiler: A Visitor! (click to show/hide)

Spoiler: Dawn (click to show/hide)

We're in pretty good shape at the moment. Our biggest limitation is people to actually put into all the classes.

For the next session I think I will focus on getting the interior of the fortress finished up. We have more rooms to make and furnish, and we'll need to get our miner upgraded to his official Profession.

Any suggestions or requests other than that?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Dorsidwarf

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Re: Stonehearth community settlement - Mountainhome
« Reply #18 on: May 01, 2018, 05:11:51 pm »

I've never played Stonehearth, so I was real worried when I saw dorsi on the ground, ahah!

I imagine that when she's hurt bad from now on, the other guard will lock her in the tower so she cant sneak off and pick fights with the wildlife.
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Quote from: Rodney Ootkins
Everything is going to be alright

Mephansteras

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Re: Stonehearth community settlement - Mountainhome
« Reply #19 on: May 01, 2018, 05:28:06 pm »

Hehe. Yeah, I'm not 100% sure on how it works but I think we have a reasonable amount of time to rescue a downed person before they die. Death is very possible, though, especially if things start to go wrong and we end up with lots of people knocked out at once. At least based on what I've read.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

mightymushroom

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Re: Stonehearth community settlement - Mountainhome
« Reply #20 on: May 01, 2018, 09:22:32 pm »

Yea I helped.  :D

Andwyn Belltower? Any relation?
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Mephansteras

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Re: Stonehearth community settlement - Mountainhome
« Reply #21 on: May 02, 2018, 09:06:34 am »

Yea I helped.  :D

Andwyn Belltower? Any relation?

I think you're free to decide that, since no one has claimed that character yet.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Stonehearth community settlement - Mountainhome
« Reply #22 on: May 09, 2018, 11:51:17 pm »

I have an update for this, but probably won't be able to post it until tomorrow.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Stonehearth community settlement - Mountainhome
« Reply #23 on: May 10, 2018, 01:47:05 pm »

Spoiler: Keep'n on keep'n on (click to show/hide)

Spoiler: Please, stop (click to show/hide)


Spoiler: Um...guys? (click to show/hide)

Spoiler: Night falls (click to show/hide)


Spoiler: Something to Prove (click to show/hide)



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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

mightymushroom

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Re: Stonehearth community settlement - Mountainhome
« Reply #24 on: May 10, 2018, 07:16:52 pm »

Yikes :( That was not my finest hour. How much longer until we get some proper armor? Did we even equip the bronze stuff?
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Mephansteras

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Re: Stonehearth community settlement - Mountainhome
« Reply #25 on: May 10, 2018, 07:48:07 pm »

I'm not certain. I'll have to check once all of the soldiers are up and about to see who's using what.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Dorsidwarf

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Re: Stonehearth community settlement - Mountainhome
« Reply #26 on: May 10, 2018, 07:50:26 pm »

Dorsi feels like she’s a waste of space when she spends ages lying in bed recuperating, so she has to fight everything to prove herself, but she gets beaten up in the process and has to spend ages in bed recuperating. A vicious cycle of broken noses.
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Quote from: Rodney Ootkins
Everything is going to be alright

Darkening Kaos

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Re: Stonehearth community settlement - Mountainhome
« Reply #27 on: May 11, 2018, 06:16:07 pm »

     Can we make metal gates/fences just to make it even more difficult for the mobs to get in, or at least have it take longer?
     I guess it might be more related to how much ore we have and the types of defences we can make from it.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Mephansteras

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Re: Stonehearth community settlement - Mountainhome
« Reply #28 on: May 11, 2018, 06:49:41 pm »

Hmm, I don't recall if there are. I'll have to check.

My current plan is to put up some solid walls on both sides of us so that enemies have to go at the gateway tower to get to us at all. We'll see how that works.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Dorsidwarf

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Re: Stonehearth community settlement - Mountainhome
« Reply #29 on: May 11, 2018, 08:20:12 pm »

I’ve never played stone hearth, but is it possible to restrict your colonists to areas? If so that might help the wildlife-bashing issue with the soldiers
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Quote from: Rodney Ootkins
Everything is going to be alright
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