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Author Topic: On the subject of foods...  (Read 510 times)

ShinyandKittens

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On the subject of foods...
« on: April 18, 2018, 06:00:53 pm »

If I add the [SYNDROME] tag in the same place as [EDIBLE] tags, and add [SYN_INGESTED], will a syndrome be applied? (e.g. poisonous berries)
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Hugo_The_Dwarf

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Re: On the subject of foods...
« Reply #1 on: April 18, 2018, 06:20:42 pm »

Yes, because you're giving the material a syndrome, that only effects the person when ingested. And in this case the material is also EDIBLE
A quick Wiki of Materials would have shown this
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ShinyandKittens

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Re: On the subject of foods...
« Reply #2 on: April 18, 2018, 07:16:58 pm »

Thank you kind sir, but two more things:

Does [SYN_AFFECTED_CLASS:ALL] work?

and do I have to add START and END to [CE_FEEL_EMOTION:EMOTION:JOY]?
« Last Edit: April 18, 2018, 07:24:01 pm by ShinyandKittens »
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Hugo_The_Dwarf

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Re: On the subject of foods...
« Reply #3 on: April 18, 2018, 07:48:54 pm »

I'm not sure if ALL is a wildcard, but I know leaving out any SYN_AFFECTED/IMMUNE means everything is affected (demons, golems, dogs, faries, etc) normally they just use the wide spread GENERAL_POISON that exists in vanilla all over (where things would suffer from poisons that is)

You'd need at least a START, I think, and having an END is good unless you want it to last forever (no END means just that, it never ends)
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Warlord255

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Re: On the subject of foods...
« Reply #4 on: April 18, 2018, 09:02:33 pm »

In my testing so far, I'm pretty sure [SYN_INGESTED] syndromes require [EDIBLE_RAW] - with the exception of bloodsuckers, grazers, and (potentially) self-licking-cleaners. Despite EDIBLE_COOKED being a valid token, cooking subsumes the identity of its ingredients and erases their respective syndromes.
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Hugo_The_Dwarf

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Re: On the subject of foods...
« Reply #5 on: April 18, 2018, 09:19:31 pm »

I think if it's cooked it has to be the 1st ingredient. I think
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