The Aeramore Expansion Mod Basic Info=================================![](http://puu.sh/EC8es/0616cb7e71.jpg)
Welcome to the
Aeramore Expansion.
This mod takes in the Vanilla concept and adds more spice, culture, and FUN to the game. New Races, Beasts, Weapons, Secrets, Destruction, Chaos, and so much more that is listed below! When you chose to use this mod, make sure you are
either playing on a Medium or Large map if you want the full fun experience of all races, and if you wish to experience all
Secrets that there is to know, you may need to use Advanced World Creation to raise the number of secrets. It's your choice..
but beware.. this world might seem nice, simple, and full of life, but deep down inside, its dangerous. So have fun! This mod also allows you to play as all races except for the Cave related races! Difficulty wise for this Mod, I would say it can be difficult, easy at times with all the new things, but also dangerously hard at other times.
Note: Steam Release of this mod has been updated, now we just wait for Adventure Mode to release.
';,.,;';,.,;';,.,;''CONTENTS OF MOD'';,.,;';,.,;';,.,;'====.,;' Quick Gist of the Mod:
- All Civs Playable.
- Tons of Weapons, Metals, Plants, Gear, ect. (read below for more info)
- Alot of new Creatures, beasts, and deadly beings.
- 32 Total Secrets added.
- Many new Reactions, specially for adventure mode!
- Guide within the Zip file to help you figure out what things are, will need to use Control+F to find things!
====================
========.,;'All Creatures';,.========
===========================- Wyvern
- Onyx Colossus
- Marble Colossus
- Phoenix
- Cerberus
- Corrupted Angel
- Naraxyte Spider
- Divine Golem
- Giant Chimera
- Great Basilisk
- Terror Charger
- Kraken
- Golem Goliath
- Anuphix
- Dratherium Colossus
- Archresaur
- Venospore
- Crystal Golem
- Nature Golem
- Corpse Golem
- Vine Shroomlyte
- Ravaging Warwasp
- Crystaline Mantis
- Great Ape
- Gigan Toad
- Nandi Bear
- Tormented Soul
- Bloodrell
- Warden Centurion
- Bulbaero
- Giant Mimic
- Tengurou
- Garchimpera
- Urukaiya
- Hycera
- Churukundle
(counted as Semimegabeasts, but they have the demon symbol) These are Deity's chosen by Armok himself to keep
balance to the world. Be warned if you attempt to fight one.. they are stronger than megabeasts, but they drop the highest tier metals.)
- Wyrm Leviathan
- Soul Scorcher
- Leogaia of Nature
- Frostwarg Fenrir
- Elysian Spirit
- Worldgorger
- Fragment of Armok
- Nighthound
- Cawcori
- Skylion
- Wooly Wambler
- Demon Eye
- Centaur
- Coeurl
- Hadrius Scorpion
- Tundarian
- Muckrus
- Griffon
- Urkoken
- Gargoyle
- Geode Crabs
- Dethryss
- Eklion
- Draugr
- Vargeon Skeleton
- Hellferion
- Alp Dragon
- Frost Dragon
- Reaver Dragon
- Celestial Dragon
- Multiple Secret/Summoning Creatures.
- Living Rock Fiends
- Revenant
- Glump Fire Man
- Golden Russule Beast
- Living Gem Brutes
- Lograith
- Gobran
- Dreadmere
- Icyenix
- Kaijudo
Used for Civs:
- Dire Rat
- Redback Spider
- Droch
- Kothrak
- Vapike
- Bulb Maggot
- Diager
- Furosk
- Imp Demon
- Nakrol
- Dreadhound
- Shade Skeleton
- Salynx
- Snow Wolf
- Snow Leopard
- Komodo Dragon
- Warg
- Korrata
- Horned Bear
- Naga
- Magma Naga
- Magma Worm
- Red, Blue, Yellow, Green, Dark and Light Slimes.
- Living Metal Rock Creatures
============
- Orks
- Your average normal brute-like race with strong muscles, hates most races.
- Saedra
- These are the elves that left the elven style and fled to the north to do much more, some also call them as snow elves.
- Kreemara
- This is a Owl-humanoid race that has the ability to fly, but lives within the trees. They highly value justice and protecting the innocent.
- Kytsuni
- The Kytsuni are a Fox-humanoid race that have high agility and speed. They mostly live within the deserts.
- Nagorian
- This race is fairly similar to a Naga-like race, but they are not evil unless provoked. They have the ability to swim very easily and breath underwater.
- Roflorian
- The Roflorians are a plant-humanoid race, they treat animals and trees the same way as Elves.
- Etharlu
- This race is basically a bit taller version of a gnome race, but they are highly intelligent as well as great in engineering.
- Draconei
- This is a dragon-humanoid race, although they lack the ability to breath fire, they are extremely resistant to all forms of fire.
- Johr
- This is another wilderness race, based off a elk-humanoid creature, this race lives within the trees and are very spiritual.
- Morealian
- The morealians are closely related to humans, but different body/facial features, and have a more "monk" like lifestyle.
- Itchlari
- This is a grasshopper-humanoid race, they see every other race as a nuisance and believes its the best race on the planet.
- Zhaahara
- The Zhaahara are a half inorganic race with rock like scales as their skin, somewhat resistant to fire.
- Crobold
- This race is a small evolved group of kobolds who grew and became more intelligent, but they didn't lose their need for thievery.
- Aerian
- The Aerian are a Amazonian like race that has spread from their island. Similar to the humans but different body/face features.
- Tulmanian
- Tulmanians are basically a race that enjoy having life on the waters, such as pirates. Similar to the humans but different body/face features.
- Faexari
- This race is the evolved... or mutated group of Fairies that have grown in size and became more of a humanoid like race.
- Vargeon
- This is a strange race, its made up of multiple human like races, but they are all decayed creatures. The "Leader" basically rebirthed the dead, similar to zombies, but
they can do much much more, but they hate every other race.
- Yjorel
- The Yjorel are a cheetah-humanoid race that are fast, but love being drunk and enjoy jewelry.
- Urhorken
- Urhorken are a once dwelling civilization, but thanks to the Dwarfs, they have moved towards the surfaced. They have 4 arms.
- Gindrae
- The Gindrae are made up of humanoid creatures that are half-demons.
- Rowlehemoth
- The 2nd Skulking-like Civ. Even tho they are more or less considered ravagers of the land.
===================================.,;'32 New Secrets to Discover';,.========
====================================
- Pyromancy - The powers of fire!
Abilities: Fire Ball, Triple Fire Ball, Fire Breath, Fire Fiend (summon)
- Cryomancy - The powers of ice!
Abilities: Ice Spikes, Ice Balls, Icy Wind (debuff), Ice Etheran (summon)
- Electromancy - The powers of wind and lightning!
Abilities: Static Bolt, Lightning Bolt, Chain Lightning, Storm Spirit (summon)
- Geomancy - The powers of the earth!
Abilities: Earthen Shot, Earthen Blast, Earthquake (push), Earth Golem (summon)
- Holymancy - The powers of holy!
Abilities: Holy Smite, Enhanced Recuperation (buff), Cure Infection (buff), Resurrect Creature
- Toximancy - The dangerous powers of Poison!
Abilities: Venom Shot, Toxic Spray, Raise Sludge mutation, Toxic Gas ~ each attacks have a venom syndome.
- Shadowmancy - The powers of shadows!
Abilities: Shadow Bolt, Shadow Tendrils (web atk), Shadow Slime/Shadow Beast (summons)
- Chaosmancy - The destructive force of chaos!
Abilities: Spitfire (firebreath), Explosion (literally), Throw Knife, Temp Chaotic Rage (buff), Tragic Disharmony (debuff)
- Bestiamancy - The powers of the animals!
Abilities: Aspect of Cheetah, Raven, Seal, and Gorilla. (transformations)
- Demonology - The powers of the underworld!
Abilities: Scourge Barrage, Summon Hellhound and Imp (summons), Necrosis Scourge (debuff), Transform into Demon
- Dragomancy - The power and strength of Dragons!
Abilities: Dragonbreath, Dragons Slash, Dragons Galeforce (push), Dragons Roar (debuff), Dragon's Strenght (buff)
- Arcamancy - The simple power of arcanium magics!
Abilities: Arcane Shot, Arcane Missiles, Arcanium Wisdom (selfbuff), Arcane Golem (summon)
- Hemomancy - The gross powers of blood!
Abilities: Blood Spikes, Blood Boil (debuff), Hemohorrify (debuff), Blood Regeneration
- Hydromancy - The powers of water!
Abilities: Water Bolt, Aqua Spear, Create Pools of Water, Raise Drowned Creature, Create Mist
- Summoner - The ability to summon creatures from the unknown!
Abilities: Summon Neihmare (mount), Summon Voidbat, Spiritual Warrior, Elemental Snake, Golem, and Void Titan
- Duskmancy - The hidden powers of the dusk gods!
Abilities: Dusk Blast, Dusk Purge (debuff), Dusk Fog, Raise Dusk Knight
- Dawnmancy - The hidden powers of the dawn gods!
Abilities: Dawnfire(breath), Dawnburst of Light (healbuff), Dawn's Grace (buff), Dawn Spike
- Twilimancy - The hidden powers of the twilight gods!
Abilities: Twilight Creep(web), Twilight Coverage(fog), Darkened Despair (debuff), Summon Twilight Beast
- Solamancy - The powers of the sun gods!
Abilities: Solarflare(debuff), Sun Spike, Sun God's Might(buff), Conjure Sun Spirit
- Lunamancy - The powers of the moon gods!
Abilities: Lunarshock(debuff), Moon Spike, Moon God's Dexterity(buff), Conjure moon Spirit
- Aeromancy - The ability to control wind and movement!
Abilities: Aerial Bolt, Wind Strike(push), Wind Blast(push), Aeroic Agility (buff)
- Magmamancy - The blazing secret of pyromantic powers.
Abilities: Magma Ball, Lavabolt, Lava Spit, Conjure Lava Titan (summon)
- Metamancy - The ability to control all forms of metals at your finger tips!
Abilities: Iron Shot, Golden Blades, Steel Skin (buff), Silver Mauling, Adamantine Strike
- Gemramancy - The ability to control all forms of jewels and gems!
Abilities: Ruby Blast, Emerald Enlightenment (buff), Sapphiric Wind, Conjure Amethyst Man, Diamond Toughness (buff)
- Huntromancy - The ability to be in tune with the spirit of hunting
Abilities: Hunter's Endurance, Hunter's Agility, Marksmens's Focus (all buffs), Huntsman's Natural Healing
- Palamancy - The ability to use holy powers to a more fighting way.
Abilities: Paladic Smite, Heroic Strength n Paladin's Retribution (buff), Hero's Charisma (ne1buff)
- Feromancy - The ability to be in tune with the warriors true might!
Abilities: Barbaric Strength (buff), Mighty Stomp(push), Warrior's War Cry(ne1buff), Warrior's Rage(buff)
- Sirenmancy - The powers of those who begged the gods for better musical skills.
Abilities: Song of Soothing Melody of Madness Whistle of Woe Harmony of Healing Serenade of Sleeping (buffs/debuffs)
- Anjimancy - The powers of those who begged the gods for better dancing abilities.
Abilities: Ballad of Battle, Dance of Knifes, Dance of Wind, Dance of Water, Dance of Elegance (all buffs)
- Gaiamancy - Powers obtained from the gods who want to preserve the wonders of the nature.
Abilities: Oaken Strike, Vine Grab(push), Plant Entangle(web), Gaia's Herbal Heal, Create a Nature Ent(summon)
- Treacimancy - For those who wanted powers to cause treachery and madness.
Abilities: Illusion of Sight(vanish), Deceptive Mind(buff), Vial of Poison, Inner Turmoil and Disruption Wave (debuffs)
- Fairamancy - The powers of... strange powers of.. mythical.. what? Would this really exsist? Im confused.
Abilities: Rainbow Blast, Colourful Delight (healbuff), Burst of Emotion(buff?), Summon a Pegasus (mount)
=======================================.,;'A BUNCH of New Weapons, Gear, n Tools';,.====
====================================.,;' NEW Basic Weapons:
- Katana
- Scythe (axe wep)
- Claw (sword wep)
- Longbow
- Bladebow
- Greatsword*
- Cestus, Spiked Cestus (hammer wep)
- Rapier
- Polearm (spear wep)
- Royal Sword
- Harpoon Gun (crossbow wep)
- Glaive (spear wep)
- Chain Sickle (whip wep)
- Khopesh
- Flameberge
- Piercing Pick (pick)
- 2h Crossbow
- Musket (cbow wep, new ammo)
- Boomstick (cbow wep, new ammo)
- Hand Cannon (cbow wep, new ammo)
- Rifle (cbow wep, new ammo)
- Staff (spear wep, new ammo, hybrid wep)
- Rod (mace wep, new ammo, hybrid wep)
- Wand (dagger wep, new ammo, hybrid wep)
- Arc Bow (bow wep, new ammo, hybrid wep)
- Spellblade (sword wep, new ammo, hybrid wep)
- Spellgavel (hammer wep, new ammo, hybrid wep)
- Double-Headed Scyaxe*
- Tomahawk
- Sledgehammer
- Gigan Flail* (mace wep)
- Dragontail (whip wep)
- Lance (pike wep)
- Fauchard (pike wep)
- Cudgel Staff (mace wep)
- Sai Dagger
- Claymore
- Dartgun
- Fiberbow
- Sickle (axe wep)
- Giant Cleaver (axe wep)
- Leafblade (sword wep)
- Twinbladed Pike
- Ranseur (spear wep)
- Hamaxe (axe wep)
- Katar (dagger wep)
- Spiked Bow
- Bayonette Crossbow
- Training Mace/Hammers
- Jagged Battleaxe
- Chakram Blade (dagger wep)
- Kunai (dagger wep)
- Horn Maul
- Bladed Mace
- Urumi (whip wep)
- Shard Hammer
- Multiball Flail
- Poleaxe (spear wep)
- Cresent Blade
- Elbow Blade (sword wep)
- Curved Dagger
- Club, Spiked Club(mace wep)
- Windlass (sword wep)
- Bar Mace (mace wep)
- Battle Pick (hammer wep)
- Javelin (pike wep)
- Hasta (spear wep)
- Boltear (pike wep)
- Clawaxe
- Warfork (pike wep)
- Knuckle Fist, Spiked KF (strike wep)
- Talon Blade (dagger wep)
- Arit (dagger wep)
- Tulwar (sword wep)
- Adze (axe wep)
- Chain Claw (whip wep)
- Chain Guillotine (whip wep)
- Meteor Whip*
* = Considered Grand weapons, they are strongest, but costly to make, and a bit slow to swing.
==========================
53 Other Weapons are "Enchanted" Variants of some of the above.
- Considered to only be a 2-4% increase in stats.
- Created only in Fortress Mode with the Arcane Forge.
=========================
31 Other Weapons are "Legendary" Variants of some of the above.
- Considered to be a HUGE increase in stats, a counter-part to Artifact weapons. These are purposely HARD to create or obtain.
- Only Obtained either; Making it in Fortress Mode with the Arcane Forge, or Blessings in Adventure Mode.
=========================
3 New Ammo:
- Musket Ball (guns), Cannon ball (Hand Cannon), and Rune Shard (hybrid weapons)
.,;' NEW Basic Equipment:
Armor Sets:
- Civ Equipment: ~ Has the best body coverage.
- Every Civ/Race will have its own seperate name of gear, although it is the same stats, just different name.
- Examples: Berzerker for Dwarves, Paladin for Humans, Demonvane for Goblins, ect.
- Battlerobe Gear:
- Elastic Robes that can be made out of metal for decent light protection.
- Scalemail Gear:
- Gear that can only be made out of Dragon variant scales. This includes the scalemail hield.
- Cadavelier Gear:
- Gear made mainly out of bones. Although can be made out of other things at times.
- Trojan, Impauldron, and Righteousal Sets:
- Only unique to certain Civs. Similar to normal vanilla gear.
- Trojan and Righteousal are light, where as impauldron are heavy.
~~~~~~~
Shields:
.,;'~8 New Shields:
- Spiked, Guilded, Heater, Coffin, Scutum, Celtic, and Scalemail.
- 1 Shield is a "Legendary" Variant, Obtained/Made the same way as the Legendary Weapons.
.,;': 6 New Types of Tools:
- Hauling Cart (more expensive and better version of the Wheelbarrow).
- Normal Dagger (mainly seen in Adventure mode as a misc tool)
- Hardened Chunk (used in smelting recipes)
- Crystal Chunk (used in extrator recipe)
- Shiney Chunk ^
- Rocky Chunk ^
- Display Rack (another variant of Pedastal)
- Enchanting Dust (used in recipes)
- Arcanic Toolset (used in Adventure Mode recipes)
- Unit Pieces (war table training)
- Chulk Stick (philosophy table training)
.,;': 4 New types of Toys:
- Baubles
- Doll
- Toy Figure
- Marbles
.,;': 6 New Types of Food:
- Sandwich
- Salad
- Pie
- Soup
- Deep Fry
- Grill
============================================.,;'7 New Workshops';,.========
====================================
.,;'Jewelsmith Workshop
- This shop allows you to create Gem related content, such as valuable weapons, goblets, coffins, ect.
.,;'Extractor's Workshop
- This allows you too take common layer stones and possibly extract ores and gems out of it.
.,;'Arcane Forge
- You can now use the power of arcane to create new types of metals made out of other metals and materials, and even create stronger gear. This will always require LAVA.
.,;'Aquafilter Still
- You can use Wood, Stone, and Ice to create water when no water is around you.
.,;'War Table
- Used to help train a few skills
.,;'Philosophy Table
- Used to help train a few skills
.,;'Sacrificial Altar
- Where Alchemical gems can be offered to the gods for... possible prizes.
.,;'Exercise Gym
- Where you can help train Swimming/Climbing/Dancing at.
=========================================.,;'All new Minerals, Metals, Plants ect.';,.=====
====================================These are found within the lovely underground world of DF.
- Arcanium Crystal
- Catalycium Gem
- Scheelite
- Titaniunyte
- Daemiunite
- Netherite (Slade is now mineable, which is used to extract netherite from)
- Firaline crystal*
- Aquilious crystal*
- Naturare crystal*
- Eleocka crystal*
- Holtrime crystal*
- Dakgra crystal*
- Scalionite*
- Dratherium shards*
- Mercalite*
- Emralyke*
- Astralyte*
- Azlamyte*
* = Is considered a crystal and can be used for crystal crafting.
New types of Gems called "Alchemical Fusion Gems", not found within the world, but only made:
- Void Onyx
- Xericous Morion
- Crimsonite Bloodstone
- Chrysolykka
- Daemons Eye
- Impurious
- Krystalstar
- Celestius Stone
- Shinespark
- Twilyte
- Valentrine
- Golden Sand
- Tsunamyte
- Phasmaryte
These are the New Metals within the Mod:
- Sunfire Gold *
- Palidium *
- Quicksilver *
- Scalion *
- Mythrillium *
- Dragon Steel *
- Arcanium
- Hellfire
- Catalycium
- Orichalcum *
- Echanoriatium *
- Titanium
- Tungsten
- Emraldyte *
- Daemiunite
- Grahlrim *
- Korruzian * !
- Sunuprum !
- Stanmoon !
- Crystal Platinum !
- Bramble Iron * !
- Vinelight Silver * !
- Barkrial Gold * !
- Onyxian Steel * !
- Ironblood * !
- Aerolight Steel * !
- Divine Silver * !
- Augmented Brass * !
- Ancient Bronze * !
- Bone Iron * !
- Royalic Titanium *
- Astrillium *
- Topazic Gold !
- Amethysic Arcanium !
- Sapphiric Silver !
- Emeraldic Electrum !
- Rubic Bronze !
- Azlanium!
- Elematium!
- Chiaskurium!
- 4 Tiers of Dragon Scales (only obtained from killing dragons)
- Malevolyte !
- Dragonbane !
- Icyeiricbane !
- Kaijubane !
- Dreadbane !
- Divinyte ~
- Zodiakrius ~
- Armhezmyte ~
* = Limited to a certain Civ. Each civ has their own special metal, just like how dwarves get Adamantine.
! = Is only made with the Arcane Forge.
~ = Obtained only from Mob Drops or Blessings or Offerings.
Note: There are other extra metals found in raws, but used for Interactions for secrets.
.,;' New Trees:
- Echanoriat
- Elderil
- Frost Hurobi
- Terrafel
- Neifera
- Dawnbell
- Saradollum
- Tuskberry
- Firecherry
- Dragonfruit
- Yaggari
- Jarlbane
- Anhgla
- Naeckle
- Dryflofe
Note: You can also dye logs, but you NEED to specify which type of log to dye or it will re-choose the same log u just dyed lol.
.,;' New Plants:
- Silver Needles
- Topazic Blight
- Rust Lavender
- Chrysthal
- Lycanose
- Red Ronaora
- Crosh Weed
- Konecoa
- Marabell
- Talewind
- Elona
- Xoviam
- Heather Blend
- Night Tongue
- Scorche Cup
- Aerocail
- Kuaze
- Glumpfire Mushroom
- Golden Russule Mushroom
- Caeremi Berries
- Saturma Berries
- Lyctrus
- Tulocke Shroom
- Valini Weed
.,;' New Liquid Types:
- Tea (no buff)
- Coffee (slight happiness buff)
- Serumal (slight strenght buff)
- Elixir (slight healing buff)
- Kuaze (slight speed buff)
- Dawnbell Juice (decent healing buff)
- Dragonfruit Juice (decent strenght/agility buff)
- Hallowfruit Juice (decent stress reducer)
============================================.,;'Misc Additions';,.================
====================================.,;'Legendary and Divinyte Blessings';,.
- Mainly For Adventure Mode, new Rare Blessings have been added,
you now have the ability to obtain Legendary Items, but in a
Fixed type of metal. (3 for each legendary)
- Divinyte Items can be obtained from Rare Blessings, such as
enchanted weapons, goblets, flasks, ect. Divinyte is the same
stats as the vanilla Divine Metals.
.,;'Alchemical Fusion';,.
- 14 New Unique Gems that can only be created at the Arcane forge, then offered at an "Sacrificial Altar" to gamble for something beneficial from your world's Gods. 10 prizes, but each prize has only a 4% chance at getting a single one, with a total of a 40% chance at getting at least something. (with a extremely, extremely rare chance at getting all 10 prizes, but goodluck!)
.,;'Shryling';,.
- Shrylings are the polar opposite of a Vampire, with their eyes slowly changing to glowing cyan colour, not needing to drink blood. They can use an ability called Vanish to hide, but the worst fate from this curse is constant feelings of Sadness, Loneliness and emptiness, but along with the unusually high recuperation, agility and toughness effects, and same with immortality.
.,;' Many New Recipes nearly everywhere ';,.
- Metal beds and pedastals have been added.
- Stone beds, and trap components.
- New Crystals allow you to craft crystal items or weapons.
- Chitin and Scales have been added to leather making.
- Dragon Scale crafting added.
- Ammo can be made out of Lead.
- More Bone carving Recipes!
- and more!
.,;' ALOT of New Recipes added for Adventure Mode ';,.
- Masonry
- Leathercrafting
- Smelting & Blacksmithing
- Crystal and Gem Crafting
- Ability to make Scrolls Quires, ect
- Can combine rocks to make a boulder
- More Bone carving recipes
- Brewing
- and more!
.,;' Misc Info:
- Despite Kreemare, Itchlari, and Faexari all having wings, they are currently
not able to fly due to FLIER AI properly not working in Fortress Mode. This
will return once it properly works.
- ALOT more creatures can now be tamed/trained for both Hunting and War.
- Dwarves, Urhorken, and Yjorel are the alcohal dependant races, they need alcohal
to be happy, while the rest will be satisfied with just water or tea, and alcohal
will get them drunk alot, so becareful!
- Info on the Mod's metal stats is available within the mod's download folder.
- With the Adventure Mode smelting, the best way to obtain ore, is either using DFHack's
gui/advfort OR make a mining shaft in Fortress Mode near ur house.
Please check the thread 2 posts down! (very little room in this post to add all of this here lol)
================================================
DOWNLOADS:
Version V7.0 [47.05]: https://dffd.bay12games.com/file.php?id=16177
Version V7.1 Classic [50.xx] https://dffd.bay12games.com/file.php?id=16266
Version V7.11 [50.xx] Steam/Itch: https://dffd.bay12games.com/file.php?id=16225
Reminder: For Classic version, all you need to do is unzip the file, and place the mod into the "mods" folder in your DF Folder.
============Note: I have done alot of testing, but there is more or less likely a chance of something I may need to fix or
a bug that I have missed, if you are playing with this mod and notice any, please post on forums!
Also Feedback is very welcomed! It will help me learn more on what to do and not do! Fixes or changes will probly be made as time goes on.
===
The Patches may take a while to get out, due to being busy at times, but also waiting on certain DF Vanilla releases at
times.
===Future Plans:
- N/A
============
Notice:
~ Patch Notes, Bug Issues, and Advanced World Parameter Templates have been moved to the Top of Page 2, due to space limitation in this post.
============