Just a little bump and a little bit of future info on my plans:
Currently Necromancy, Pyromancy, Electromancy, Geomancy, Arcamancy, Holymancy, Toximancy, Shadowmancy, Chaosmancy, Beastiamancy, Dragomancy, Hemomancy, Hydromancy and Demonology are currently in the game as secrets. With the next Vanilla update I will be upgrading a few of these and tweaking them. As well as adding a lot more... none will be Tower required. These will also be changed and respectively aligned with the spheres: DEATH FIRE WATER LIGHTNING EARTH WISDOM HEALING BLIGHT DARKNESS CHAOS ANIMALS NIGHTMARES VALOR LONGEVITY and OCEANS
Plans for new secrets are as follows:
Summoner, Duskmancy, Dawnmancy, Twilimancy, Huntromancy, Gemramancy, Palamancy, Metamancy, Giamancy, Virtumancy, Sacrimancy, Abhormancy, Aeromancy, Sirenmancy, Feromancy.
Spheres for each:
CREATION DUSK DAWN TWILIGHT HUNTING JEWELS JUSTICE METALS NATURE RAINBOWS SACRIFICE REVENGE WIND SONG and STRENGHT.
What will be the point of these?
Currently with DF, when you have learned at least 3 Secrets, you can use all without an issue, but soon after you learn a 4th or more, a bug pops up, stopping others from appearing in your abilities section. More secrets will be to fill in a few "hybrid" like sections for players, as well as give players a strange way of playing in certain parts of the world, such as Palamancy, it will be related to the powers that a Paladin would have. or a Feromancy would have abilities similar to a barbarian. For the most part, most of the new ones will be buff/debuff related, but as of now for the next update, we don't know the full extent on what will be added with Interactions.. and I know Im not the only one looking forward to it
