Dwarf Fortress > DF Suggestions

Raise the worth of malachite

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Ungweliante:
Just a humble suggestion to raise the worth of malachite. It has a value of 2, among the lowest of metal ores.

IRL, malachite is known for its beauty. It was even used in the Russian Winter Palace, in St. Petersburg:
https://en.wikipedia.org/wiki/Malachite_Room_of_the_Winter_Palace

Mexico City's Chapultepec Castle also has a malachite room:
https://en.wikipedia.org/wiki/Chapultepec_Castle#/media/File:Malachite_Room,_Castillo_de_Chapultepec.jpg

The ancient Egyptians made jewelry and ornamental clothing of it and even named their eternal afterlife paradise "The Field of Malachite".

In google images there are loads of pictures of malachite stonework. Furniture, spheres, you name it. All very beautiful.

Aquillion:
It could perhaps be bumped up to a value of 3.  However, any higher than that would result in actually losing value by smelting it, which I don't think makes sense.

The material value of a copper bar is 2 (copper) * 5 (bar) = 10, whereas the material value of malachite ore is currently 2 (malachite) * 3 (ore).  Raising it to 3 would make it 9, but raising it beyond that would make malachite more valuable when unsmelted.

Possibly additionally, there could be a new job to polish and cut malachite ore in order to turn it into a gem.  Raw malachite ore isn't that pretty; but polished, cut malachite was (and is) used as a gem.  Combined with a bump to a value of 3, this would make malachite comparable to eg. aventurine, which is similar.  On the other hand, one consequence of this is that chrysocolla would become actually less valuable and less useful than the malachite it's found in...

Maybe just leave malachite as 2, but add the job to polish / cut it and use it as a gem.  And bump chrysocolla up to 3 so it's not totally useless.

Dorsidwarf:

--- Quote from: Aquillion on April 22, 2018, 07:54:27 pm ---It could perhaps be bumped up to a value of 3.  However, any higher than that would result in actually losing value by smelting it, which I don't think makes sense.

The material value of a copper bar is 2 (copper) * 5 (bar) = 10, whereas the material value of malachite ore is currently 2 (malachite) * 3 (ore).  Raising it to 3 would make it 9, but raising it beyond that would make malachite more valuable when unsmelted.

Possibly additionally, there could be a new job to polish and cut malachite ore in order to turn it into a gem.  Raw malachite ore isn't that pretty; but polished, cut malachite was (and is) used as a gem.  Combined with a bump to a value of 3, this would make malachite comparable to eg. aventurine, which is similar.  On the other hand, one consequence of this is that chrysocolla would become actually less valuable and less useful than the malachite it's found in...

Maybe just leave malachite as 2, but add the job to polish / cut it and use it as a gem.  And bump chrysocolla up to 3 so it's not totally useless.

--- End quote ---
cant you cut any stone into gems?

FantasticDorf:
Yes you can if you enable it to be used from the 'stones' screen on (Z) to enable economic stones for generic workshop use, though in bulk the prospect of making steel from ores or bronze is much more profitable and useful if you have a large stockpile of metal. So really taking the gem-cutting suggestion, a self prescribed fix would be to change the material value in your RAW files and then change your fortress configurations in a new world.

As a suggestion ores should produce more than 1 gem from cutting jobs in such a case in a exception like how boulders produce multiple mugs from one stone (because there's no particular fixed way to amend this without custom reactions) and the actual density & value of the ore would exceed 1 gem alone.

Aquillion:
That runs into the same problem where you end up with ores being more valuable than the gems they contain.

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