Dwarf Fortress > DF Dwarf Mode Discussion
How Do I get a "dead" civ to generate so I can play as one?
Romegypt:
Subject says it all. I like having to build up a fortress through population growth as oppossed to endless waves of migrants. It makes things a bit harder.
PatrikLundell:
If you won't use DFHack:
- Change the raws for dwarves to give them a single civ.
- Set up a world where there's a high risk/chance the dorfs are clobbered (PSV worlds are good for this).
- Generate the world, and abort if the dwarven civ expands or their site isn't ruined, or at least conquered, within 200 years.
- Copy the save.
- Embark at a random location.
- Check the civ screen immediately after embark. If it's blank (not even a dwarven civ), the civ is dead. If so, kill DF, restore the copy and embark properly.
- Repeat the above 100 times or so (and I don't think that's an exaggeration).
If you're prepared to use DFHack:
Use the slabciv/permit_dead script pair. http://www.bay12forums.com/smf/index.php?topic=165084.msg7526484#msg7526484. If the instructions there aren't sufficient they should be improved.
You can also use the pop cap to restrict migration, but then you'd still get the dwarven caravan and risk getting a mandate spewing monarch (as well as the other nobles). I personally play dead civs, rather than using pop caps.
pisskop:
I gen worlds and then sift through them to find civs on the edge. Usually you can pinpoint a time when they are.
I like almost dead civs, not dead ones.
To get dead ones, make less mountains and more evil/savagery, more necromancers, and more hostile civs. Less humies, more elves or goblins. I even made a second hostile civ.
Insert_Gnome_Here:
Can't you just turn pop cap right down to 0?
Shonai_Dweller:
--- Quote from: Insert_Gnome_Here on April 23, 2018, 05:38:09 pm ---Can't you just turn pop cap right down to 0?
--- End quote ---
Don't think entities have an actual pop-cap, do they? Only pop-caps for historical figures (per entity and per site). Abstract pops will still form (I think).
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