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Poll

Next game (If you guys want it)

More Pangaea
- 1 (14.3%)
Home Fleet
- 2 (28.6%)
Rage Across The Heavens:
- 4 (57.1%)
Ruin Scape:
- 0 (0%)

Total Members Voted: 5


Pages: 1 2 [3] 4 5 ... 18

Author Topic: Orbiter: The End  (Read 13691 times)

Glass

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #30 on: April 26, 2018, 08:57:42 pm »

*pokes people to stir interests*

Is anyone going to make a 4th tribe, or vote for one of the ones we've already made?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #31 on: April 26, 2018, 09:25:30 pm »

Well tonight (way latter) making the three main npc forces that PCs will be acting with.

Need fourth four Even sake. Piratejoe showed interest I think just was too busy. Saturday I am launching the tribe threads and this turns into ooc banter hub.

Glass

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #32 on: April 26, 2018, 09:47:27 pm »

Whelp, I told the guys who were in C2's Shadows amongst the Stars game (you remember that, right?) about this, so hopefully they'll want in.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tyrant Leviathan

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #33 on: April 26, 2018, 09:53:53 pm »

I do remember. I loved the setting, what turned me away from him gming it was handling resources. As it would take thousands of points to have food, materials and stuff for even the smaller armies, and the effort to make all 7 npc enemy forces to feel unique.

Not to mention the magic/tech. Here the most advanced stuff is within real science. No science fantasy.

Edit:


Oh the thing Chubby made?! Hell yes I remember that one too. It had so much proteins. Cried a little on inside when it belly flopped.
« Last Edit: April 26, 2018, 10:24:51 pm by Tyrant Leviathan »
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Madman198237

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #34 on: April 26, 2018, 10:21:53 pm »

Hm.
Well...hm....um...Fine. I'll hack something together and see where this goes.

Glass it's all your fault. Every bit of it. I'll edit this post shortlyish (hopefully I'll finish it tonight, but it's almost midnight so no guarantees. Also, I've got to clean up a mess over in Sindari: Immortals, because everything is exploding [well, in a medieval, plague-ridden, evil-explosions-of-darkness sort of way] and we need to fix it).

It's done. I think. Errors?

Spoiler (click to show/hide)
« Last Edit: April 27, 2018, 09:29:00 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Tyrant Leviathan

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #35 on: April 27, 2018, 12:27:18 am »

Alright awesome. Funny thing is I have made a version of this game with pre generated tribes and players pick from eight civ style. ( Civ was/is a board game not just pc)

Had a npc faction in mind using the nano factory to make mechanical/android knights.

But glad to see a fourth pc. So late here (1 in morning) That I got to post pone my tribes.

Guess calling it now. Genetic Vault and the other treasures are not too helpful as I am GM. But guess will do Crystal Spire. As it acts as Macro Polos Embassay from Civ (instant info on target culture and start talks with all said sides around the world.)


As for Genetic Vault. It can lead to interesting things. And the traders.

Just write up clan info if name and leader name.

My two:

The Aragami with Mon Rao as leader.

The Pax Enclave with Miles Kidd as leader.

Traders?

The Tribe of Wanderers. Led by Ion Rosetira.

Edit: Also got to sort out the Armory situation. Dice will dedicate it. Whoever does not get the Armory will get the AI council who provide hints and tips based on situation.
« Last Edit: April 27, 2018, 12:37:05 am by Tyrant Leviathan »
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Glass

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #36 on: April 27, 2018, 06:29:50 am »

Should we name our civs' religions? Because if so, I'm calling the Adeptus Mechanicus.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

codybob1999

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #37 on: April 27, 2018, 07:10:09 am »

Should we name our civs' religions? Because if so, I'm calling the Adeptus Mechanicus.

Really Glass WH40K?
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Please don't revive Dan, they have suffered enough.

Edited for possibly misgendering a fork.
The wheels of progress frozen motionless/Unless we thaw all these unspoken spokes/Then death is coming home/The wheels of progress frozen motionless/Unless we thaw all these unspoken spokes/Well then we're going home

Glass

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #38 on: April 27, 2018, 07:20:00 am »

:P

I donít even play it I just read tvtropes :|
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

codybob1999

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #39 on: April 27, 2018, 07:25:06 am »

I was wondering why you wanted to be named after tech hoarders
« Last Edit: April 27, 2018, 07:32:01 am by codybob1999 »
Logged
Please don't revive Dan, they have suffered enough.

Edited for possibly misgendering a fork.
The wheels of progress frozen motionless/Unless we thaw all these unspoken spokes/Then death is coming home/The wheels of progress frozen motionless/Unless we thaw all these unspoken spokes/Well then we're going home

Tyrant Leviathan

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #40 on: April 27, 2018, 08:19:05 am »

You do get to name your made religions.
More back study the more interesting.

Today the npcs and start. Just now avappointment.

Glass

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #41 on: April 27, 2018, 08:24:01 am »

More back study the more interesting.
???
What does that mean?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Madman198237

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #42 on: April 27, 2018, 09:27:44 am »

"More backstory the more interesting". Will be finishing up my clan/tribe/thing soon.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Tyrant Leviathan

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« Reply #43 on: April 27, 2018, 02:33:14 pm »

First npc tribe.

Today going to make the four threads so one can get tribes going. Did the treasure flip toss. Leo won. Crazy, you get the AI council.

Leo, your Armory prize will be revealed in your Tribes intro.


Now the Aragami!

Pangaea Tribes Creation. 70 Points.

1: Aragami

Leader Generation: Mon Rao is name.

Forge Smith:
Transhuman:
Gun Slinger
Gifted ( plus two to all clan stuff.)
Relics: Start off with custom gear.

Ionic Repeater: A portable Gatling gun. That fires charged gas blasts. A energy machine Gun basically. Needs to charge. But capable of mowing down many before need to charge.

Id Armor: It is a suit with four plates along chest. When he thinks of it. A custom energy shield array comes out, hard light armor that is thick enough to stop emp pulse from turning it off. Have to chip away the hard light with enough force to overload generators. Sadly armor needs charging.

Transhuman Form: Mon Rao was once a man. No longer. He is now a twenty foot tall, broad Beast with a mans brain. A reptilian sort of being with combat ready natural armor, weapons, and a tail for a third arm. Also has night vision. He is a tough sonuva bitch too. Though heals as fast as any human though.

Clan Stats: 70 Points. + 2 due to gifted. Except if twenty.

Combat: 15= 17
Tech: 5 = 7
Explore: 20
Search:5 = 7
Craft: 10 = 12
Farm:1 = 3
Tame:1 = 3
Engineering: 8 = 10
Medical: 5 = 7

Genetic Vault: Each round this baby works get free food. Synth meals of artificial proteins and cultures. Not divine in taste but thatís what spices are for.

Religion:

They worship the planet the orbiter hovers around. Treating it as ď New HeavenĒ And it is the divine quest to reach there. Physical or spiritually. All are equals to New Heaven. As long they follow the code.

Virtues:
1: Valor: For New Heaven!!
2: Honesty: No sense in lying, bad for the soul.
3: Spirituality: Know your role in the universe. Then all goes into place.

Sins:
1: Lying: Depends on level of lying as to the punishment.

2: Gambling: It wastes time and effort when one could do more.

3: Drinking Alcohol: Consuming something to make you stupid, on purpose. Is a bad thing.

4: No Singing: Silence is golden with the Aragami. Given they are freakken ninjas with a 20 in explore. Can you blame them?

5: Perfume: Why doll up your scent when your actions dedicate usefulness? Plus it kills cover scent.

6: Bad Guest: In civil times. Be civil, otherwise starting a unwanted fight.

7: Bad Host: All who enter willingly are to be treated as a equal, to a point. One must prove their way of life is better. To maybe get them to join.

8: Worship False Idols: They can see Heaven with own eyes. Why make false icons?

9: Blasphemy: One with no religion has no soul in their eyes.

10: Murdering a Fellow Aragami or New Heaven worshipper: Killing your own is the worst Sin. They are exiled with no equipment. And sent to the more dangerous parts of their known world on purpose. They are also marked and if they are found in the wild, the true people kill the Exile and Exile becomes meat.

Book of Laws:

1: Child Labor:
Kids can work in anything as long the family agrees.

Law 2: The Dead
They will serve us as a honorary snack

Law 3: Settling problems:
The offender has to pay the other back. In trade goods worth it hard work until paid off.

Story: During the great strife. That scattered the one people to many. The Aragami formed. From survivors who decided to lay claim to the genetic Vault. The genetic matrix of the home world, in which all human and animal genes along plant stored. With the genetic code preserved. Along with technology to make synthetic meals. Mon Rao, rose to power. Using the Genetic Vault to evolve himself into what he is now.

They are a true tribe, just masters of walking the wrecks and plant growth unnoticed. Not much into farming as they got food generator, and got enough skill to keep it going.

Glass

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Re: Orbiter: Tribes in Space. Tribe Creation/Aliance sign up.
« Reply #44 on: April 27, 2018, 02:59:50 pm »

Damnit, I was hoping the vault would be unclaimed.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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