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Author Topic: Breakfastpit - A Succession Farm - 44.12  (Read 63690 times)

LordBrassroast

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #45 on: May 11, 2018, 09:27:34 am »

I'd like a dorf, but I'm not sure I'll have time to take a turn.

FakerFangirl

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #46 on: May 13, 2018, 03:07:38 pm »

Spoiler (click to show/hide)
Beer SHORTAGE! Stop making masterwork barrels and start brewing fruit! We have to secure a source of alcohol.

Spoiler (click to show/hide)
Or both...
Moony is making 4 masterwork barrels per month.

... It crashed when I tried to look at Moony's 'Make Wooden Barrel' job :'( Clearly the gods will it that he continue.


Uh oh.
I'm sure our spears are more than enough to deal with them. *frightened laugh*

Giant slug? Don't let it terrorize the crops!

Looks edible.

I'll upload the save on Monday.
« Last Edit: May 13, 2018, 08:41:11 pm by FakerFangirl »
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QuQuasar

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #47 on: May 13, 2018, 11:04:17 pm »


Uh oh.
I'm sure our spears are more than enough to deal with them. *frightened laugh*
Heh, I thought it'd take a bit longer for those fellows to show up. The original King of our civilization, the Basic Gates, is actually the head of that necromancer tower. Maybe we can capture him one of these days.

Was the siege just the two guys shown?

I'll upload the save on Monday.
So long as you've been recording your trade quantities.

FakerFangirl

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #48 on: May 16, 2018, 03:53:16 pm »

We've expanded the farms and planted every variety of seed we own.


Oh aquifers - it's a werepig! In his quest to make barrels, Moony is too close to escape!


GREAT JOB Moony!
Werepig: 0
Moony: 1

But... His wounds are serious.

Begin the treatment!


Don't die on us! We have to find that aquifer!


He's going to live! Already back to making barrels  :)
What an admirable epitome of dwarven industriousness! We will weave a tapestry in his name  :)

So long as you've been recording your trade quantities.
Ah. About that.

Spoiler (click to show/hide)
Oh CATS!

Spoiler (click to show/hide)
Oh dragonfire!!

Spoiler (click to show/hide)
Hope at last! Save us! Save the fort. Save the mountainhome.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Well! No one can hold me accountable. Since I'm dead.

Spoiler (click to show/hide)
This embark is a cave-in. Are there any survivors..?

Spoiler (click to show/hide)
Stop... Whyyy?!?!?  :'( :'( :'(

Spoiler (click to show/hide)
Please...

Spoiler (click to show/hide)
You've known him as your friend since you were children.

Spoiler (click to show/hide)
WHYYYYYYYYY ? ? ? ?

Spoiler (click to show/hide)
Armok forgive us, for we have sinned...

SAVE
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Imic

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #49 on: May 16, 2018, 03:55:03 pm »

Peeks in
Was I dorfed?
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Quote from: smyttysmyth
Well aren't you cheery
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Regrets every choice he made and makes, including writing this here.

Immortal-D

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #50 on: May 16, 2018, 04:35:59 pm »

Not often that your first encounter with a Werebeast is a succession game.  Good luck Breakfastpit.

Sanctume

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #51 on: May 16, 2018, 04:44:45 pm »

There were pig, so me thinks of bacon factory, but you meant werepig. 

QuQuasar

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #52 on: May 16, 2018, 06:22:55 pm »

Oh wow. Did you not know werebeastcolepsyribulitus was contagious, or did you just run out of time to imprison Mooney safely?
         
I'm starting to think you might be right with that comment about this embark being a cave-in. I kind of overdid it with the difficulty: reanimating sand, necromancer sieges and unsecured aboveground buildings are all !!Fun!!, but they're not really in the spirit of Breadbowl, which was a peaceful place in it's early years.
         
I'm also a bit worried about FPS: undead cave creatures utterly destroyed Bonepillar's performance. Would hate to see that happen here.
         
What does everyone think: should we let Breakfastpit fall and look to re-embark with the same rules and turn list somewhere a bit happier? If I'm honest, I don't hold out much hope of ever meeting our production quota's on this map.

FakerFangirl

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #53 on: May 16, 2018, 06:40:42 pm »

Was the siege just the two guys shown?
The undead wandered off the map. They may be back.

Oh wow. Did you not know werebeastcolepsyribulitus was contagious, or did you just run out of time to imprison Mooney safely?
I thought it was only from bites  :-[
I was so worried about dehydration that I got careless.
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Kametec_Housen

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #54 on: May 16, 2018, 08:12:32 pm »

I've received the save.
I'm busy tomorrow, so I'll familiarize myself with the update and state of things on Friday.
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FakerFangirl

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #55 on: May 16, 2018, 11:21:07 pm »

I'm sure you'll have no problem  :P
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Kametec_Housen

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #56 on: May 17, 2018, 01:58:58 pm »

I've just read the update. Oh yeah, I can't wait! No restarting please, the fun is just getting started! Just spoil me please, did I survive?
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Kametec_Housen

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #57 on: May 19, 2018, 03:41:52 am »

I've checked the save. Looks like we're somewhat starved for dwarfpower, but hopefully some migrants will arrive. I'll have to check survivors for bitemarks, yay for combat report reading.

I have another problem, however, please check: Weird walls
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QuQuasar

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #58 on: May 19, 2018, 05:14:34 am »

I've seen this before. Looks like the save is still in Phoebus. This is why we need to reset to ASCII when we transfer saves.

Here's how I'd solve it:

1. Download and extract the starterpack (this isn't an official one, but it seems to work on my machine).
2. Run PyLNP.exe and switch to the Phoebus 16pt tileset on the Graphics tab.
3. Copy Breakfastpit into [Starter Pack Location]\Dwarf Fortress\Dwarf Fortress 0.44.10\data\save.
4. Now re-open PyLNP.exe and switch to the ASCII tileset on the Graphics tab. When the starter pack asks, tell it to update your save files.
5. It should now work.

Kametec_Housen

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Re: Breakfastpit - A Succession Farm - 44.09
« Reply #59 on: May 19, 2018, 09:39:35 pm »

22nd Felsite
Previous overseer's death scream marked my rise to the one in charge. There is a werepig on a rampage, killing our dwarfs right on the damned white sand in front of the longhouse. Damn. I order everyone to run, we need to get out of the thing's sight. NOW! (ooc: I noticed that the civilians are assigned to a squad, so I ordered them to station on the far side of the map. They turned to recruits and scrambled to safety. Unfortunately, two of them were in sight of/fighting the pig already)

Despite our panicked run tactical retreat two more dwarfs die to the damned swinefolk. Lunardog and Doren Inodemal. Luckily(?) the dead had begun to rise and provided much needed distraction for the rest of us to get far enough. I hid and watched the fight.

Spoiler: The fight (click to show/hide)
Spoiler: Faker Fangirl (click to show/hide)
Spoiler: Lunardog (click to show/hide)

Moony apparently armed himself at some time. He got hold of some poor soul's sock and started bashing shambling corpses with it. Oh yeah. A large pig twisted into humanoid form with glowing eyes beating on a shambling corpse with a sock. I now know why I fear the night.

Spoiler: THE sock (click to show/hide)

And then:

Finally! That was a damn long night. Okay guys, stop sobbing, crying, bleeding or whatever else you're doing. Right now, we need to get the dead OFF THE SAND!

(ooc: I'll give summary on who has survived later. Handling the screenshots took time. To be continued, off to bed now.)
« Last Edit: May 19, 2018, 09:46:03 pm by Kametec_Housen »
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