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Author Topic: Breakfastpit - A Succession Farm - 44.12  (Read 63682 times)

Vaporo

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #390 on: November 13, 2018, 06:39:58 am »

you... cut off a werebeast hand. on a white sand tile?.... now I'm curious if a raised hand from a werebeast still transforms under a full moon. would be VERY breakfastpit for that to be the next problem we face. a severed hand reanimates and transforms into a full werebeast.

yeah... I think I started some copper? but barely got around to finishing the magma smelters before my turn ran out.

It used to do that, but now it doesn't seem to work anymore.
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Dorsidwarf

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #391 on: November 13, 2018, 06:46:20 am »

I think the werebeast cloning bug only worked with undead  werebeast limbs anyway
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Quote from: Rodney Ootkins
Everything is going to be alright

Vaporo

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #392 on: November 13, 2018, 06:58:47 am »

The white sand tiles raise the dead on this map.
« Last Edit: November 13, 2018, 07:02:08 am by Vaporo »
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Carch

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #393 on: November 15, 2018, 07:31:33 am »

I think the werebeast cloning bug only worked with undead  werebeast limbs anyway
... I was going to say something about needing to maybe turn the whole of akko undead to see if that still transforms. and then realized something:
We're supposed to be building a farm, and we're talking about cloning an army of werebeasts to unleash on the world.
« Last Edit: November 15, 2018, 07:34:11 am by Carch »
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Carch likes steel, tin, pewter, sharks for their sharp teeth, dragons for their possessive nature and magma smelters for their warm glow.

Vaporo

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #394 on: November 15, 2018, 02:43:03 pm »

Well, farming is kind of a slow, dull process. And when dwarves are set to a slow, dull task, they have time to think. And when dwarves think, they tend to get ideas of how to make their slow, dull lives a bit more exciting...

Also...

[IC]
A REAL DWARF WOULD NEVER QUESTION THE NEED FOR AN ARMY OF UNDEAD WEREBEASTS, YOU MAGGOT!
[/IC]
« Last Edit: November 15, 2018, 02:48:54 pm by Vaporo »
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QuQuasar

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #395 on: November 15, 2018, 10:04:38 pm »

[IC]
A REAL DWARF WOULD NEVER QUESTION THE NEED FOR AN ARMY OF UNDEAD WEREBEASTS, YOU MAGGOT!
[/IC]
Akko's voice, from her cell: "I question the need for an army of undead werebeasts!"

Carch

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #396 on: November 16, 2018, 08:23:46 am »

Well, farming is kind of a slow, dull process. And when dwarves are set to a slow, dull task, they have time to think. And when dwarves think, they tend to get ideas of how to make their slow, dull lives a bit more exciting...

Also...

[IC]
A REAL DWARF WOULD NEVER QUESTION THE NEED FOR AN ARMY OF UNDEAD WEREBEASTS, YOU MAGGOT!
[/IC]
[IC]
A Real dwarf doesn't need those, we should have several ranks of dwarves with axes and hammers, clad in steel, not rely on these... abominations... of !!science!!.. actually. I stand corrected. go ahead! WE SHALL SHOW THEM ALL HAHAHAHA!
[/IC]
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Carch likes steel, tin, pewter, sharks for their sharp teeth, dragons for their possessive nature and magma smelters for their warm glow.

auzewasright

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #397 on: December 06, 2018, 09:57:44 pm »

Anything new?
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

Vaporo

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #398 on: December 12, 2018, 07:23:01 pm »

All right! My classes are finally done, so I should be able to finish my turn up soon.
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Vaporo

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #399 on: December 20, 2018, 12:50:19 am »

Final post tomorrow.
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Vaporo

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #400 on: December 20, 2018, 06:05:57 pm »

Vaporo: Finale

I’ve been hearing treasonous things whispered throughout the fort. Things like “He just cut off her hand for no reason…” or, “How did he even get elected Mayor in the first place…?” or “Yeah, I think he just won the electoral vote…” and “I don’t know about you, but I wanted to re-elect Dozebom…”

DOZEBOM!? THAT SUGGESTION-DISPENSING MAGGOT WILL TAKE OFFICE AGAIN OVER MY DEAD BODY!

Anyways, it’s going to be another month until Akko’s hand is fully cooked, so time to move on to some other projects.

First of all, I figured out what to do with all of the infertile spots in the farms. Bees!

Spoiler (click to show/hide)

Finally! Food production that fights back!

I ordered the construction of new, larger seed and food stockpiles and kitchens a few levels below the farms, so everything is now nearer together and there’s less walking time between the farms and storage area.

Spoiler (click to show/hide)

All was going quite well until...

Spoiler (click to show/hide)

WHAT?!!! WHAT IS THE MEANING OF THIS YOU MAGGOTS?! THIS WILL NOT STAND! I stormed straight down to my office to find “Dozebom” already there, storing away my mandates and favorite weapons and unloading his own. I picked that maggot up and threw him bodily out the door without another word.

Spoiler (click to show/hide)

Then, I went up to our bookkeeper’s office, found their “ballot box,” and tossed it into the magma pit under the forge. Ha! How are you going to un-elect me now, maggots?

Now, back to work.

It’s the 19th of Hematite. It’s time…
Akko’s hand has resurrected nicely.

Spoiler (click to show/hide)

Now, you’re about to see some real magic happen. All of you just watch. It’ll turn into a werebeast any second now. Aaaaaany second now… Look! You see! Werebeast! Oh wait, no. That’s blood.

What? No! It’s supposed to turn into a werebeast. It’s always done that. That’s how it’s always been. Right? Surely some fundament of reality couldn’t have just up and changed?

Well, this has all been a great big waste of time. I mean, now I have this whole system set up for containing undead and everything. I suppose I’ll just start dumping corpses in there anyways though.

Spoiler (click to show/hide)

Ahhhhhh. A Forgotten Beast. Majestic, isn’t she? She’s down in the cavern below the Breakfast Pit and doesn’t seem intent on hurting anyone for the moment, so I’ll leave her be for now.
I’ve also installed an underground fishing pit:

Spoiler (click to show/hide)

There was an unexpected aquifer right in the middle of where I dug, so it’s got a real goofy shape. I’m not sure if it will actually work and I don’t see any fishes yet, but it’s still early.

And now a child is taken by a fey mood. Well, can’t wait to get my hands on that “legendary” scepter that they’re probably going to make.
Also, the Forgotten Beast seems to have become locked in permanent combat with an ogre corpse. And is losing. Some Forgotten Beast, huh?

And then this happened:

Spoiler (click to show/hide)

Right next to the entrance to the fort. Excellent! A chance to test our combat capabilities. I immediately ordered all civilians underground and mobilized all military forces.

However, it was almost immediately dispatched by the Noloc and SQman, so sadly there was no real challenge. It also died on the resurrection bone-sand, so now I’ve got to move it before stops being dead.

Then, just as the action ended some maggot bone carver by the name of Sazir Nozomrith suddenly screamed something about “my time being up” and “the revolution being at hand” and attacked me:

Spoiler (click to show/hide)

So, I attacked back:

Spoiler (click to show/hide)

HA! TAKE THAT YOU MAGGOT! Don’t know what that was all about, though. I’ll just throw his corpse in the resurrection pit with the others. We have plenty in the dining hall already.

Spoiler (click to show/hide)

Oh boy. Another… valuable and useful artifact. I’ll put it in one of the great bins of respect in the stockpile of worthless garbage. How grateful we are, oh brilliant crafter.

Although to be fair it’s got some gold inlay, so it’s actually fairly valuable.

Spoiler (click to show/hide)

And, finally, the dwarven caravan arrived.

Spoiler (click to show/hide)

No humans this year, though. My maggot predecessors made sure of that. I ordered all prepared food and drinks moved to the Depot. I’m keeping all unprepared plants, since if I get rid of those there won’t end up being many seeds left for replanting.

Also, a fisherdwarf saw what we had in the resurrection pit and got so scared that he fell in. He died to the combined efforts of a troll hand and a troglodyte head. Wimp. I’ve got to make the dump shaft taller or something so that won’t happen again.

Anyways, here’s the trade record. I traded away a total value of 86993 dwarfbucks.

Spoiler (click to show/hide)

I would also like to take this opportunity to point out that this far exceeds the value of any other recorded trade in our fortress’s history and in fact almost matches the combined value of all of our previous recorded trades. You see what happens when you stop listening to all of the maggots complaining and just do whatever you want? Things get DONE!

Anyways, I received the fortress at the beginning of winter, so I still have a couple of months left. Also, some maggots have started nailing notes to my door:

“YOUR REIGN OF TERROR IS OVER.”

“LEAVE OFFICE OR DIE.”

“YOU DIDN’T NEED TO CHOP OFF HER HAND, YOU MONSTER!’

“VIVA LA REVOLUCION!”

So, I nailed my own note to my office door:

“I JUST HAD THIS DOOR PAINTED. ANY MAGGOT WHO GETS CAUGHT NAILING A NOTE TO IT GETS THROWN IN THE UNDEAD PIT.”
And speaking of the undead pit, apparently the undead can crawl out of the hole. I could swear that it was only living beings that could do that, but whatever. That fisherdwarf that died earlier came right up out of there and killed the miner who was trying to wall the stupid thing off. I’m building a big tower over the resurrection pit, by the way, to prevent precisely this sort of thing from happening.

There’s also a roach man and woman harassing the farmers on the surface, so that’s kind of annoying.

I finished up the tower and put a trap at the top, so on the off chance that an undead STILL manages to climb up there, it will get pummeled back to death by bronze maces.

Also, I’ve… made a bit of an error. I traded the merchants for everything they had without thinking about it, which that included their sizeable meat stock. Since the trade, my cooks have been going at it and producing all manner of high quality roasts:

Spoiler (click to show/hide)

Since we’re supposed to grow own food, this is against the charter of our fort. So, I’ve forbidden as much of the traded food as I could find. The next overseer can get rid of it by dumping it in the Breakfast Pit or trading it away, but they’ll have to remember to subtract its value from their total trade.

Spoiler (click to show/hide)

Huh. So apparently they CAN still make it up the tower. Well, there goes that project. Still no idea how they’re able to get ahold of the inside of the chute in the first place. I’ve done some reading on climbing, and by all accounts they should be stuck in their pit. Well, guess I’ll just go back to putting corpses in the dining hall.

Anyways I think that I’m well suited to mayoral work. My term is supposed to be up, but I think that I’ll stick around for another year. See how things go. I’ll announce my decision to the public immediately!

.

.

.

This morning fifty enraged dwarves arrived at my office door. They were wielding torches and pitchforks and demanding that I step down. I locked myself in my office and barred the door with my chair. YOU MAGGOTS WILL NOT TAKE ME ALIVE! DO YOU UNDERSTAND THAT! I have done more for this fortress in a year than any other overseer has done in five! Do you want to go back to how you were? Living in mud rooms? Cowering in fear of the undead rather than facing them like a true dwarf?

(As he speaks, a fluttering flag bearing the symbol of Breakfastpit’s local government slowly fades into the background. Patriotic music begins softly playing.)

Because this is BREAKFASTPIT, you maggots! We have endured werebeasts, undead, more werebeasts, goblin sieges, more undead, and even more werebeasts. Soon, Breakfastpit shall achieve its goal and become the greatest farm in all the world, but we cannot do that if we submit to the darkness. To the depression. To the despair. No, sir! I will not go quietly. I will not let this great fortress fall back into disrepair! I can hear the hinges giving away on the door. Soon the mob will be through, but I will not be done. My work will never be done! SO COME AND TRY TO GET ME YOU MAGGOTS! AAAAAAAAAARGH!

.

.

.

Editor’s note: Journal entry completed by the poet Ospram Asriipan.

When we broke into his office, Mr. Maggot was standing on his desk giving some sort of rousing speech to… himself? We’re not really sure. But, he didn’t even react to us until he finished, which gave us plenty of time to surround him and restrain him when he shouted and tried to attack us.

Anyways, we’ve finally constructed a new ballot box and Dozebom has been installed as a temporary mayor until we can count the vote.
To our dismay, the baron couldn’t actually find anything Mr. Maggot had done that was technically illegal. All of his actions were somehow protected under some esoteric dwarven law or another. However, we clearly can’t let him anywhere near a political office again. He’s crazy, militaristic, smelly, and takes far too long to get anything done. So, we’ve decided to let him rejoin his military squad on the condition that he causes no further trouble.

Mr. Maggot did leave fairly detailed (if nigh illegible and reminiscent of the ravings of a madman) notes which I have been reading through, so when the newly elected candidate arrives I will be here to answer any questions he or she may have.

Signed,
Ospram Asriipan, poet.
« Last Edit: December 22, 2018, 12:28:52 am by Vaporo »
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Vaporo

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #401 on: December 20, 2018, 09:09:32 pm »

Save:
http://dffd.bay12games.com/download.php?id=14160&f=Breakfastpit.zip

So, anyone up for a turn? Perhaps open it up so that one of the previous overseers can take another turn?
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auzewasright

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #402 on: December 22, 2018, 06:41:50 pm »

Might try it out, don't depend on me however.
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

HMetal2001

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #403 on: April 23, 2019, 03:39:47 pm »

I want to be in on the dorfing. Dorf me as "HMetal" please?
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The giant louse is on the loose and some loser dwarf has blood to lose.

auzewasright

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Re: Breakfastpit - A Succession Farm - 44.12
« Reply #404 on: April 23, 2019, 07:30:03 pm »

This game has ended, go to “Cheesesplatter” for the current iteration:http://www.bay12forums.com/smf/index.php?topic=173384.0
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".
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