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Author Topic: Orbiter: Sneaky Potatoes Hide Out  (Read 5568 times)

Tyrant Leviathan

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Orbiter: Sneaky Potatoes Hide Out
« on: April 28, 2018, 12:36:19 am »

Spoiler (click to show/hide)

In Spoilers is another tribe for Orbiter game.

It is a SG with Arms Race elements with more complex strategies. In that resources/people are actually finite. Sign up here if you want to join this team. Can have alliance with one other tribe too.

Please note after some (if) activity in signing up. I am rolling for Armory bonus to see what sweet toys your team starts with that is extra.
« Last Edit: May 14, 2018, 05:45:37 pm by Tyrant Leviathan »
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #1 on: April 28, 2018, 09:38:23 pm »

Besides the resources in Hub thread. Will do what is left in the armor.

1: Six fully armed Smart Rifles
2: Three bazokas
3:  Five Energy Blades
4:  10 Ceramic Armor sets.
5: 3 Apcs
6: One Jotun Armor.

All troopers can equip one weapon and one armor. Along with two spare things.

Note that the APCs do not get invisible effect from Explorer No for Jotun Armor either.

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #2 on: April 29, 2018, 12:54:19 pm »

What’s an APC?
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #3 on: April 29, 2018, 01:05:40 pm »

Armored personal carrier. A lesser tank that carries fourteen people in loading bay, driver and gunner.

Hang on while I work intro.

Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #4 on: April 29, 2018, 01:24:58 pm »

Just a warning though: This stuff is finite like in xcom Arms race. If your vehicles or Jotun armor destroyed? They are gone forever as scrap metal. If damaged can fix. Ifvwant total rebuilding suggesting engineering. Heck I am going to go to Hub thread. For what stats mean.

Intro

It was a new day, the top dome of the mother ship was see through. So one could see the Sun, it was orange and huge. As below there was a large, healthy world. The ancestors had reached this world. But something denied them access. It lead to fear, then to angry. Then to suffering. Years passed and the lore was lost. As nature toook over the machinery as it was much more savage now.

It was a new day. As the Armory doors opened, they all see what was left of their ancestors legacy. It was plenty, but much empty space. A tell that met there was much more in the beginning. As the ancestors were met to keep law and subdue any hostile natives on world Below.


Time for SG

A: Improve a clan stat (pick which one to work on and die roll for boost charge.)
B: Train one of your followers to be leader so now have two.
C: Arrange your 600 to go out to explore. And pick direction. As though. Surrounded by thick nature. There were not hull borders. Meaning your out in the open.
D: Build wallls/gate. As means to secure said perimeter.

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #5 on: April 29, 2018, 01:37:17 pm »

D. Secure the perimeter!
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #6 on: April 29, 2018, 01:43:20 pm »

During that hot day your people got to work.

Use: 5 lumber, bone, and scrap metal

Die result: 14/20


It was a modest wall. Good build, with stations for people to be on look out, not the tallest structure around though, the gate needs a crew to move, and some tiny parts are exposed. Though tiny. So some things could be fired into perimeter or pushed in. If some guards said points. Still no surprises



This made your people feel safe.



Now

A: Officer training
B: Improve clan stat.
C: Explore


Arms Race thing. Ideas yet? ( one more SG afterwards then Arms Race.)

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #7 on: April 29, 2018, 01:57:22 pm »

Explore! Go east.
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #8 on: April 29, 2018, 02:45:27 pm »

Rolling

10 Of twenty. Plus five with Explorer perk.


Result


The whole party of six hundred, armed to the teeth with what they had, went East. They found  a small group of travelers who were trying to stay alive. Running low on food and water. Frighten by the display of so many people. Yet a girl among them spoke up. Addressing them.


“ Who are you? And where did you get your weapons? We got nothing. So it would not be much of a fight.”

A: Adopt then into your culture for people boost. Though need more food as result.
B: Leave them in peace, as they want to be left alone (religion says otherwise.)

(No brained I know. Just the roll of the draw.)

After choice, pick your Arms race thing.

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #9 on: April 30, 2018, 07:41:44 am »

A.
Then make them farm?

Also, arms race thing for, like sneaky small cars!
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #10 on: April 30, 2018, 11:22:29 am »

A:

Done!

Now got new people (100 worth) and their job is working the farm for keep and so the “real” clan can do other activities.

Stealth Car:

5,5,2. It worked but as for bonus two points to add on. Two to four?

Then a 4. For 5,5,4

“ The newest vehicle introduced to use is the Strider. A small vehicle that can fit two people. What makes the Strider note worthy is the Engine is relative low hum, wheels depending on terrain make smaller noise than the bulky apcs.

Like the APCs though it needs fuel. (Current models have two turns worth of fuel. They are powered by oil resource. Incase wondering.)

The Engine of the Strider can accept oil in theory as it is a combustion engine. But can accept wood and even coal. For true electric motor that no gas is needed. 1 Power Cell or 5 Batteries in place to make the difference. Though note due to stealth aspect of car, it’s frame is lightly constructed. Meaning even small arms fire can destroy the If hits the hood.

Well done Leader Potatoe.

Due to 5 in price.

Start with 3 units of this.

As for vehicle range. It can go to locations that would take one to two day walking travel pretty quickly, to add to time to do thing.

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #11 on: April 30, 2018, 01:27:57 pm »

Thx gods!
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Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #12 on: May 02, 2018, 01:08:02 pm »

Also, no slavery!
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Tyrant Leviathan

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #13 on: May 02, 2018, 04:11:23 pm »

Turn two


As the new people enjoy safety and comfort. They eagerly became the main farmers. From the Armory radio was a message. Hell thats a first. It blinks and chimes noise. Someone, wants to talk to them.

Choices: Pick up or no

Town

A: How about a workshop for better craft/building results.
B: Expand those farms so the new people can support themselves.
C: We got stealth cars, let’s use them.
D: Officer training.
E: Insert your idea here.

Leodanny

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Re: Orbiter: Sneaky Potatoes Hide Out
« Reply #14 on: May 02, 2018, 04:54:18 pm »

Pick it up, then
A
Let them expand their farms if they want to, too!
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