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Author Topic: Orbiter: The Blackguard Head quarters  (Read 3505 times)

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #30 on: May 09, 2018, 05:31:30 pm »

Got all the two hundred slaves in turn as they have 300 water units.

Slaves: Feed half a Unit still work as hard, do not trust them being around advanced tech though. Give them ideas.


Trade is made. They got what they wanted.

With that the caravan goes north to the abandoned camp zone and behold. Easy to tell location as their numbers shake the ground.

Last moves:

1:
A: Your own idea
B: Send someone to tail that Horde.
C: Get them slaves to work now.

2:

A: Own idea.
B: Go to forest for that village.
C: Upon seeing the fire power those guys have, motivate to make..

Harpoon Guns?
Slug pistols?
Smart Rifles?
Machine Guns?

Or grenades

Frag
Flame
Smoke
Concussion:

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #31 on: May 09, 2018, 05:43:06 pm »

C.
B.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #32 on: May 09, 2018, 06:11:22 pm »

Slaves work.

X3 resource extraction. (So more stuff.)

As for neighbors.

: Cue a troop of the Black Guard going into new territory. As the village was visible now, and to the distance a seemingly dark mountain. No wait, it’s a wall. A massive wall with eight written on it. As the troop meets the villagers.:

“ So your the ones harvesting the forest yes? And heard the ground shake. Well what can we do for you?”

A: Tell then to help put minds to use (+1) in next research thing.
B: Trade with them if anything you want and they want.
C: Basicaly ask them to become part of extended community, not as slaves.
D: Force them as slaves or pain of death.
E: Ask them about the wall.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #33 on: May 09, 2018, 06:29:09 pm »

E, THEN C.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #34 on: May 09, 2018, 06:35:45 pm »

“ The Wall? It has always been there. The wall is tough. Nothing we know goes through it. Looked for a door, our scouts got lost but found way back. We do not know the wall just it’s there. Why it has a eight is a mystery too. Them ancestors.”

Hearing the news of joining.

“ We, The Ob will gladly be part of your customs and way of life. Beats being dead but for future maybe tree growing zones. They take forever to grow back” (oh trees can come back. Every 15 turns. Which is not years, just a testament that even the plant life got engineered.)


Arms Race time.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #35 on: May 09, 2018, 10:29:18 pm »

We will work on developing Crossbows, sure they aren't as fast as real guns, nor bows but they have Power and a significant lack of the hard to find and harder to produce metal requirements.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #36 on: May 09, 2018, 11:14:47 pm »

Cross Bows
4,5,5 + 2 With Smith now.

5,6,5

Result: Can craft and use cross bows. They fire out bolts, very quiet, and must be loaded one at a time. The handy thing of the basic cross bow is, it is easy to maintain.
Cheap overall and can fire bone, wooden, and metallic bolts. Said bolts could in time be packing something “special.” To make them even more useful. But due to low noise and no gun fire flash/heat or smell of gun powder, further cemented as a stealth gun.

Crafting notes: 2 metal or one metal and one wood to craft the gun. One plant fiber for the string.

Tech tree Suggestions: Ballistas are gigantic cross bows for future or.

Repeater Cross Bow: The ancients has them. Firing a large box in fire rack with a turn wheel firing rate. Can shower 25 bolts in matte Of moments before having to reload another box of ammo.

Arbalest: If one gets a repeater cross bow this is a Gatling gun bolt fire device. If no repeater Manuel’s arm and fire clouds of bolts at a time.

Start off with: 30 Of these bad boys. With enough bone cross bolts for four turns.

Clan Ob people count: + 250. For now 950. Plus 200 slaves.



Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #37 on: May 10, 2018, 09:14:02 pm »

As the machine beast fell from walls and came contact, they fired their own attacks. Hydrologic spikes fired out in single shots. Though slow fire, three got hit. Not dead, but wounded. As the skilled and able cross bows got to work. The machines were big, but not too big.

Masterful cross bow shots manage to puncture their fluid units, core or main processors. As the machines were defeated.

+ 90 scrap metal
+ 50 computer chips
+ 5 runic chip
+ 20 spare parts.
+ 150 Batteries.

Also there is a transmission on base. Answer?

AI council: Hmmm. Would have to be a human faction, whom already knows of our main location. Interesting.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #38 on: May 11, 2018, 07:19:53 am »

Answer it, Why not?
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #39 on: May 11, 2018, 10:33:35 am »

The call

Cue a hologram projection. Male figure dressed in nice clothes speaking.

“ Hello? Hello hey you picked up. Apologizing for the robot situation. We just wanted to open that damn gate. Anyway, do you desire to get off this giant ship with us?”

Up to five talking scenes back to back. Then done

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #40 on: May 11, 2018, 10:41:48 am »

"At the moment, we aren't interested in leaving right now, as it is we have found something marked out as a "Cure" for what ails the ship and capable of restoring it to fully functioning if somehow we make it to the first level of the ship."
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #41 on: May 11, 2018, 12:07:33 pm »

“ That’s how we leave the ship. We got to leave the ship. Our researcher indicates the resources of this ship is good for five more generations, despite our low active numbers. If we al do not leave together, we will become extinct. Do you want that? Death for your species and everything our race worked for? Hell. If you hand us the cure. We could go and using more technology to colonize the planet below us.”

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #42 on: May 11, 2018, 12:57:25 pm »

"Sorry, but if you leave, you leave without my people, and without what belongs to us."
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #43 on: May 11, 2018, 01:06:01 pm »

“ No no. You conpletely misunderstood. I want to try to get *EVERYONE* out of here. Including you and your people. Well, as long the others play nice. I doubt they will. But yes. Me and my people do not want their great great grand kids dying on this orbiting hunk of metal. We want to help you. You got one of the three things needed for our escape.”


AI: He is correct. I am a lie detector. Everything he speaks of is truth. Though for him to do this means he has access to the Crystal Spire.


“ The advisory AI still works?! Amazing.”

AI: Yes. Your not the only ones with fancy toys from a era lost in time. There are many who do. We are different in we can think for ourselves.”

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #44 on: May 12, 2018, 05:09:29 pm »

After sometime the voice spoke. “ Your people, mine and the others. We can all be saved.”

As then transmission lost signal.

AI: “That came from Sector 8.”

Free form choices.

Elect scouting parties?

Craft more to re enforce the base should more murder bots show up?

Notice that the forest is almost gone and halting harvest. Currently have like 440 lumber anyway.
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