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Author Topic: Orbiter: Last Tribe. The Forge Patrol  (Read 1939 times)

Tyrant Leviathan

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Re: Orbiter: Last Tribe. The Forge Patrol
« Reply #30 on: May 12, 2018, 01:25:16 pm »

I double check form plays. Started at eight, got a boost to 10. Updated and now.

- 40 less casualties so only twenty died and got 80 scrap metal, 120
Batteries and 15 spare parts.

Nonads are willing to pay 160 in scrap metal with 30 spare parts as payment of charity and “rent” for starting on your turf.

Tyrant Leviathan

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Re: Orbiter: Last Tribe. The Forge Patrol
« Reply #31 on: May 13, 2018, 11:05:59 pm »

Whelp I overhauled the OP on main forum for gameplay info, hope to get fresh blood.

We’ll post resources then count up everyone’s resources for a update will post a gaming deal line next week

Tyrant Leviathan

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Re: Orbiter: Last Tribe. The Forge Patrol
« Reply #32 on: May 14, 2018, 09:41:44 pm »

Going to update Resources when I can access my notes. Also keeping track of resources to make a list in future.

And everyone else finished their turn. It’s your move Madman.

Nakéen

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Re: Orbiter: Last Tribe. The Forge Patrol
« Reply #33 on: May 16, 2018, 02:51:07 pm »

It is I, someone who woke up late for reasons. Either way, I am now a part of the Forge Patrol.
Logged

Tyrant Leviathan

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Re: Orbiter: Last Tribe. The Forge Patrol
« Reply #34 on: May 16, 2018, 03:19:48 pm »

Congested.

As for the loses it was reduced to twenty people, not sixty. Meaning  680 people on base.

Traders also handing you guys 380 scrap and 30 spare parts to make up payment, compassion religion. And they went back south after their leader flew off to see what awaits them.


Since it is you and Madman. Total of actions is 6 and both can suggest tech.

Tyrant Leviathan

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Re: Orbiter: Last Tribe. The Forge Patrol
« Reply #35 on: May 17, 2018, 02:25:24 pm »

Deadline is still Friday-8. O clock pm

Also did Resources types in Hub thread. Going to work on your resources chart latter.

Tyrant Leviathan

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Re: Orbiter: Last Tribe. The Forge Patrol
« Reply #36 on: May 31, 2018, 09:37:40 am »

15 things of lumber
300 Of plant fiber (crafting mostly)
30 bones (craft)
75 spare parts ( crafting)
170 Metal debris (crafting)


As for post.


New turn


Due to lack of activity by the governing persons. The forgers were mostly very unhappy. As they dealt with the dead. The Nomads helped them out and then left. Also worth noting at the map border edge. Totem poles were erected
By some unknown party.

What do you do?

Craft with factory?

Explore who is trying to mark turf?

Try to get peoples trust again?

Overall security?

Tyrant Leviathan

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Re: Orbiter: Last Tribe. The Forge Patrol
« Reply #37 on: June 20, 2018, 11:31:25 am »

Well time to update.

Now left with 100 people counting children as everyone else went either north or south. They grew tired of being in a position but not enough action. They were not researchers so no knowledge of poison gas making. Also have two free research tokens.

One that is 4/4/4 for free. Can still come back. Oh and activity in northwest.

Tyrant Leviathan

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Re: Orbiter: Last Tribe. The Forge Patrol
« Reply #38 on: June 25, 2018, 12:11:00 pm »

Since no one is signing up/join to help. I will. Two turns worth of stuff and r/d.

Research

One:

4/5/6= 6,5,6.

Device: Ally automations.

Premise: Automated robotic helpers, from size of a monkey, to the size of a giant. Basically helper machines. From building to chores to even fighting. The 6 I’m bugs means their hardware and softwRe is resistant to magnetic/emp. May be equipped or not with gun fire.


Freebie research:

Rocket Sleigh: 4/4/4= 6/5/5

A land based vehicle that has rocket boost. Can even have jump jet/thruster combo for limited flight. Acts as scout and troop carrier.


Plot: Due to plot the tribe has suffered loses in regards to some migrating  out. Still got a quarter of your people left, meaning lots of food and resources to make long haul. Also the ingenious idea to make ones own robot.

One spends first turn making 12/12 nano factory with machines, man sized, then putting garbage in to make onto Blank fuel for factory. From there training.

Military up. Now maxed. (20!) and now reenforcing security (Trump style. Wall.)

Fourth move, deciding to add digging. The limit being Metal undergaul as this place is a ship (though can make stone resources.)


Turn two

Make 1 colossal unit ( a eighty foot tall walking fortress.)

Equip the new “ Guardian” with fire power.

Scout the perimeters. Apparently people south and north.

Make poison gas canisters. Six in total for now 22 in total.

You never know.


( Figured be no fun getting pooped on constantly so trying to help.)
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