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Author Topic: A webcomic called 'Shuffle!' [Planning and writing]  (Read 2286 times)

BeruangSarkis

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A webcomic called 'Shuffle!' [Planning and writing]
« on: April 29, 2018, 11:55:56 am »

What's this thread?

just like it says on the tin, I'm posting some concept and planning for a webcomic I'm planning. I've been working in silence for my past projects mostly, so I'm putting up a thread for possibly some feedback. I don't know if anyone would actually be interested in any of this, so I'm anticipating a whole lot of me talking to myself. In any case, this'll be a nice place for me to get my stories and concepts sorted for the final product. Any feedback would be greatly appreciated.

Alright, so what the heck is this webcomic about anyway?

SHUFFLE! is a Fantasy webcomic that follows the story of two siblings, our main characters Asrine and Maitus. Their character ref is posted below:


-Asrine is a 19 year old woman who's a recent graduate from the Golden Academy of Cardistry (think of it as a prestigious academy of magic for this world), ready to tackle the great and challenging world of dungeon diving, eager to make a name for herself and one day establish her own guild. She also is the owner of the Godgift 'DIAPHANIS', a pair of round-rim spectacles.


-Maitus is a 18 year old guy who did not receive a place in the academy unlike her sister, but spent the previous 5 years working in the miner's guild. He went on various expeditions to dungeons to extract minerals and crystals and has some knowledge on the workings of a dungeon. He left the guild to support his sister's dream of hitting it big in a dungeon.

Both of them are children of mildly successful adventurers, and teleported themselves on a one-way card to an active adventurer's town to carve their own path. They will face dangers and obstacles both in and out of dungeons and will discover that the life of an adventurer is paved with more sweat and tears rather than glory, and battles are also fought with words rather than sword or spell.

Overtly melodramatic pitch aside, it's meant to be a fun fantasy slice-of-life/coming-of-age story, with a few dramatic bits sprinkled in here and there.

Hold on, Cardistry? Dungeons? What's up with that?

Shuffle! is set in a world where skills and spells exist in cards. There are augment cards (cards that boost or change your physical ability) and spell cards. Typical fantasy spells such as fireball, barrier, heal and such can be found and used in the form of cards. There also exists (and in much more greater number and frequency) cards which are less useful, such as 'summon droplet' 'smell like roses' and 'force laughter'. Most cards are one-time use, but very rarely a Golden Card can be obtained which allows indefinite use of the etched skill. (This is mainly influenced by Card Games such as MTG and Yu-Gi-Oh, but also partly influenced by game systems that use a similar concept, like the more recent 'Slay the Spire' or the 'Hand of Fate' games.)

Instead of characters using mostly combat orientated things, such as a mundane 'lightning bolt' or 'flare' etc, I'm inclined to having the main two fumble around with cheap but weak cards that are not meant for combat at all, and keep the audience interested in how they'll string a victory from those cards. Of course, as the story and threats escalate, I'll give the characters access new cards with varying levels of power and usefulness to keep the story interesting.

How babby a dungeon is formed

The way these cards are obtained are by crystals found in dungeons or dungeon-dwelling monsters. Dungeons are created in the world after each Eclipse (once every 1-2 years; think of it in game terms like wiping then repopulating a world with dungeons). During an Eclipse, the world would be shrouded in darkness for at most 2 days and monsters will be hyperactive and spawn in greater numbers on the surface. Townsfolk from the fringe areas would bring their families and livestock behind the town walls while present adventurers and soldiers fight for its defense. It’s a two day siege for civilization and at the end of it, guilds would commission or send out parties to mark and identify new dungeons while combing the surface for any leftover monsters.

On Crystals and Cores

 Crystals, like cards, are found in varying qualities. They're the energy source of this world and more importantly for adventurers, their essence can be extracted into cards. A cardist can extract cards from crystals, and a skilled cardist tends to give higher quality cards. All a cardist needs is a crystal, a card blank and the ritual for extraction. The skill cards obtained through extraction are always random, but different colored crystals do tend to provide a hint of what kind of card it'll turn into. Like red would suggest a physical or augment card, green something nature related etc. (this part is still under construction though. I'm thinking of adding yellow, blue, plain and also a prismatic type). There also exists, but found very rarely, a Golden Crystal, which would give rise to Golden Cards, which will never expire on use. The card given by a golden crystal is always random, so a golden crystal can either give a powerful 'explosion' card, or an extremely disappointing 'flatulence' card. Either way, golden cards have innate value and owning one is considered highly prestigious.

Located at the heart of a dungeon lies it's core. The highest chance of getting the most powerful cards come from extracting the 'Core' of a dungeon itself.  Weaker dungeons would only have monsters guarding it (which of course, hints at a lower-quality core), but on stronger dungeons the core is able to animate and protect itself. The most dangerous of these is the Perfect Core, a core of immaculate quality and unimaginable danger, only seen once by a top-rank guild. These cores can also be used to fuel settlements, and a core is needed as payment to open a new Guild. (it's like Emperium in Ragnarok Online for those who played it. Aesthetically, the world I'm creating is partly influenced by that game as well)

---

So far that outlines the foundational ideas of what Shuffle! Is going to be about. I’m currently done with the layout and roughs of the prologue and currently working on the linework of page 2 as of writing. I’ve have a general idea of the direction of the first story arc (which is a good handful of chapters), but still piecing together the rest of where the story would go. If you’ve made it this far then I’d like the thank you for taking the time to read my ramblings.

Cheers and have a good day. I'm pretty excited about this project and I’ll post up more concept work or even pages when It’s ready. Next I'll mostly likely outline what the heck a 'Card' actually looks like and some design works and ideas.

TLDR; SHUFFLE! is to be a fun fantasy slice-of-life/coming-of-age story, but i spent quite some time writing details down up there so read it pretty please


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BeruangSarkis

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« Last Edit: May 04, 2018, 06:11:57 am by BeruangSarkis »
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BeruangSarkis

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #2 on: April 30, 2018, 02:13:21 pm »

Still Working on the Card design, but here's the prologue roughs in the meantime:
Spoiler: First Half (click to show/hide)

Spoiler:  Second half (click to show/hide)

Planning to change a few things in the final pages probably.
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Imic

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #3 on: May 02, 2018, 08:44:57 am »

Maybe there's a crazy old person who makes cards that do very dubious and random things, and then has a habit of giving them to people on the street.
« Last Edit: May 02, 2018, 08:48:00 am by Imic »
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BeruangSarkis

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #4 on: May 02, 2018, 10:55:07 am »

Maybe there's a crazy old person who makes cards that do very dubious and random things, and then has a habit of giving them to people on the street.

There's always that one crazy guy, haha. I'll play around with that idea and see where it goes.

I did mess around with the concept of 'artifice' cards, but decided that cards should hard to duplicate/replicate, and the technology/research surrounding production and creation of such cards are in its early stages. Any attempts on casting an artifice range from unpredictable to disastrous, since it's attempting to force a crystal's 'natural energy' to a shape that you want, rather that one it's naturally meant for. Like pouring water meant for a bucket into a mug; that magical overflow would only be apparent once you try casting it.

Also, work is kicking my ass and I didn't have much time to put into this in that past days; but here's a crappy comic I did that shows a brief look on cards, and why identifying them is important.


Basically, when a card is created, it shows a picture that mostly hints its effect. Some are easier to identify than others (like a picture of bread is literally summon bread) whilst others may lead a person to believe that its effects are totally different from what it actually does.

Established guilds would buy or even scribe their own lists on every known card diagram and its effects, however, due to many possible factors it may lead to a mistake in identification. The most reliable way is to just pay a (sizable!) fee to the Academy Branch in a town for a comprehensive reading of your card; complete with Official Academy name, effect, quality level, and rarity.

Adventurers of standing would usually only buy cards only if it's from a reputable trader and also accompanied with an official identification writ, while those with less capital may choose to buy from an unapproved/backalley dealer, but with the chance that said card may do more harm than good if one is not absolutely familiar with it's diagram.
« Last Edit: May 02, 2018, 11:04:16 am by BeruangSarkis »
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Reelya

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #5 on: May 06, 2018, 11:42:07 pm »

btw there's already a franchise (visual novel, manga, anime) called 'Shuffle!' including the exclamation point, so you'd probably want to rethink the title before investing any effort into producing a logo or cover-art.
« Last Edit: May 06, 2018, 11:48:52 pm by Reelya »
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BeruangSarkis

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #6 on: May 07, 2018, 10:24:49 am »

btw there's already a franchise (visual novel, manga, anime) called 'Shuffle!' including the exclamation point, so you'd probably want to rethink the title before investing any effort into producing a logo or cover-art.

oh shit, you're right. I neglected to google the name when I thought it up to see if it was taken. That would've been an unpleasant surprise if I found out later down the line. Cheers, that was really careless of me lmao

Should I just lose the exclamation mark or change the title wholly to something else? I was thinking on sticking with TCG/card game terminology for a possible title; and Shuffle seemed innocuous enough. I googled Wildcard and maybe it's a possibility? Draw Lethal doesn't fit the tone of the comic at all, Top deck seems ehhhh for a title and Mulligan just sounds odd.

Any suggestions?
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Imic

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #7 on: May 07, 2018, 10:44:09 am »

Shuffling the deck?
Pick up 52?
Casting cards?
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FallacyofUrist

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #8 on: May 07, 2018, 10:54:20 am »

52 Pickup sounds good. Except maybe change 52 to something more fitting.

Wildcard sounds a bit better, though.

Other possibilities:
Throw the Deck?
Always Identify?
Chaos Cards?
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vastaghen12

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #9 on: May 07, 2018, 03:05:50 pm »

Draw Random

Has a nice sound to it
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Ogdibus

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #10 on: May 07, 2018, 05:39:07 pm »

House of Cards
Card Captor Sakura
Disney's Aladdin
Trump Casino

Lucky Draw
Bad hand
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Reelya

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #11 on: May 07, 2018, 09:39:23 pm »

Any suggestions?

The Shuffle, maybe?

Don't over-think these things too much. If you look up e.g. "Redline" (really good movie btw, the Japanese one) on IMDB, there have been plenty of movies just called "Redline" or "Red Line". Which shows that there's a lot of leeway, especially with generic terms. Also, "The Shuffle" is the kind of term that's pretty ambiguous. And ambiguous titles can draw people in to at least check out the work.

Another idea would be to pull up a thesaurus or relatedwords.org and punch magic + cards in, find a two-word title that conveys both ideas. e.g. magic -> spell -> trick. The word "trick" works in both the context of magic and cards, so "trick" could be a good word to build a title around.

"Drawn <something>" could be a good combo, since Drawn has a double meaning. e.g. a title such as "Drawn to Power" would have multiple meanings - drawn as in attraction, drawn as in the comic's art and drawn as in the cards. "Drawn to Power" is also a generic phrase, but power has the secondary connotation of magical power. So it works in terms of imagery, but might not be catchy enough to get readers in.
« Last Edit: May 07, 2018, 10:00:35 pm by Reelya »
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BeruangSarkis

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #12 on: May 08, 2018, 11:15:45 am »

Whoa, woke up to some really great suggestions. Thanks everyone for your input!

Shuffling the deck?
Pick up 52?
Casting cards?


Shuffling the deck and Casting Cards might seem a little too on-the-nose for a title, I think? Pick up 52 would be a cool chapter name though; it'll be great to have some chapter titles be named to card games; like Three Card Monte or Crazy Eights or even Old Maid or Go Fish.

52 Pickup sounds good. Except maybe change 52 to something more fitting.

Wildcard sounds a bit better, though.

Other possibilities:
Throw the Deck?
Always Identify?
Chaos Cards?

Yea, I'm thinking Wildcard would be a good option, I'm considering a few others as well.

Always Identify and Chaos Cards are too direct imo, but 'Throw the deck' makes me think of a guy who'd have a stack of useless cards that he just ends up taping together and beating people over the head with, haha. Maybe I can work that character concept into the story. Maybe "Hands on Deck"? but that implies a nautical theme more than anything, so its most likely a miss. I'm just throwing ideas and seeing what sticks.

Draw Random

Has a nice sound to it

Yeah, It kinda does. I'm gonna make a mental note of what seems good and juggle a few ideas before settling.

House of Cards
Card Captor Sakura
Disney's Aladdin
Trump Casino

Lucky Draw
Bad hand

Oh jeez CardCaptor Sakura I totally forgot about that show lmao, my sis used to have it on most of the time as a kid.

Lucky Draw could work, but like Ante Up it sounds nice but it doesn't fit the 'feeling' or tone of the comic as much as I'd like it to.

The Shuffle, maybe?

Don't over-think these things too much. If you look up e.g. "Redline" (really good movie btw, the Japanese one) on IMDB, there have been plenty of movies just called "Redline" or "Red Line". Which shows that there's a lot of leeway, especially with generic terms. Also, "The Shuffle" is the kind of term that's pretty ambiguous. And ambiguous titles can draw people in to at least check out the work.

Another idea would be to pull up a thesaurus or relatedwords.org and punch magic + cards in, find a two-word title that conveys both ideas. e.g. magic -> spell -> trick. The word "trick" works in both the context of magic and cards, so "trick" could be a good word to build a title around.

"Drawn <something>" could be a good combo, since Drawn has a double meaning. e.g. a title such as "Drawn to Power" would have multiple meanings - drawn as in attraction, drawn as in the comic's art and drawn as in the cards. "Drawn to Power" is also a generic phrase, but power has the secondary connotation of magical power. So it works in terms of imagery, but might not be catchy enough to get readers in.

Good point. I know it's a bad idea to be wishy-washy with a title of all things, but a title's gotta be thematic and also interesting since first impressions count for quite a bit. The Shuffle is a good fall-back plan though.

Regarding titles with wordplay, how does Trick of the Sleight sound? A play on 'trick of the light'. Maybe Sleight Trick; but that one sounds kinda odd though. How about Shuffle Hustle? I'm kind of a sucker for titles with alliteration.

------

In any case, Here's the progress on first two pages of the prologue. It's not done yet, details still need to be worked out, the text has yet to be added, and colors as well. Just wanna let you guys see what I've been working on.

You can see some of the card designs at the second page. It's pretty fun thinking up designs for a spell or effect transliterated into a card imprint.

Spoiler: Page 1 (click to show/hide)

Spoiler: page 2 (click to show/hide)
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Ogdibus

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Re: A webcomic called 'Shuffle!' [Planning and writing]
« Reply #13 on: May 08, 2018, 12:53:56 pm »

Card Trick?
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