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Poll

What would you like to see expanded upon in this mod? (read POLL DETAILS at the bottom of the first post)

Diseases
- 9 (17%)
Poisons
- 12 (22.6%)
Drugs
- 10 (18.9%)
Demonic Blessings & Curses
- 18 (34%)
Other (comment suggestion)
- 4 (7.5%)

Total Members Voted: 31


Pages: 1 ... 4 5 [6]

Author Topic: [47.04] Goblin Fortress v2.2  (Read 25591 times)

brolol.404

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Re: [47.04] Goblin Fortress v2.2
« Reply #75 on: December 29, 2020, 07:58:35 pm »

I remembered some work that was done with rekov's elves and tinkered a bit until i got something that maybe works a little better for what i had in mind when using the corpse still.

Spoiler (click to show/hide)

Sacrificial blood is a trick that they picked up from Mephs masterwork-mod that im using here, which creates a generic reagent indiscernable from any kind of blood (a sort of O- of a kind) being sourced from a fake creature which in turn with this should open up a lot more doors as to what exactly is going to be done with it. Im still working on the details but i've engineered the fermented corpse drink to be a alternative end-product by mixing blood with regular alcohols (or a intermediary ingredient, i've not made my mind up) to be a lot more mild on the negative inebriation effects once i get around to learning more about interaction code to tone down the numbers.

Interesting, thanks. I will look at this and consider using it after I wrap my head around it some more.

Broms

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Re: [47.04] Goblin Fortress v2.2
« Reply #76 on: December 30, 2020, 12:35:40 pm »

Has anyone found a way to create bones from corpse pieces?
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FantasticDorf

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Re: [47.04] Goblin Fortress v2.2
« Reply #77 on: December 30, 2020, 01:58:55 pm »

Has anyone found a way to create bones from corpse pieces?

You could maybe manage totems but specifically bones aren't a valid item-token to be targeted, i'd still rely on the default butcher workstation reactions.

What a CORPSE_PIECE would be returned as and whether you have any control over the end product would be a mystery but bones flagged as 'CORPSE' funnel themselves into mod specfied recipies for the corpse still as reagents well enough. (which might actually be a bug)
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