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Author Topic: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)  (Read 11408 times)

Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 1.3 (Year 0)
« Reply #150 on: May 27, 2018, 05:34:08 pm »

Turn 1.4: Year 0 of the Zethean Calendar


~Half of the 2nd Month of the Year 0 (Mission Time)~


Azarian the Thoughtbeast (Dustan Hache) and Rusty the Materivor (crazyabe)

Parabes Mountain Ridge:

Azarian ordered the Forgotten Guards to return to Zethe and report the current situation. Afterward, he left to meet the Dalith Crusters.

Meeting the Dalith Crusters: Defeated some Kragoliuths
[2] Azarian met with a Corundum Dalith Cruster. He was impressed with Azarian's performance, but couldn't pledge the allegiance of his species yet. He promised that if the remaining Kragoliuths were defeated or subjugated, the Dalith's support would be assured.

Aftermath, the allied Kragoliuths:
[1] The subjugated Kragoliuths explained to you that Kragoliuths had no sense of camaraderie, and that the remaining few wouldn't bow to anyone. Fighting seemed to be the only option to subjugate the Parabes Mountains.

Meeting the Stonewings: Defeated some Kragoliuths
[2] The Stonewings remained neutral.


Exploration (Minerals): Hungry Prospector
[6] Rusty's nose was attracted to the underground network of the Parabes Mountains, and more specifically to the core of the Mountains. There, he found an incredible orange stone: Corite.

It tasted unlike anything he had eaten before, but it was also extremely hard to break.

Resource discovered: Parabes Corite

Meddling with the Corite caused an unnatural tremor... and suddenly Rusty ended up surrounded by Kragoliuths.


xxxxxxx
Battle: 1st Battle of the Parabes Mountains Core
xxxxxxx

---Battlefield Characteristics---
Name: Parabes Mountain Core Chamber
Land Type: Underground Chamber
Description: An expansive cavern carved inside a mountain, the terrain is extremely uneven. There are several platforms of various heights around.
Points of Interest: Mountain Core (Walls)
Special: Mysterious Energy Field

Spoiler: Rusty's Army (click to show/hide)

Spoiler: Kragoliuth's Army (click to show/hide)


Hope the Shadow Elemental (Jbehler64) and Talin the Bug Folk (Imic)

Mt Tartarus
Hope and Talin accepted their respective offers, becoming project leaders.

Project: Media Division Sociable Shade Intelligence 1
[3] Under Hope's direction, the Media Division grows and its members slowly become more literate.

[1] Hope also takes part in the literacy program, but can't make sense of all these new words and more complex structures of language.

Side Order: Lizard Trainer (Border Patrol)
[1] The lizard trainer ends up unable to make an order at the Foundry because of the massive amount of commissions from all the other divisions...

As an aside, the Border Patrol has finally started training a very small bit.

Project: The Arena Intelligence 2
[3] The construction of the Arena proves itself a titanic task. Thanks to Talin directives, the project is on schedule and progressing steadily.


Eversor the Animated Armor (Hawk132)

Latze Plains


Leaders location: Zadan-Yoof
[5] "A leader summit will coincidentally happen in a few days. There, all the leaders will be gathered."

Hearing these words, Eversor blessed his good fortune. Joining with Zadan-Yoof's herd, Eversor and his army marched toward the summit...


Traveling with the Zadan-Yoof herd:
[5] As the Zethean traveled with the Latzean Bartoros, they exchanged opinions, stories and battle experiences. The Zadan's Bartoros got along really well with the Eversor's Undead, and anyone could tell they were eager to visit Tartarus and become part of Zethe.

Similarly to Zadan-Yoof, his herd were curious of the outside world, and many of them went on journeys. Eversor learnt a lot about the world, and especially, about the Draconic Kingdom of Rairanos that Zadan-Yoof visited.

[Region discovered! The Cori-Ah Coast (D2)]
[Region discovered! The Albani Valleys (D3)]
[Region discovered! Unknown Human Country (D4)]
[Region discovered! The Yaraki Frostland (D5)]
[Region discovered! Unknown Racles Country (D5)]
[Region discovered! Rairanos, the Draconic Kingdom (D6)]
[Region discovered! The Malaffar Desert (D7)]



And finally, Eversor and his army arrived to the summit.



---------------------EVENTS---------------------

Talin: [3] As Talin took a nap, he met a friendly blob of the alchemy division. Discussing a bit, Talin got a new acquaintance, Oogloo the Blob.

Hope: [5] Words of the growing media division spread, and got caught by a particularly interested individual. Hope has been contacted by Heolapedia, the Possessed Book.

Azarian: [1] The Ogres losses were too heavy, they won't be able to assist Azarian in future battles.



---------------------LIST OF KNOWN REGIONS---------------------


Spoiler: Capital Location (click to show/hide)

Spoiler: Distance 0 Regions (click to show/hide)

Spoiler: Distance 1 Regions (click to show/hide)

Spoiler: Distance 2 Regions (click to show/hide)

Spoiler: Distance 3 Regions (click to show/hide)

Spoiler: Distance 4 Regions (click to show/hide)

Spoiler: Distance 5 Regions (click to show/hide)

Spoiler: Distance 6 Regions (click to show/hide)

Spoiler: Distance 7 Regions (click to show/hide)
« Last Edit: May 31, 2018, 10:47:33 pm by Nakéen »
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Jbehler64

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Re: Rise of the Monstrous Kingdom - Turn 1.3 (Year 0)
« Reply #151 on: May 27, 2018, 06:05:01 pm »

Learn about the book, it's skills and desires

Continue previous actions, but cover only the arena, and if known, what has gone on at Latze Plains. Keep the population excited and interested. Keep them interested in what we (specifically) have to say.

Monsters with literary talents should be pushed to hold basic lessons of what they have learned in public places.
This can be done in place of the promotion above. Literacy focus continues. Teaching helps both teachers and students learn the material.

Pick a few monsters and have them form a seperate division based in collecting information. Select for those that have talent in this. They still must continue spending half their time learning to read.

(BTW, hope's character has grown over this period. Will update char sheet in two to three turns.)
« Last Edit: May 27, 2018, 06:29:34 pm by Jbehler64 »
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TricMagic

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Re: Rise of the Monstrous Kingdom - Turn 1.3 (Year 0)
« Reply #152 on: May 27, 2018, 06:54:17 pm »

Hope you don't mind the post but.. "Frostlands!~"
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Hawk132

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Re: Rise of the Monstrous Kingdom - Turn 1.3 (Year 0)
« Reply #153 on: May 27, 2018, 06:59:45 pm »

[tfw Eversor's been just steamrolling over every kind of challenge here thus far, but in YaaM I'm barely surviving]

Time to crash the party... I mean, start challenging everyone.

"I am the Zethean Lord Eversor! I've come here to unite you under the banner of Zethe. Those who are unwilling, I challenge to single combat!
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Imic

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Re: Rise of the Monstrous Kingdom - Turn 1.3 (Year 0)
« Reply #154 on: May 28, 2018, 02:39:04 am »

Keep on workin', keep on workin'. Cut no corners, I don't want an arena collapse.
Have a chat with De Blob*. Ask him where he's from, and what his wishes are in the monstrous kingdom.


*If anyone gets that reference, they are now god.
« Last Edit: May 29, 2018, 05:48:54 am by Imic »
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Jbehler64

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Re: Rise of the Monstrous Kingdom - Turn 1.3 (Year 0)
« Reply #155 on: May 28, 2018, 10:51:50 pm »

( :), I unfortunately am not god  :'()
« Last Edit: May 29, 2018, 08:20:48 am by Jbehler64 »
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Dustan Hache

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Re: Rise of the Monstrous Kingdom - Turn 1.3 (Year 0)
« Reply #156 on: May 29, 2018, 04:20:43 am »

Group up with and defend rusty, Employing the same hit-and-run tactics as before, just without boktor ranged support.
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crazyabe

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Re: Rise of the Monstrous Kingdom - Turn 1.3 (Year 0)
« Reply #157 on: May 29, 2018, 07:24:33 am »

Whelp, I'm not seeing any good tactics, an' I aint gonna think too long on this, so CHARGE!!!
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)
« Reply #158 on: June 01, 2018, 03:06:10 am »

Turn 1.5 : Year 0 of the Zethean Calendar


~Start of the 3rd Month of the Year 0 (Last-Mission Time before Conclusion)~



Hope the Shadow Elemental (Jbehler64) and Talin the Bug Folk (Imic)

Mt Tartarus
(Hope) Meeting Heolapedia, the Possessed Book
[-] Hope met with Heolapedia.
"It is a pleasure to meet you Hope. I heard of your current works, and wish to assist in your endeavors. What do you think? I was told you were looking for monsters knowledgeable of the way of words and letters, surely my skills could greatly help you."

Heolapedia the Possessed Book also has a near perfect memory, and can record all kind of details in its pages.

(Hope) Project: Media Division Sociable Shade Intelligence 1
[5] As time passed, the Media Division kept growing until it could function exactly like you envisioned it to. All its members are capable of basic reading and writing, and work directly with the already established Information Gathering Division.

The current main orders of the Media Division were to cover information about the progress of the Arena, and the reports of Eversor at the Latze Plains. News of its victory against the Bartoros greatly increased the mood of the citizens.

Media Division operational
Mood: Happy


(Hope) Mini-Project: Teaching Letters
[6] Hope was adamant that monsters with literary knowledge should teach others. His plan was successful, and currently most of the populace can at least read simple words.

It came at a cost though, as the teachers came from the Media Division and other Divisions, slowing down several other projects.

Most of the citizens can now read simple words
Many projects slowed down

Side Order: Information Gathering Subdivision
[2] For a moment, Hope thought about establishing a subdivision aimed at gathering information. As he shared this idea with other kingdom officials, he learnt an information gathering division was already in place. With your Media Division, all this gathered information could now be properly spread and used.

[Information Gathering Division]

(Talin) Meeting Oogloo Deblob the Blob:
[-] Talin had a friendly chat with Oogloo. The Blob told him of the current progress of his division, and how they could already refine a wide array of substances. He didn't know what was the name of the place he came from, only that it was a dense jungle. He was very curious, and especially loved discovering new substances. Naturally, he asked Talin the same. Where did he came from, and what were his wishes?

After parting, Oogloo told Talin that if he needed help, he could come to ask for the Blob for help.

Talin made a friend, Oogloo of the Alchemy Division

(Talin) Project: The Arena Intelligence 2
[1] The construction of the Arena was especially affected by the several other projects slowing down due to lacking competent staff in accounting and organization areas.

Arena progress slowed by a Month


Eversor the Animated Armor (Hawk132)

Latze Plains
Challenging the Bartoros Leaders: Won against Zadan-Yoof
Eversor arrived at the Bartoros Summit, causing the outrage of all present. But what caused even more disbelief was the fact that he was accompanied by Zadan-Yoof and his herd. Invoking the Bartoros tradition, Eversor challenged the leaders to a battle.


Eversor: Strength 3 [16]
Bartoros Leaders: Strength 2 [2]
(I have decided to use [Attribute]d6 when doing opposition rolls)

Eversor was disappointed. The Leaders were much weaker than Zadan-Yoof, or was it because your victory against Zadan had shaken them? It didn't matter, as the Zethean Lord crushed the Leaders unopposed, making them kneel before him.

As per the tradition, all the Bartoros Herds now belonged to that of Eversor: Zethe.

By conquering the Bartoros, Eversor succeeded in subjugating the Latze Plains!


Azarian the Thoughtbeast (Dustan Hache) and Rusty the Materivor (crazyabe)

Parabes Mountain Ridge
Scouting Network: Floating Oculi, Harpies and Ogres
[2] Abnormal movements coming from the Kragoliuths were detected late by Azarian's troops. As they seemed to be gathering in a place far from strategic locations, Azarian paid it no mind.

That is, until he realized Rusty had gone in the same direction.

Azarian's reinforcement will arrive on Phase 3

xxxxxxx
Battle: 1st Battle of the Parabes Mountains Core
xxxxxxx

---Battlefield Characteristics---
Name: Parabes Mountain Core Chamber
Land Type: Underground Chamber
Description: An expansive cavern carved inside a mountain, the terrain is extremely uneven. There are several platforms of various heights around.
Points of Interest: Mountain Core (Walls)
Special: Mysterious Energy Field


xxxxxxx
-Phase 1-
xxxxxxx

Spoiler: Rusty's Army (click to show/hide)

Spoiler: Kragoliuth's Army (click to show/hide)

Spoiler: Massive Melee (click to show/hide)

The Materivors and Latze Beasts clashed with the unusually organized Kragoliuths! The losses were severe for Rusty's Army, and they only managed to take out one Kragoliuth.

Rusty Strength 2: [1,6]
Rusty charged with his kin, clashing head on with the Kragoliuths. He managed to take out 3 of them by himself, but ended up wounded. His next action will have a malus.

Mountain Core Guardian Power 3: [4,2,1]
The Mountain Core Guardian fired an intense beam of energy on Rusty's troops! 8 Materivors and 3 Latze Beasts got injured.

Rusty's Army: [5]
Kragoliuth Army: [1]
The brutal fight awakened the fighting spirit of Rusty's troops! Morale is now High
The less numerous Kragoliuths have been divided! -20%CR for next Phase

Spoiler: Phase Summary (click to show/hide)


xxxxxxx
-Phase 2-
xxxxxxx

Spoiler: Massive Melee (click to show/hide)

The battle keeps raging. For each Kragoliuths felled, seven monsters fall.

Rusty Strength 2: [4,1]
Rusty kept fighting, taking down 1 Elite Kragoliuth.

Mountain Core Guardian Power 3: [2,1,2]
The Mountain Core Guardian recharged its energy.

Rusty's Army: [1]
Kragoliuth Army: [1]
A landslide occured from the battle!
Rusty's corps took 50% damage.
The Kragoliuth corps took 25% damage. [Rock Skin]
The Kragoliuth's Rock Skin has been damaged.
Everyone lost one level of Morale.

Spoiler: Phase Summary (click to show/hide)


xxxxxxx
-Phase 3-
xxxxxxx

Azarian's Troops have arrived!

Spoiler: Azarian's Army (click to show/hide)

Spoiler: Massive Melee (click to show/hide)

With the sudden reinforcements, the tide of the battle changes in Rusty's favor!

Rusty Strength 2: [3,4]
Rusty kept fighting, taking down the remaining Elite Kragoliuth.

Mountain Core Guardian Power 3: [5,5,1]
The Mountain Core Guardian unleashed a devastating ray of energy on the battlefield, wiping out the remaining Materivors and Latze Beasts, as well as harming 20 Harpies.

Azarian Power 3: [5,6,1]
Azarian manages to use its powers to take down the remaining Kragoliuths!

Harpies: [2]
The devastation caused half the unharmed Harpies to retreat!

Only the Mountain Core Guardian remains.
[3] The Mountain Core Guardian doesn't seem to waver from the defeat of its troops. It is engaging the remaining opponents.

Spoiler: Phase Summary (click to show/hide)


xxxxxxx
-Phase 4-
xxxxxxx

Rusty Strength 2: [6,6]
Mountain Core Guardian Strength 3: [5,1,1]
Azarian Power 3: [1,6,4]

Azarian and Rusty faced the lone Guardian, managing to defeat it combining their forces. But upon its death, the Guardian's core suddenly started to shine and emit an intense heat. The Corite Walls also started reacting to the Guardian's death...

A massive explosions split the mountain in two.

Rusty Instinct 2: [1,2]
Azarian Instinct 1: [4]

Rusty was severely wounded by the explosion.
Azarian managed to escape in time, also saving the remaining Harpies in the process.

Everyone else died as the chamber collapsed.

Aftermath:
[3] Azarian learnt quickly after that the very few remaining Kragoliuths were defeated by the Ogres. As such, the Dalith Crusters joined Zethe and the Parabes Mountains became part of Zethe's territory.

By defeating the Kragoliuths, Azarian and Rusty succeeded in subjugating the Parabes Mountain Ridge!



---------------------EVENTS---------------------

None this turn. Next turn will be Conclusion Time.







---------------------LIST OF KNOWN REGIONS---------------------


Spoiler: Capital Location (click to show/hide)

Spoiler: Distance 0 Regions (click to show/hide)

Spoiler: Distance 1 Regions (click to show/hide)

Spoiler: Distance 2 Regions (click to show/hide)

Spoiler: Distance 3 Regions (click to show/hide)

Spoiler: Distance 4 Regions (click to show/hide)

Spoiler: Distance 5 Regions (click to show/hide)

Spoiler: Distance 6 Regions (click to show/hide)

Spoiler: Distance 7 Regions (click to show/hide)
« Last Edit: June 01, 2018, 03:10:02 am by Nakéen »
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)
« Reply #159 on: June 01, 2018, 03:06:39 am »

---------------------PLAYERS DATA---------------------

Hope the Shadow Elemental (Jbehler64)
Spoiler: Hope (click to show/hide)

Eversor the Animated Armor (Hawk132)
Spoiler: Eversor (click to show/hide)


Spoiler: Inventory (click to show/hide)

Spoiler: Eversor's Pale Beasts (click to show/hide)

Spoiler: Eversor's Bonecrushers (click to show/hide)



Talin the Bug Folk (Imic)

Spoiler: Talin (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Talin's Bug Folks (click to show/hide)

Azarian the Thoughtbeast (Dustan Hache)

Spoiler: Azarian (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Azarian's Harpies (click to show/hide)


Rusty the Materivor (crazyabe)

Spoiler: Rusty (WOUNDED) (click to show/hide)

Spoiler: Inventory (click to show/hide)
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Dustan Hache

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Re: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)
« Reply #160 on: June 01, 2018, 05:31:40 am »

Thank the harpies for their service at a moment's notice. The battle would have been far worse if they had not mustered the courage to fight again after the disaster that had befallen everyone during the previous battle. Order my troops to return to Zethe with the news and take a well deserved break while I try to resume negotiations for a non-agression pact with the stonewings.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Hawk132

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Re: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)
« Reply #161 on: June 01, 2018, 02:32:00 pm »

Eversor sighed. "Disappointing... Only you impressed me, Zadan-Yoof. This only confirms my previous thought, that you're the most suitable one to lead them. But before that, there is still one thing left to do."

It is time to leave the plains and allow my troops to rest for a spell back in Tartarus. The herd leaders are to follow me to the King and officially pay their respects and pledge their allegiance, while I make my report.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

darkwarlock3

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Re: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)
« Reply #162 on: June 01, 2018, 03:52:56 pm »

Spoiler: i hope i get in soon (click to show/hide)
« Last Edit: June 01, 2018, 05:18:12 pm by darkwarlock3 »
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Hawk132

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Re: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)
« Reply #163 on: June 01, 2018, 04:31:26 pm »

[is that a bootleg Eversor?]

[Though in all seriousness, I guess Zimoc's more of a CRUSH!KILL!DESTROY! everything guy, rather than Eversor's 'fight strong people' and his ability to restrain himself. You might want to give us some more detail on what an Ushabti is. A quick Google says that's an Egyptian funerary figurine, which places it as possibly a living statue which only reinforces my thought that he's a bootleg Eversor which might not be what you intended.]
« Last Edit: June 01, 2018, 04:42:44 pm by Hawk132 »
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darkwarlock3

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Re: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)
« Reply #164 on: June 01, 2018, 05:17:50 pm »

[yeah i see that now my mistake but i was aiming for one of Anubis Jackal soldiers from the Mummy, and i found the correct name for the species  its upuaut]

 
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I came for the games and stayed for the lack of sanity.
Grammar is my only weakness
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