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Author Topic: Rise of the Monstrous Kingdom - Turn 1.5 (Year 0)  (Read 11409 times)

crazyabe

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Re: Rise of the Monstrous Kingdom - Turn 0.4 (Year 0)
« Reply #90 on: May 15, 2018, 03:28:51 pm »

I search out and gather new additional monsters into my group.

as well we train towards being better in defensive combat while we are out here.
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Jbehler64

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Re: Rise of the Monstrous Kingdom - Turn 0.4 (Year 0)
« Reply #91 on: May 15, 2018, 05:05:52 pm »

Ha! Hope isnt great at this! XD

Hope leaves the agriculture and metalurgy squads to figure it out for themselves. Backing off worked out well for the guard so it might just work here.

It spends the days working to aid the guard in building these outposts, attempting to use shadow magic to aid in the manipulation of large construction elements. (I was thinking that using shadow manipulation to influence the physical would be Hope's magical forte, things like binding or inhibiting an enemy with shadow, or making spikes from that shoot out from shade. Thoughts?)

During the nights it attepts to explore the temple on top of Mount T. Being cautious as it does so.
« Last Edit: May 15, 2018, 05:15:53 pm by Jbehler64 »
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Hawk132

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Re: Rise of the Monstrous Kingdom - Turn 0.4 (Year 0)
« Reply #92 on: May 15, 2018, 05:12:43 pm »

Eversor orders his troops to bury the skeletons claimed by True Death and set camp for a while to rest after the battle. The Bartoros that swore allegiance to Zethe will be questioned about the Plains, their inhabitants and the reason why the Bartoros have decided to become hostile to the Monstrous Kingdom.

Once his forces have rested and the Bartoros have been interrogated, the army will move out again. During the march, if we encounter any trees, they are to be cut down and fashioned into stakes. They should come in handy in breaking a herd's charge.
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Imic

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Re: Rise of the Monstrous Kingdom - Turn 0.4 (Year 0)
« Reply #93 on: May 16, 2018, 04:43:44 am »

Takin takes his soldiers and goes to the Grenvud forests. He scouts out the area, forages for food when needed, and tries to find out any information available: Any Local monster breeds, any Bug folk living there, any human or Elven forts, any information of value.
Basivally, just scout and find stuff out.
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 0.5 (Year 0)
« Reply #94 on: May 16, 2018, 06:23:09 am »

Turn 0.5 : Year 0 of the Zethean Calendar


~2nd Month of the Year 0 (Free Time/Conclusion)~


Azarian the Thoughtbeast (Dustan Hache)

Parabes Mountain Ridge:
Azarian's operations continued. He was contacted by the Parabes Mountain Ogres, who invited him to use one of their camps as a temporary base.

Inquiry (Stonewing):
[-] The Stonewings answered that they valued their freedom, and merely wished to live undisturbed lives in the high peaks of the mountains. They seemed also worried taking a position in this power struggle would affect their way of life.

Battle Planification: Intelligence 2
[5] Using the Ogres knowledge of the Kragoliuths and the various reports of his scouts, Azarian started devising a strategy to take beat these rock giants. He determined that guerilla and hit and run tactics would be quite effective against them, though one had to be wary of their deadly rock throw.

Azarian has devised an anti-Kragoliuth battle tactic. (+50% CR against Kragoliuth corps)
No Food consumed thanks to the Ogres


Rusty the Materivor (crazyabe)

Latze Plains:
Rusty remained in the Latze Plains, intending to strengthen his forces locally.

Recruitment: Uncontrolled Region
[6] Rusty managed to recruit a sizable following of monsters native from the Latze Plains. From humanoid beasts to giant animals, he gathered a decent mixed force. But the variety also caused the overall army cohesion to weaken, and the Materivor didn't really appreciate these new recruits.

Army Morale is now Low-Medium (considered Medium, but high chance of decrementing)

Spoiler: the Latze Beasts (click to show/hide)

Training: No Base
[1] As they kept venturing the plains, Rusty trained the troops for future battles with a more defensive mindset. But the training only ended up exhausting the troops, and also took a hit to their morale.

Army Morale is now Low
Army Fatigue is now Tired

6 Ore units consumed


Hope the Shadow Elemental (Jbehler64)

Mt Tartarus:
Hope continued working in the capital, aiming to strengthen the security.

Internal Affairs (Border Patrol): Power 3
[6] With the help of Hope, the Border Patrol managed to quickly build several outposts at key locations around Tartarus. With these new outposts, the Capital saw an increase in security. But there was also an unwanted side-effect of these outposts. Feeling watched and controlled, the citizens of Zethe started worrying about their actual freedom, leading to an increase in Unrest.

Security Increased
Unrest Increased

Exploration (Temple): Curious Explorer
[5] Hope returned to the mysterious temple, dubbed the Cleridea Temple. Before him stood a beautiful, massive sealed rock gate. It took him only a day to figure out how to open it, allowing him to explore the inside of the Temple. The dark interior of these ruins felt like home to Hope, in the darkness, there was nothing he couldn't see. The temple was far bigger than he expected, and comprised a main hall with a single statue in its middle, and several rooms with mystic and ancient murals.

The rock statue depicted a great multi-armed being. It had so many arms you could see its main body, making it look like a mass of arms connected to two legs. Each of its arm wielded a splendid, artifact-like weapon, and its head wore a helm that didn't have single gap. The status was so masterfully crafted it seemed like the being would suddenly jump and struck you down.

From the carving at the base of the pedestal the status rested upon, you could vaguely make out a name.

[Ruen the Eternal Strife]

From an inspection of the other rooms, it seemed they told of some ancient myths. Or were they actual events from a foregone history?

[Cleridea Temple data updated. "Temple to Ruen"]


Eversor the Animated Armor (Hawk132)

Latze Plains:
Eversor held a funeral for the fallen, and resumed his march.

Respect to the Fallen: Inspiring Warlord
[5] The small yet emotional ceremony had a huge impact on Eversor and his troops. The night was heavy on their hearts, and they all felt like they earned something very important as they stood silently before the graves of their comrades. Though undead, they never held life dearly. But now was different, they felt there was meaning to be found with their new existences, thoughts they would never have imagined having before joining Zethe, or more precisely, becoming part of Eversor's army.

Morale is already Invincible. Increased resistance to Morale Loss.

Eversor's troops then willingly helped the Bartoros bury their dead, greatly surprising the latter. This event had a strong effect on the Bartoros, who greatly respected the fallen. Realizing something wrong had happened for hostilities to erupt between the Bartoros and Zethe, they renewed allegiance and actually revealed something interesting.

They didn't think of telling you, partly due to fear of the recent loss, but they had a hunch on what could have happened. After witnessing your respect for the fallen even after the Bartoros hostility, they couldn't believe Zethe to be responsible for the Bartoros Leaders death. According to them, something must have tried to frame Zethe, possibly an ambitious Bartoros Leader who would have contacts with other monsters.

Suspicion: Zethe was framed by an ambitious Bartoros Leader

Battle Preparations:
[5] As you traveled the plains, you came across several groves from which you cut down some trees to fashion into stakes. And out of pure luck, you found an incredibly heavy and strong wood, whose bark had traces of minerals in it.

Resource discovered: Ironbark Trees
Ironbark Stakes acquired

Troops Undead Energy reserves replenished. The Forgotten Guards will be Tired-Fine if they do not return to Tartarus. (No Malus yet)


Talin the Bug Folk (Imic)

Parabes Mountain Ridge:
Talin and his Bug Folks prepared to leave the mountains, heading for the Grenvud Forests.

[3] Nothing of note occured as they left the mountains.
1 Food consummed, 49 left

Grenvud Forests:
Talin arrived to the Grenvud Forests, where he quickly started scouting out for local information.

Scouting: Adventurous Scavenger
[5] In a short amount of time, Talin managed to acquire a lot of information about the forests. Among the valuable resources the forests held, he also learnt that they were Human and Racles sighting in these forests. Lone individuals, presumably hunters or adventurers appeared from time to time. It was rumored at least one hunting group was currently operating within the forest.

Resources/Oddities discovered:
-Rare Plants
-Melumon Vines (Food Source), Grenvud Tubers (Food Source)
-Quality Wood


While the dominant groups of the forests are beast-type monsters, its denizens are actually pretty diversified. Plant-monsters, creatures made of vegetal matter, insects... there were too many to list. He also heard some Bug Folks lived here.

Spoiler: Grenvud Forests (click to show/hide)


Talin's troops need to rest, lest their Fatigue may turn to Low.


---------------------CONCLUSION---------------------

Everyone was contacted by a communication unit. They will report to Zethe, and will take any request they have if any.

(Eversor)
-A Bonecrusher has turned black after consuming the bones of Bartoros, becoming a Black Bonecrusher. It seems his strength greatly increased.
-An Alpha Pale Beast has appeared, allowing it to coordinate the Pale Beast corps. [Leader Bonus: +10% CR (Pale Beasts only)]
-Pertes has become an Elite Skeletal Warrior.
-Soluan skills as a tactician have increased. [Officer Bonus: +10%CR]

(Capital)
Unrest (Medium): [1] The unrest caused several problems, causing a drop in productivity for the next turn
Security (High): [3] The high security level prevented the Unrest from growing.
Agriculture Divisons: [5] After a period of unease, the Agriculture Divisions managed to settle their problems. Several divisions remain, but they now work in tandem and even better than before.
Metallurgy Divisions: [6] The Metallurgy Divisions have succeeded in developping a way to smelt and handle several minerals! But the divisions are in competition with each other, and actively trying to hinder each others.
Alchemy Division: [3] Nothing of note for the Alchemy Division. They managed to create a mixture using Cleridea to slightly relieve fatigue.

Events:
[4] The Kingdom has mandated the creation of a Magic Research Division. It was assembled and is working properly. 

[6] Exploration of the Tartarus Ruins have started. One level was unlocked, awakening more Forgotten Guards. But a trap has slowed down further exploration by reducing the accessibility to lower levels.

[6] An influx of refugees from faraway regions has revealed the presence of a Human Country in a D3+ Region. They may have attracted attention to Zethe from Humans.

[Next phase will be Mission Time]


---------------------LIST OF KNOWN REGIONS---------------------


Spoiler: Capital Location (click to show/hide)

Spoiler: Distance 0 Regions (click to show/hide)

Spoiler: Distance 1 Regions (click to show/hide)

Spoiler: Distance 2 Regions (click to show/hide)

Spoiler: Distance 3+ Regions (click to show/hide)
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 0.4 (Year 0)
« Reply #95 on: May 16, 2018, 06:25:26 am »

---------------------PLAYERS DATA---------------------

Hope the Shadow Elemental (Jbehler64)
Spoiler: Hope (click to show/hide)

Eversor the Animated Armor (Hawk132)
Spoiler: Eversor (click to show/hide)


Spoiler: Inventory (click to show/hide)

Spoiler: Eversor's Pale Beasts (click to show/hide)

Spoiler: Eversor's Bonecrushers (click to show/hide)



Talin the Bug Folk (Imic)

Spoiler: Talin (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Talin's Bug Folks (click to show/hide)

Azarian the Thoughtbeast (Dustan Hache)

Spoiler: Azarian (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Azarian's Harpies (click to show/hide)


Rusty the Materivor (crazyabe)

Spoiler: Rusty (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Rusty's Materivors (click to show/hide)

Spoiler: Rusty's Latze Beasts (click to show/hide)
« Last Edit: May 17, 2018, 04:02:49 pm by Nakéen »
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 0.4 (Year 0)
« Reply #96 on: May 16, 2018, 06:40:41 am »

Next phase will be Mission Time, though you are free to do Free Time stuff. And don't forget you can request stuff from the Capital since you were contacted.
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Imic

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Re: Rise of the Monstrous Kingdom - Turn 0.4 (Year 0)
« Reply #97 on: May 16, 2018, 07:11:16 am »

Take some of the rare plants, head back to the Capital, and let my troops have a good rest.
Try to negotiate matters between the two mettalurgy factions. Inform them that once they can make a basic metal forge, they will be able to create many beutiful things, but that if they want to reach that point, they will need to negotiate peace between themselves.
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crazyabe

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Re: Rise of the Monstrous Kingdom - Turn 0.5 (Year 0)
« Reply #98 on: May 16, 2018, 07:41:07 am »

We'll head back to the capital and I'll look around for somewhere mostly empty that we can stay in and won't be to distracting.
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Jbehler64

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Re: Rise of the Monstrous Kingdom - Turn 0.5 (Year 0)
« Reply #99 on: May 16, 2018, 03:12:56 pm »

Look at the training program within the Guard, is it occurring and are there experienced trainers working on this?

Contact the king about drafting some basic rights for the citizens and natural limitations in power for policing units and the Guard.
Spoiler (click to show/hide)
The major goals of this would be an assurance to citizens of basic maintenance of freedoms in light of growing military might. No guards beating citizens randomly in the street. The kingdom isn't developed enough to use resources to make a strong legal system yet, but these and other citizen rights can serve as a base later on.

If accepted these rights should be listed or engraved in various public places. Ways to contact the kingdom should a violation of these rights occur should also be set in place and made public.
« Last Edit: May 16, 2018, 05:52:51 pm by Jbehler64 »
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 0.5 (Year 0)
« Reply #100 on: May 17, 2018, 03:45:38 am »

Booping Eversor and Azarian :D
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Imic

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Re: Rise of the Monstrous Kingdom - Turn 0.5 (Year 0)
« Reply #101 on: May 17, 2018, 03:48:37 am »

Boop d'shnoot o'de EVERSOR THE GREAT AND MIGHTY as well as'de AZARIAN THE THOUGHTBEAST if deyre gon'ter do'der tern.
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Hawk132

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Re: Rise of the Monstrous Kingdom - Turn 0.5 (Year 0)
« Reply #102 on: May 17, 2018, 05:16:28 am »

Seeing the properties of Ironbark, Eversor orders his troops to try fashioning some pikes out of it.

In the mean time, he asks the Bartoros of they have any idea of which Leader could've been so ambitious, or at the least of they know anyone who would possess such knowledge. If we get a lead, we march in that direction.

Otherwise, if no leads are found - we return to Zethe to replenish our forces.

Eversor sends the messenger back with a general report and what he gathered as to why the Bartoros became hostile.
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Dustan Hache

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Re: Rise of the Monstrous Kingdom - Turn 0.5 (Year 0)
« Reply #103 on: May 17, 2018, 05:23:50 am »

request extra troops to engage the kragoliuths. After we have as many as we are going to get, attack and wear them down till they surrender.
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Nakéen

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Re: Rise of the Monstrous Kingdom - Turn 1.1 (Year 0)
« Reply #104 on: May 17, 2018, 03:06:38 pm »

Turn 1.1 : Year 0 of the Zethean Calendar


~2nd Month of the Year 0 (Mission Time)~


Talin the Bug Folk (Imic)

Grenvud Forests
Talin decided to return to the capital, gathering samples of rare plants before leaving the Grenvud Forests.
Rare Plants obtained (Grenvud)

Mount Tartarus
Talin arrived to the Capital, and decided to let his troops take a well-deserved rest.
Army Fatigue is now Fine
Army Morale unchanged


Afterward, he sent samples of the Rare Plants to the Agriculture and Alchemy Divisions.

Plant Analysis: Agriculture Division / Alchemy Division
[4] The study bore promising results. These savage herbs you brought back can be processed into a medicine with powerful wound healing properties. Possibly more uses could be found.

Grenvud Rare Plants: High-Grade Healing Herbs
'Grenvund' Healing Medicine can be produced


Internal Affairs (Mediator): Civilized Monster
[4] For the following weeks, Talin took upon himself to solve the problem with the Metallurgy Divisions. First personally meeting the leaders of both factions, then organizing successful amical meetings between members of both groups, he managed to ease relationships between them.

Then to complete his plan, he submitted a request to the Metallurgy Divisions. One that would require their cooperation to succeed. While they had already several forges set up, the future needs of the kingdom would need more.

Project Started: The National Foundry
Relations between Metallurgy Divisions improved

Rusty the Materivor (crazyabe)

Mount Tartarus
Rusty and his troops returned to Tartarus for a due rest.

Army Fatigue is now Fine
Army Morale is now Medium


"Settle in":
[-] Rusty then found an unused area of the Capital, where he and his troops stayed.

Later on, he got word that Azarian was requesting support to the Parabes Mountain Ridge. The hostile monsters there were called Kragoliuths, powerful rock monsters that oppressed the Ogres.

Hope the Shadow Elemental (Jbehler64)

Mt Tartarus
Relentless, Hope continued working on several tasks.

Border Patrol inspection:
[1] Despite the Border Patrol working without a hitch, Hope noticed a big oddity for a security force. The monsters of the Patrol never trained, actually, there was no such thing as a training routine. Everyone relied on their natural talent and their guts, not feeling there was a need to put in even more effort into their job.

Border Patrol: No Training


Suggestion to the King:
[-] Hope then contacted the King to submit a project of additional basic rights for the citizens, and a way to ease the citizen's worries concerning the Patrol. His request was taken very seriously, and work started on it. Naturally, Hope helped in the project.

Internal Affairs (New Basic Rights): Intelligence 1
[6] Hope zealously worked on the new laws and rights project. In due time, this set of laws and rights was completed and operational. Its main highlights were granting the citizens more freedom of speech, and setting up various grades of appropriate punishments for crimes of all stature. These rights and laws are inscribed on rock slabs, and called the Zethean Law.

The project had the intended effects despite the kingdom lacking a complex law system yet, and the Capital's unrest very nearly disappeared. Of course, Hope and several monsters tireless work was critical in the success of the operation, and the influence of the King greatly helped.

On another note, unexpected side effects occured once more. With more freedom of speech, several vocal groups contesting the kingdom's policies appeared.

Unrest Reduced to None!
Framework for a Legal System
Vocal Groups of Dissenters appeared in Mt Tartarus

Eversor the Animated Armor (Hawk132)

Latze Plains
Battle Preparations: Troops knowledge of weapons
[6] Eversor's troops managed to create enough Ironbark Pikes to outfit everyone, though the unusual nature of the bark and lack of tools caused some of your troops weapons to be damaged when carving the pikes.

Obtained: Ironbark Pikes (enough for everyone)
Skeletal Warrior new Trait: Damaged Weapons (-3CR)

Bartoros Interrogation: Suspicion of a ploy
[5] As part of one of the strongest herds, the surviving Bartoros were actually very knowledgeable of the herds ongoing matters. Of the three potential leaders that could have done it, they narrowed it down to one, and were certain of it.

Zadan-Yoof, the Bartoros Leader of the Yoof Herd was the culprit according to them. They had suspicions before, but were blinded by their hate. Zadan-Yoof was the only known Bartoros Leader to have traveled far outside the Latze Plains, where he met many monsters.

[In particular, one of his stories told of how he came across a land ruled by wise and mighty Dragons, in a faraway mountainous region...]

Rumor: a Draconic Land, in a faraway land?...

Eversor made a general report to the messenger which ended with his new set of objectives. The messenger then left, wishing Eversor victory. With the knowledge of the culprit in mind, Eversor's forces started marching toward the last known location of the Yoof Herd.

The March:
[-] Finally, Eversor was close of reaching the location of the Yoof Herd. How would he choose to approach them?


Azarian the Thoughtbeast (Dustan Hache)

Parabes Mountain Ridge:
Requesting Support: Detailed Report
[2] Azarian sent the messenger back with a request for more troops. A few days later, the messenger returned with the answer. The kingdom was still too busy to allocate a sizable fighting force to your endeavor, and it seems the formation of a new 'Border Patrol' siphoned some of the available troops.

Though given your detailed report of the situation, the kingdom put in extra effort to send you troops. A group of Forgotten Guards was sent to you, as well as Boktor Porcupines, giant beasts covered in strong quills. They had the ability to fire them at a decent range (but not enough to, say, order them to fire a volley across a battlefield).



[-] You also had several troops available on-site. The Parabes Mountain Ogres were willing and ready to fight anytime.

[-] Rusty had also returned to Zethe, and his next objective was as of yet unknown. They said they would try asking him to support you.



---------------------EVENTS---------------------

[1] A disease appeared in the Capital! Several monsters died from it. Most of the infected monsters are Beast-type, but the disease also spreads to vegetal-based monsters. This disease has been called Greenspot Fever, due to the green spots appearing all over the body of the diseased.

[4] Mainly using the Grenvud Healing Herbs and the Cleridea, the Alchemy Division managed to create a remedy.

[Product: Greenspot Fever remedy]

[5] The Seal on the 3rd Level of the Tartarus Ruins has been unlocked thanks to the effort of the Ruin Exploration Team. More Forgotten Guards have awakened, increasing the security of the kingdom.


---------------------LIST OF KNOWN REGIONS---------------------


Spoiler: Capital Location (click to show/hide)

Spoiler: Distance 0 Regions (click to show/hide)

Spoiler: Distance 1 Regions (click to show/hide)

Spoiler: Distance 2 Regions (click to show/hide)

Spoiler: Distance 3+ Regions (click to show/hide)
« Last Edit: May 17, 2018, 03:23:49 pm by Nakéen »
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