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Author Topic: [.44.10 - .44.12] Kobold Kamp (now with 25% more kefir)  (Read 26687 times)

Nahere

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Re: [.44.01 - 9] Kobold Kamp (now with 25% more kefir)
« Reply #135 on: April 14, 2018, 02:18:33 am »

I think Masterwork uses dfhack's add-splatter script to change improvements to actual contaminant splatters, but in any case poisoning weapons without dfhack is difficult, to say the least.
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JakeParade

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Re: [.44.10 - .44.12] Kobold Kamp (now with 25% more kefir)
« Reply #136 on: August 06, 2018, 08:16:12 pm »

Spoiler (click to show/hide)

Uh...I don't think that's supposed to happen. That's a Human hamlet that's economically linked to me now, and I've barely got this Kave up and running. Forgive me if somebody has already posted something relating to this.
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Random_Dragon

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Re: [.44.10 - .44.12] Kobold Kamp (now with 25% more kefir)
« Reply #137 on: August 07, 2018, 12:38:12 pm »

Spoiler (click to show/hide)

Uh...I don't think that's supposed to happen. That's a Human hamlet that's economically linked to me now, and I've barely got this Kave up and running. Forgive me if somebody has already posted something relating to this.

How in the...a human hamlet. Not a dwarf hillocks?

Fuck, I don't even know where to BEGIN with what's causing this.
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On DF Wiki On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

ZM5

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Re: [.44.10 - .44.12] Kobold Kamp (now with 25% more kefir)
« Reply #138 on: August 07, 2018, 01:07:54 pm »

That's been happening even in vanilla, so it's not even something modders can affect.
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