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Author Topic: Troglodyte Usage  (Read 1265 times)

kontako

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Re: Troglodyte Usage
« Reply #30 on: June 07, 2018, 09:03:34 pm »

I'm unsure as to how I had done it, but in one of my forts I had troglodytes listed as citizens. It was unmodded and I had a troglodyte breeding room (I don't know why); I think I may have retired and rejoined the fort which bugged the save.

I made the troglodytes tavern keepers and such to leave my dwarves for more important jobs.

I just had a look but I couldn't find any pictures, but I'm certain I wasn't just hallucinating.
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KittyTac

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Re: Troglodyte Usage
« Reply #31 on: June 07, 2018, 09:54:38 pm »

Hm, so then it's probably doable with animal-people! We have found a way to make them citizens. Now they're pretty useful, because of free workforce.

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Re: Troglodyte Usage
« Reply #32 on: June 07, 2018, 11:01:39 pm »

or you could build a pit trap http://dwarffortresswiki.org/index.php/DF2014:Pit_trap and then throw your troglodites in it
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KittyTac

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Re: Troglodyte Usage
« Reply #33 on: June 07, 2018, 11:51:34 pm »

or you could build a pit trap http://dwarffortresswiki.org/index.php/DF2014:Pit_trap and then throw your troglodites in it
What my suggestion was, basically. Also has a tendency to make dorfs no longer care about anything anymore, so drop them in your barracks for mental training. :P

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Re: Troglodyte Usage
« Reply #34 on: June 08, 2018, 08:35:29 am »

or you could build a pit trap http://dwarffortresswiki.org/index.php/DF2014:Pit_trap and then throw your troglodites in it
What my suggestion was, basically. Also has a tendency to make dorfs no longer care about anything anymore, so drop them in your barracks for mental training. :P

no, you sujested to drop them in a big enough shaft to make them explode
and I am sujesting to make a small pit trap to put them live in there so whatever falls get attacked by troglodites
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FantasticDorf

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Re: Troglodyte Usage
« Reply #35 on: June 08, 2018, 12:05:46 pm »

I'm unsure as to how I had done it, but in one of my forts I had troglodytes listed as citizens. It was unmodded and I had a troglodyte breeding room (I don't know why); I think I may have retired and rejoined the fort which bugged the save.

I made the troglodytes tavern keepers and such to leave my dwarves for more important jobs.

I just had a look but I couldn't find any pictures, but I'm certain I wasn't just hallucinating.

I can diagnose this i think, implicitly the troglodytes born on the map belong to your 'site' because they are intelligent (intelligent creature birth rules, whever the baby lands its yours, if offsite its theirs), but since they are animals they emigrate off, the whole wacky allocation to check for fortress citizens probably saw 'intelligent being = born on site, add to citizens' without context, so validated the troglodytes.

However, this is a bug because semi-sapients were fixed in a prior version to not be applicable for occupation jobs (after modders accessed it with pet tags), this somehow this bypasses the code Toady put in blocking it, if it can be recreated and uploaded to Mantis for a hopeful fix it might be useful.
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Pvt. Pirate

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Re: Troglodyte Usage
« Reply #36 on: June 08, 2018, 01:03:33 pm »

I'm unsure as to how I had done it, but in one of my forts I had troglodytes listed as citizens. It was unmodded and I had a troglodyte breeding room (I don't know why); I think I may have retired and rejoined the fort which bugged the save.

I made the troglodytes tavern keepers and such to leave my dwarves for more important jobs.

I just had a look but I couldn't find any pictures, but I'm certain I wasn't just hallucinating.

I can diagnose this i think, implicitly the troglodytes born on the map belong to your 'site' because they are intelligent (intelligent creature birth rules, whever the baby lands its yours, if offsite its theirs), but since they are animals they emigrate off, the whole wacky allocation to check for fortress citizens probably saw 'intelligent being = born on site, add to citizens' without context, so validated the troglodytes.

However, this is a bug because semi-sapients were fixed in a prior version to not be applicable for occupation jobs (after modders accessed it with pet tags), this somehow this bypasses the code Toady put in blocking it, if it can be recreated and uploaded to Mantis for a hopeful fix it might be useful.
i can imagine it becoming a source of FUN regarding that invaders and your civ are hostile by default, so the trogs might attack their own offspring and start a bloodshed that might affect your dorfs.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)
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