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Author Topic: Race Choice  (Read 8922 times)

gnome

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Re: Race Choice
« Reply #15 on: May 26, 2018, 01:33:22 pm »

Insect people are made of glass - come apart too easily. I've been going Jaguarman because they are roughly the size of an adult human, but for a slightly more gratuitous but limited power fantasy I've been choosing Tigerman or Lionman. (As opposed to Rhinoman or Elephant, the overkill choice)
« Last Edit: May 26, 2018, 01:35:11 pm by gnome »
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pikachu17

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Re: Race Choice
« Reply #16 on: June 29, 2018, 03:56:54 pm »

Dwarves can wear Elven and goblin armor, and Dwarves have steel, so they have better armor than humans in general, though if you stick to human cities you won't find much fitting armor, so I think it is more an dis/advantage of humans than disadvantage of dwarves, if a dis/advantage at all.
Humans are bigger, than other main five, which is an unlisted advantage.
Dwarven forts don't always have taverns.
There is nothing preventing anyone else from recruiting drunks.
You can get human companions without starting in the city/hamlet.
While you are more likely to be able to start as a hearth person if human, anyone can do it if they can start in the civ, and anyone can become a hearth person if they did not start as one, although it is harder to do.
I would consider starting in a Dwarven fortress a disadvantage, not something good, considering how hard it is to get out.

In general, Untrustedlife is ascribing way too much with default starting positions, though he does rank them the same as I would.


I think it should be noted that elves and goblins cannot become necromancers.
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KittyTac

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Re: Race Choice
« Reply #17 on: July 01, 2018, 12:32:31 am »

I think it should be noted that elves and goblins cannot become necromancers.
They can. But not in worldgen.
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adamkad1

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Re: Race Choice
« Reply #18 on: July 02, 2018, 08:51:47 am »

I like saltwater croc and elephant peoples, and sine i use LNP, and its got dfhack with advfort, armor is a non-issue
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pikachu17

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Re: Race Choice
« Reply #19 on: July 03, 2018, 12:43:50 pm »

Oh, and goblins don't need to eat or sleep.
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adamkad1

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Re: Race Choice
« Reply #20 on: July 12, 2018, 07:28:53 am »

Oh, and goblins don't need to eat or sleep.
Thats why they are so scrawny
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UristMcVampire

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Re: Race Choice
« Reply #21 on: July 19, 2018, 10:18:15 pm »

Spider people are fun but are also !!FUN!!
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Untrustedlife

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Re: Race Choice
« Reply #22 on: July 29, 2018, 09:08:36 pm »

Dwarves can wear Elven and goblin armor, and Dwarves have steel, so they have better armor than humans in general, though if you stick to human cities you won't find much fitting armor, so I think it is more an dis/advantage of humans than disadvantage of dwarves, if a dis/advantage at all.
Humans are bigger, than other main five, which is an unlisted advantage.
Dwarven forts don't always have taverns.
There is nothing preventing anyone else from recruiting drunks.
You can get human companions without starting in the city/hamlet.
While you are more likely to be able to start as a hearth person if human, anyone can do it if they can start in the civ, and anyone can become a hearth person if they did not start as one, although it is harder to do.
I would consider starting in a Dwarven fortress a disadvantage, not something good, considering how hard it is to get out.

In general, Untrustedlife is ascribing way too much with default starting positions, though he does rank them the same as I would.


I think it should be noted that elves and goblins cannot become necromancers.

Im well aware of the fact that anyone can recruit them but as a dwarf you start closer to them and as a human you start closer to them, (I said "they have easy access to companions"  not "only they can recruit them") and that is important. And most forts DO have taverns. Some even have libraries. Also not everything i listed is an adventage, i was just listing important things to note. Also, in practice its pretty hard to find useful elven armor. (and the sense of smell to be honest, isnt going to help you much, its just a fun little thing to note)

I play more adventure mode than fort mode and have for years and years.
« Last Edit: July 29, 2018, 09:16:07 pm by Untrustedlife »
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Untrustedlife

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Re: Race Choice
« Reply #23 on: July 29, 2018, 09:10:52 pm »

I think it should be noted that elves and goblins cannot become necromancers.
They can. But not in worldgen.

I believe I have tried to do this in adventure mode before in previous versions and i was unable to become a necromancer (could be mistaken though)
« Last Edit: July 29, 2018, 09:19:07 pm by Untrustedlife »
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KittyTac

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Re: Race Choice
« Reply #24 on: July 29, 2018, 10:01:59 pm »

I think it should be noted that elves and goblins cannot become necromancers.
They can. But not in worldgen.

I believe I have tried to do this in adventure mode before in previous versions and i was unable to become a necromancer (could be mistaken though)
I think I made an elven necromancer once. Could be a recent change.
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voliol

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Re: Race Choice
« Reply #25 on: July 30, 2018, 08:50:50 am »

Necromancy shouldn’t be tied to whether the species is immortal already or not, but the reason they seek out the secrets of life and death in the first place is because they have an ambition of immortality, which elves and goblins don’t need/never have.

peasant cretin

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Re: Race Choice
« Reply #26 on: September 05, 2018, 11:00:35 pm »

For the rando who wants to play archer in vanilla DF, choose dwarf or kobold.

Only these two get 10K LOW_LIGHT_VISION, which means at night or underground (darkness) they can see the full 25 tile distance that all races can see in daylight under good weather. 10K really opens up your shot options.

Odd since elves, long considered the bow race, can only be daylight shooters if they want the safety of the 21-25 tile pocket.
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UristMcVampire

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Re: Race Choice
« Reply #27 on: September 06, 2018, 10:25:43 am »

For the rando who wants to play archer in vanilla DF, choose dwarf or kobold.

Only these two get 10K LOW_LIGHT_VISION, which means at night or underground (darkness) they can see the full 25 tile distance that all races can see in daylight under good weather. 10K really opens up your shot options.

Odd since elves, long considered the bow race, can only be daylight shooters if they want the safety of the 21-25 tile pocket.

choose dwarf or kobold.

dwarf or kobold.

kobold.


OKAY TIME TO PLAY AS A KOBOLD IN AN ELF CIVILIZATION AND BE THE BEST ARCHER THERE
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 Naga/Lamia race

Yerland

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Re: Race Choice
« Reply #28 on: October 20, 2018, 08:44:49 pm »

OKAY TIME TO PLAY AS A KOBOLD IN AN ELF CIVILIZATION AND BE THE BEST ARCHER THERE
Definitely doing this on my next play through. Been thinking about an archer build but didn't know about that night vision stuff.
Currently though I'm rocking a Polar bear man, finding any armor is a crapshoot(hunt goblin trolls?) But the size is awesome. Since I dont have any armor I've found I'm super durable, also you almost always win a wrestling and charges. I've gotten into the habit of grabbing and breaking the weapon shoulder of anyone who attacks me.
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Senator Jim Death

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Re: Race Choice
« Reply #29 on: October 21, 2018, 03:15:17 pm »

Since the thread is up anyhow, I may as well mention that I retired an elf adventurer because he wasn't able to become a necromancer. Retired his ass in the tower, with the books in his hand--read them, no purple n in the status bar. I was pretty annoyed with myself.

Then I came across him later as a different adventurer and sure enough he's a necromancer.

I guess it's possible I was reading a book that talked about a book with the secrets of life and death in it, but I don't think that was the case. I understand from the wiki that books with the secrets in them always have certain words in the title, which makes them pretty unmistakable.
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