Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Short-term Adventure Mode Diplomacy  (Read 400 times)

falcc

  • Bay Watcher
    • View Profile
Short-term Adventure Mode Diplomacy
« on: May 19, 2018, 12:45:03 pm »

With the upcoming work on adventure mode, the emphasis on values changing, and the recent addition of hiding in hostile civilizations I think the game has everything it needs for diplomatic quests except the actual quest text. Adventurers can already go to leaders and convince them to be peaceful or like trade if they have high speaking skills, but there's not a good way to see the benefit without hopping back to fortress mode and maybe not being invaded as much. But with adventure mode parties, mounts, and adventure mode positions already under consideration, an adventure that just has a high speech skill ought to be able to serve a leader by convincing their rivals to be less aggressive.

Convincing someone of values that take pressure off another civ ought to be something like the first step of being a corrupt advisor in the spy system. Ending wars this way could also be a great way to earn a barony, since it's responsible to have vassals with high speech skills and your own values. This could also make great use of the single lie allowable in the game, by having someone that could never fight their way through a demon lord's army just convince the demon that peace is good. It's goofy but what an adventure it'd be. It can also translate seamlessly into assassinations. A ruler with more cuthroat values could just tell you to go change some minds or change who's in charge if it doesn't seem likely, and ones that don't value diplomacy at all could just not offer it... until you convince them of how diplomacy is the true value of kings. Haha.
Logged