Dwarf Fortress > DF Modding
making custom body part descriptions?
Pumble:
Heya.
I was wondering, does anyone know how you make custom descriptions for body parts? For instance, if I wanted to make a race with arms that have a lankiness quality (like how lips have thickness and eyes hade wide set) how would I go about making that new description? I have yet to find any body part description files in the raws. And I mean making brand new ones, rather than transplanting one description over to another (for example, using LENGTH for the arms)
Hugo_The_Dwarf:
you can probably just look at those things you just described, then apply that to the other parts you want.
Unless you mean CUSTOM descriptors "Oval/cubic, gaunt/fat" then no you only have this list to work with (from the wiki)
BP group. EG. Eyes (CLOSE_SET, DEEP_SET, ROUND_VS_NARROW, LARGE_IRIS),Lips (THICKNESS), Nose (BROADNESS, LENGTH, UPTURNED, CONVEX), Ear (SPLAYED_OUT, HANGING_LOBES, BROADNESS, HEIGHT), Tooth (GAPS), Skull (HIGH_CHEEKBONES, BROAD_CHIN, JUTTING CHIN, SQUARE_CHIN), Neck (DEEP_VOICE, RASPY_VOICE), Head (BROADNESS, HEIGHT)
fishboyliam:
You might be able to do a sort of workaround with colors. Make a list of colors for the color modifier tag, but have them all be the same RGB value. Doesn't work perfectly, but might be the best you can do. Something like this;
--- Code: ---[SET_TL_GROUP:BY_CATEGORY:ALL:ARMS]
[TL_COLOR_MODIFIER:LANKY:1:SHORT:1:MID_LENGTH:1:ect]
--- End code ---
With the colors like this in a new file;
--- Code: ---descriptor_color_standard
[OBJECT:DESCRIPTOR_COLOR]
[COLOR:LANKY]
[NAME:lanky]
[WORD:LANKY]
[RGB:0:0:0]
[COLOR:SHORT]
[NAME:short]
[WORD:SHORT]
[RGB:0:0:0]
[COLOR:MID_LENGTH]
[NAME:mid length]
[WORD:MID_LENGTH]
[RGB:0:0:0]
Again, ect
--- End code ---
Of course, this will cause them to look wrong in dwarf mock up depending on how you do it, but this is the best I could come up with.
Hugo_The_Dwarf:
I've done that for Metal stuff "It's mottled grey and rust"
voliol:
The color workaround I'm pretty sure would also spread to randomly generated beasts, so you'd get giant bristleworms with lanky feathers, or were-elephants with short eyes.
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