Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 37

Author Topic: The Gaian Regime Empire Thread | Terrans | GalactiRace  (Read 44231 times)

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #45 on: May 21, 2018, 02:38:09 pm »

BOre-hole for Synthetic Synthesis mod. E (BOSS-E)
The tried and true method for creating highly unstable, exotic particles is to smash ridiculously energetic ions together and hoping they fuse. Of course, accelerating the particles to such high speeds requires vast amounts of energy along with a collider tens of kilometres in circumference, built to meticulous precision.

By incorporating a bore drive, we can simplify the construction of these facilities immensely. By creating a short, straight accelerator with specialised vacuum secured genesis/terminus chambers, we can create a stable borehole mere centimetres in size for significantly longer than any ship bound equivalent. We can then use the same 2km long acceleration chamber, saving energy costs in containment and vastly reducing construction costs in exchange for a very small bore drive.

Once the particles are up to speed, a new bore-hole is opened towards another stream of particles,, to create the inevitably violent birth of our much needed Synthetics.
« Last Edit: May 21, 2018, 03:21:18 pm by Kashyyk »
Logged

andrea

  • Bay Watcher
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #46 on: May 21, 2018, 02:56:46 pm »

So, we have a generator and a borehole collider for synthetics.

As for third design, We should get an hull since a fleet without ships is useless.

This is still early, we have no experience but much time.
Therefore, I believe we should start with a transport, which is the first ship we will need and the easiest to design, which would give us experience for the more complex combat hulls.

Happerry

  • Bay Watcher
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #47 on: May 21, 2018, 03:05:13 pm »

Pacemaster Modular Transport
Once, long ago, our ancestors had need of transporting large amounts of refined goods between star systems back where our first homeworld once dreamed amongst the stars. Time passed, and eventually the ship in question was declared obsolete, and no longer built. Still, it's design existed in the databanks, filed away for a rainy day. Eventually, some long distant descendants found themselves lost amongst the stars found themselves once again in need of a large transport, and when they went to search their computers for what had been done before they found this design. And, after a bit of modernizing, updating, and completely replacing a few parts which weren't built any more, the Pacemaster flew once more.

Structurally, the Pacemaster looks like a long skinny stick, with a fairly large fission engine module mounted on the back and a smallish command module mounted in front. Two larger disks have been added to the top of the stick, as a place to put some light point defense weapons, but that's all there is for an unloaded Pacemaster. However, each Pacemaster is designed to transport up to four heavy standardized Cargo Modules, each of which slot into and attach upon specialized mounts mounted on the 'bottom' of the mentioned long skinny stick part. As such, each module fits neatly in-between the engine and the command module, and changing what the Pacemaster carries is as easy as switching out the modules in question. If you better speed, put a module that's just a big node drive in. If you want to transport living people, put a passenger module in. If you want to turn it into an armed merchantman, put a weapon module in. And so on.

In modern days, the Pacemaster is referred to as a 'Destroyer Class Vessel'.
« Last Edit: May 21, 2018, 04:46:19 pm by Happerry »
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

andrea

  • Bay Watcher
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #48 on: May 21, 2018, 03:07:47 pm »


Quote from: borebox of votes
Perpetual energy borehole (1): Andrea
 - 3 dice (1): Andrea
Borehole for synthetic synthesis (by kashyyk) (1): Andrea
 - 3 dice (1): Andrea
Pacemaster Modular Transport (1): Andrea
 - 3 dice (1): Andrea

Save 1 die (1): Andrea

Happerry

  • Bay Watcher
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #49 on: May 21, 2018, 03:11:39 pm »

Quote from: borebox of votes
Perpetual energy borehole (2): Andrea, Happerry
 - 3 dice (1): Andrea
Borehole for synthetic synthesis (by kashyyk) (2): Andrea, Happerry
 - 3 dice (1): Andrea
Pacemaster Modular Transport (2): Andrea, Happerry
 - 3 dice (1): Andrea

Save 1 die (1): Andrea
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #50 on: May 21, 2018, 03:15:12 pm »

Quote from: borebox of votes
Perpetual energy borehole (3): Andrea, Powder Miner, Happerry
 - 3 dice (2): Andrea, Powder Miner
Borehole for synthetic synthesis (by kashyyk) (3): Andrea, Powder Miner, Happerry
 - 3 dice (2): Andrea, Powder Miner
Pacemaster Modular Transport (3): Andrea, Powder Miner, Happerry
 - 3 dice (2): Andrea, Powder Miner
 
Save 1 die (1): Andrea

« Last Edit: May 21, 2018, 03:18:28 pm by Powder Miner »
Logged

Jilladilla

  • Bay Watcher
  • Most Sleep Deprived
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #51 on: May 21, 2018, 03:19:26 pm »

It's a plan. I like the plan.
Quote from: borebox of votes
Perpetual energy borehole (4): Andrea, Powder Miner, Happerry, Jilladilla
 - 3 dice (3): Andrea, Powder Miner, Jilladilla
Borehole for synthetic synthesis (by kashyyk) (4): Andrea, Powder Miner, Happerry, Jilladilla
 - 3 dice (3): Andrea, Powder Miner, Jilladilla
Pacemaster Modular Transport (4): Andrea, Powder Miner, Happerry, Jilladilla
 - 3 dice (3): Andrea, Powder Miner, Jilladilla
 
Save 1 die (2): Andrea, Jilladilla

Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Happerry

  • Bay Watcher
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #52 on: May 21, 2018, 03:56:29 pm »

Omen Defense Frigate
The Omen is a Catamaran hulled light combat frigate adapted from an archived high speed racer design from an ancient association of space racers. While the original hull was highly maneuverable and very fast, the addition of armor and weapons have decreased those two stats... but it's probably still faster then the average frigate. The Omen's Catamaran hull has been independently specialized, with one hull outfitted with the primary bridge, computer core, at least one medium hardpoint, and several lighter hardpoints. Meanwhile, the other hull was hollowed out and redesigned to fit a single hardpoint of the greatest size that could be fitted into the hull, allowing the Omen to threaten vessels much larger then itself.


Messenger Tri-Hull Light Carrier (Cruiser Sized)
The Messenger is a Trimaran style design, built with a single main hull and two secondary hulls. The main hull is, well, a fairly standard main hull. It has a bridge, buried deep within its core, a set of rear mounted antimatter pulse drives, facilities for the deployment, rearmament, maintenance, and storage of parasite combat drones, a pair of light turret arrays on the top and bottom for defensive weapons, and a single medium sized hard point mounted in the nose for worst case scenarios when enemy ships get close enough to be shot at.

Meanwhile, each of the subhulls mount their own independent Bore Drive, able to transport either the Host itself or send/receive it's compliment of combat parasites, advanced computer arrays to support the use of the Bore Drives, twin primary long ranged sensor and communciation arrays to control their drones at long range... and a last pair of light hardpoints for defense purposes.
« Last Edit: June 01, 2018, 02:14:17 am by Happerry »
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

andrea

  • Bay Watcher
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #53 on: May 21, 2018, 04:09:40 pm »

I like the Omen, should fit well in our strategy.

As for the carrier, I believe the side hulls should be retractable, in order to maximize bore efficiency ( more compact means smaller bore required).
Something like the titular ship in Battlestar Galactica.

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #54 on: May 21, 2018, 04:16:32 pm »

Things to remember when writing designs...

Omen Defense Frigate
The Omen is a Catamaran hulled light combat frigate adapted from an archived high speed racer design from an ancient association of space racers. While the original hull was highly maneuverable and very fast, the addition of armor and weapons have decreased those two stats... but it's probably still faster then the average frigate. The Omen's Catamaran hull has been independently specialized, with one hull outfitted with the primary bridge, computer core, at least one medium hardpoint, and several lighter hardpoints. Meanwhile, the other hull was hollowed out and redesigned to fit a single hardpoint of the greatest size that could be fitted into the hull, allowing the Omen to threaten vessels much larger then itself.

How is it fast? It clearly has integrated thrusters, so what are they. By the same card, you say it's very maneuverable, but how and why is it maneuverable? If you're shooting for getting a large hardpoint, just say so.

Be precise, and do not rely on my mercy.

For I have none to offer you.

Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Happerry

  • Bay Watcher
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #55 on: May 21, 2018, 04:29:45 pm »

How is it fast? It clearly has integrated thrusters, so what are they. By the same card, you say it's very maneuverable, but how and why is it maneuverable? If you're shooting for getting a large hardpoint, just say so.

Be precise, and do not rely on my mercy.

For I have none to offer you.
As has been pointed out on the Discord, the Omen is probably a Destroyer not a Frigate, so let me repost it.

Omen Catamaran Destroyer
The Omen is a Catamaran hulled Destroyer adapted from an archived high speed racer design from an ancient association of space racers. While the original twin hulled was highly maneuverable and very fast, the addition of armor and weapons have decreased those two stats... but it's probably still faster then the average destroyer. Each of the two hulls are about the size of a single heavy frigate, and each has been specialized independently in the redesign that converted it from racing craft to combat craft. One hull, the 'Command Hull', is where the bridge, main computer core, living quarters, and so on are, with the back of the hull made up by a modernized fission pulse engine array descended from the powerful racing engine that once made the chassis a winner's favorite, with the secondary maneuvering thrusters that once gave it its high maneuverability carefully preserved in the combat retrofit. (combined with tricks about how the Omen's center of gravity isn't actually in either of the hulls at least.) A single nose mounted medium hardpoint and a few small hardpoints for point defense rounds out the rest of the Command Hull.

The other hull, the 'Gun Hull' keeps the large engine array and the maneuvering thrusters, but everything besides those two things (and room for armor) has been replaced with a large spinal hardpoint, making the hull something of a flying gun. Really, that's usually enough.

Dagger Class Drone Corvette
The Dagger Class is effectively the smallest possible hull that can still hold a Bore Drive and remain combat capable, and it manages that by having exactly no capabilities to actually have living people on board. Visually, the Dagger looks like three pods that were stacked together, with the back pod being an old fashioned but cheap Fission Pulse Engine, the middle pod being where the command computer rests as well as the Bore Drive, and the front pod being the combat module where the three light hardpoints are mounted. There's not really much to the Dagger, but then, there doesn't really need to be.

"Starcannon" Directed Fusion Portal Gun (Large)
The Starcannon is a relatively simple idea that turned out to be a bit complex to actually do. To put it simply, the Starcannon creates an unstable and degrading fusion reaction, and then shoves it through a portal at high speeds before it actually explodes. Which it will do very shortly after being sent through said portal, which is why it is shoved through at high speed. Hopefully, assuming the portal was aimed right, it will then run right into an enemy ship before exploding, but either way it's going to explode. And once an unstable fusion reaction explodes, it covers the surrounding area with radiation, both thermal and the kinds of 'oh god my hair is falling out' radiation people think of when the word is mentioned. Neither types are something you want to be too close to when possible, which means that impacted enemy ships should have quite a bad day. Or even enemy ships that are close enough to a missed shot.

"Death Ray" Linear Particle Beam Accelerator (Medium and Large Variants)
The Death Ray is, when all is said and done, the kind of linear particle accelerator that even the ancestors of pre-space earth might recognize at its base. What they would not recognize is the Borehole generator that sends the particle beam back to the start of the accelerator to be accelerated even more, and the second borehole generator that will open a borehole behind the first borehole as that one destabilizes, which then sends the beam out into space and right at an enemy ship. Whereupon there usually is an explosion, at least if the targeting computer didn't mess up. The original design was created by people who didn't realize how hard boring through solids was, but that's easily fixed by taking the far end off so it fires into open space for the second bore to collect the beam and redirect it into an enemy.

The Death Ray comes in two variants. the Medium Variant is effectively just the normal, basic Death Ray as described above. The Large Variant is, well, Larger and longer. But, it also takes advantage of the extra space inherent in a larger hardpoint and the fact that while growing a linear accelerator lengthwise helps growing wider doesn't really help to fit additional Linear Accelerators into the hardpoint. While each Accelerator is stronger then the medium sized ones, the biggest advantage to the extra accelerators in the large hardpoint is a greatly increased firing rate as each Accelerator fires in sequence, staggering the rate of launched beams.

"Shattergun" Magnetic Shrapnel Cannon (Small and Medium Variants)
The Shattergun is a very old idea made new. Once, far back in the misty past, people used giant artillery sized shotgun rounds known as 'canister' to thresh apart enemies. Nowadays, people fire containers of several hundred small iron balls out of coilguns at high speed, after which the container in question explodes and anything in front of the gun gets sandpapered to death. While the Shattergun isn't very effective verses heavy armor, it does wonders verses fightercraft and even the most heavily defended leviathan has to have some things on the outside of its armor. Like, you know, it's guns, sensors, engines... all sorts of things which can be shredded off the hull for humanity's advantage!

Some work on upscalling the Shattergun to the scale of a Medium Hardpoint has been done, primarily by simply increasing the side of the coilgun and greatly increasing the size of the cannister fired so that the sandpaper death cloud that results has lots and lots more projectiles.
« Last Edit: May 26, 2018, 05:16:08 pm by Happerry »
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #56 on: May 22, 2018, 03:22:35 am »

Gaian Regime Expeditionary Assault Teams - GREAT Infantry Regiment
Due to our severe lack of manpower, it is very difficult to convince civilians to join the military. Not that we'd want them to, because they have so many useful skills that would go to waste if that got killed. Instead, we make use of the technology behind our Colony Expansion Centers. We select stock with the appropriate genetics (a mesamorphic build, good health, natural loyalty streak etc), grow them in artificial wombs (thanks to a longer gestation period, subjects are born at the equivalent state of a five year old), then put them through intense physical, mental, emotional and social training. Born for war, a marine must be at the peak of physical fitness, be well-versed in military tactics and strategy, be prepared for the harsh realities of battle, be able to suitably integrate with the civilian aspects of life, be they protectorates, support assets or commanders and to be proud that the training and equipment they receive makes them the greatest military force a terran society has ever been able to produce.

The standard GREAT trooper is armed with a rapid-fire coilgun primary weapon and a smaller coilgun sidearm, firing solid slugs and powered by Reaction Wheel batteries. Heavy machine gun versions are available for support roles as well.The are equipped with servo-assisted full body armour made of overlapping plates of ceramics and metallic composites. The basic version is not fully environmentally sealed, but does come with an optional soft underlayer for when the battlefield requires it. Regardless, the helmet is fully enclosed with a wide-view transparent visor designed specifically to house the significant Heads Up Display, used to access the plethora of tactical information provided by the interconnected sensor suites each trooper carries. Such sensors include a helmet camera with Visual, Infrared and Ultraviolet light band modes and health readouts from each squadmate. Further, the HUD includes overlays for suspected hostile locations, known allies, objective markers and maps of local areas (built on the fly as units traverse them). All this comes together to make a Gaian marine the most tactically aware and informed trooper on any battlefield he stands on.

This is essential, due to the very limited manpower available to the Gaian Regime. Each regiment typically has less than a thousand soldiers to its name, whilst each squad may only number five at most. To cover for this weakness, we make heavy use of drone support. Long term analysis of terran capabilities has revealed that the standard person can optimally handle three distinct tactical units, be they individuals or platoons, in a real-time environment. Thus, each trooper is typically assigned two combat drones, to make up the optimal three unit formation. These drones are also equipped with the troopers' sensor package, and constantly feeds data to their commander. In addition, they have a complex Friend of Foe recognition system, with real-time analysis based on recognised weapons, armour, vehicles and body language to allow the drone to identify hostiles, allies and civilians and deduce whether the individual is an active threat, surrendering, or anything in between and allows it to act appropriately. They are completely subservient to their commander, and delegate everything but basic tactical combat routines to the trooper in charge.

The drones themselves come in a humanoid chassis, intended to mimic a Gaian trooper's appearance to prevent hostile forces from targeting the commanders and conveniently, this means they are armoured in the same way. They can make use of all marine weapons, and are typically equipped identically.

More complex designs can be assigned as attachments. These units are likely to be expensive but very capable.
« Last Edit: May 23, 2018, 01:21:30 am by Kashyyk »
Logged

Happerry

  • Bay Watcher
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #57 on: May 22, 2018, 03:39:01 pm »

"Hellbore" Antimatter Well
It all originated from a lucky accident from some people trying to make a more effective Bore Drive by 'digging deeper, and therefor making better tunnels through space'. They dug deeper alright, but they didn't make better tunnels. Instead, they dug right into what the scientists think is a neighboring dimension, or something of the like, where instead of most of the universe being made up of matter it was made up of anti-matter. Incidentally, this resulted in a fountain of antimatter particles hosing down the surrounding area as the Bore destabilized. Once the survivors were dug out and the recovered black box recordings consulted, the experiment was repeated to see if they could get it to happen again. Only this time the Bore was made inside a collection of antimatter collection and storage arrays to harvest the fountain of antimatter that resulted when the Bore destabilized. It worked. And what worked was soon replicated until orbit was dotted with fountains spewing out antimatter to be collected, contained, and used for the benefit of all humanity.

"Hell's Stallion" Antimatter Pulse Drive
With the new and relatively ample supply of antimatter made available from the new network of Hellbore Anti-Matter Wells, work was immediantly underdone to upgrade humanity's engine technology to take advantage of this now plentiful resource. Based off the ancient design of the Fission Pulse Drive, the "Hell's Stallion" Antimatter Pulse Drive releases its antimatter in distinctive pulses, catching the detonations akin to the old Orion Drive's but with a lot less fatal irradiation happening to drive themselves through space. Between the lack of 'giant radiation catching backplates' to pump the ships mass up, and the far higher energy density in antimatter explosions, the "Hell's Stallion" is an obvious and dramatic improvement over the old nuclear/chemical drive systems.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #58 on: May 22, 2018, 05:28:27 pm »

Perpetual Energy Borehole
[Time: 4  Progress: 4 Cost: 5]

You know what's great? Energy. Phones, electric razors, neon-lights, furbies- they all need energy. Sure, you can burn a bunch of rocks for it, or you can try and smash unstable metals together until they explode, but our engineers our working fast on a new and better form of limitless clean energy. All it requires is repeatedly cutting into the fabric of space-time, and absolutely nothing can go wrong with that.

Perpetual Energy Borehole: 0/14 [3] |  100 Transplutonics + 50 Metal + 25 Synthetic | Rushed 0 Times | Nothing Invested

Prototype
[Efficacy: 5]

So, turns out that our initial observations are correct. You can break unity with this sucker- break it and make it cry like a bitch. Doomsayer physicists speculate that we're not actually breaking unity but are actually deriving energy from breaking down the fabric of space and time itself through repeated boring, and thus jeopardizing the long term life of the universe. Those guys always say that though, and the universe is a big place, not like little 'ol us could do much harm.

In function it's lightly shielded particle accelerator, with a catch plate to decelerate the particles released after the bore collapses and convert them to electrical energy. It's an effective design, requiring light shielding to protect the crew, easily tuned to power needs, and easy to shut down in case of emergency. Her main issue is the fact that she's a rather pricey power source in terms of exotic elements.

Perpetual Energy Borehole Generator: | 0T 0O 175M 80E 25S | Capacity: -8 | Power +65 | A generator based around exploiting aperture mechanics in order to generate a surplus of energy. In essence, static magnetics accelerate a particle beam trapped between two bores, exciting it until the bore decays and the accelerated beam is directed into an absorption slide which brakes its energy into electrical current. It's surprisingly effective, light, and stable.


BOre-hole for Synthetic Synthesis mod. E (BOSS-E)
[Time: 1 Progress: 4 Cost: 2]
So, here's the deal. Industrial particle accelerators are great- they take great amounts of money, great amounts of space, and incredibly great amounts of power to run. Incorporating bores could, theoretically, cut down on all three, but there's on additional, extra great, thing about accelerators: their great need for a controlled environment.

Synthesizing a particular exotic compound is an incredibly meticulous process. Back in the day you could just slam things together and hope for the best, but modern industrial applications have timetables, and that means being able to get reactions on demand. Bores are an incompletely understood science, and they radiation they throw off, even when healthy, is tricky to compensate for. Our scientists are working on integration solutions, but they won't come easily or cheaply.

BOSS-E: 0/22 [3] |  150 Transplutonics + 120 Synthetic | Rushed 0 Times | Nothing Invested

Prototype
[Efficacy: 3]

If we can get these new labs running, they will will enjoy a 40% increase in efficacy over our existing facilities- for a relatively minimal extra infrastructure cost.

BOSS-E Synthesis Facility | 50T 0O 100M 25E 10S * Planet Size per rank. 5 Ranks | Costs 10S * Planet size to upgrade existing Elemental Synthesis facilities. | Advanced Elemental Synthesis facilities, equipped with looped bores to accelerate particle beams within a limited amount of space. Increases Synthetics utilization by 7% per rank.



Pacemaster Modular Transport
[Time: 2 Progress: 4 Cost: 1]
You'd think it would be easy enough to dig up a couple blueprints from the old files and get a working ship out of it. Turns out, it isn't. Our ancestors saved a significant portion of their cultural archives, and it took us an embarrassingly long time to realize that the initial documents we seized on were promo materials for the reboot of 'Air Wolf'. What we've been able to assemble has been sketchy, and we're having to pool a surprising amount of resources for the project, but it's not actually that complicated.

We'll have it done. Eventually.

Pacemaster: 0/15 [3] | 150 Organic + 300 Metals + 150 Energetics | Rushed 0 Times | Nothing Invested

Prototype
[Efficacy: 1]

There's no easy way to say this. The Pacemaster is a piece of shit.  Built from stacks of disagreeing blueprints, she's fragile, slow, prone to losing internal power when turning, and the locking mechanisms on her transport pods are faulty as fuck.

The fission engine is the start of the bad. We can't actually risk putting pods too close to it because the power occasionally spikes and control systems don't recognize it time, resulting in the back half of the ship getting bathed in ionizing radiation. Not only is this fantastically bad for anything organic, it's murder on the circuitry- which is already fucked up. There were six incomplete wiring diagrams for this vessel recovered from the archives, and the engineers married all of them to try and get her working. Protip: six-way marriages don't work well when electricity is involved. Shorts and faults run rampant, and what should be superficial damage can cripple the entire transport.

The frontal disks for the regular crew, though adequately shielded from the temperamental reactor do not handle acceleration well. Command systems will blink out under minor lateral structural strain to the ship- and the structure is nearly as awful as the wiring. It's sufficient to house a crew capable of taking the ship from point A to point B, as long as they do it slow and there's not a lot of turning involved. There's barely enough room left on the ship to cram necessities in, and while she possesses a pair of light mounts, they are a sad and limited last line of defense.

She may have been designed to carry four cargo modules, but she can support 2 in her current condition. Everything else is too close to the reactor to trust with organic life or electronics you ever want to work properly again. In the same manner, the modules are fit only for cargo. The vids clearly show weapon modules being slapped on and the ship used as an armed freighter- but every time we try to hook modules directly into the Pacemaster's circuitry the power system goes on the frits, the coffee maker explodes, the starboard reaction thrusters fire, and all the lighting tries to bring back disco.

We can build it, but we're going to have a devil of a time finding people to fly it.

Pacemaster Modular Transport (Transport Destroyer): | 200T 300O 500M 150E 0S | A historical reconstruction of the worse order, the Pacemaster is a faulty attempt to bring back an effective design from our past. To make a short list of her faults: the engine is radioactive and containment is glitchy, module space is half what it should be due, the wiring is nightmare that causes the power to go out during turns, her weaponry is barely suitable for limited point defense, she's barely structurally sound, and could be disabled by a strong sneeze.
Specs:
2 Small Hardpoints
25 Capacity
Can carry up to 2 regiments and attachments in combination



Revision Phase of Year -6

Resources
Dice: 1
T: 0 + 2500
O: 0 + 7500
M: 0 + 7500
E: 0 + 5000
S: 0 + 500

Spoiler: Active Projects (click to show/hide)




Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #59 on: May 22, 2018, 07:13:31 pm »

Pacemaster Pacemaker
Look, it doesn't make that much sense as a name but it was great wordplay and everyone knows wordplay is a proven technique to get funding approved.

The Pacemaster Pacemaker is a general overhaul of the control circuitry/computers, primarily the circuitry concerning the engine and power. It compensates for sudden raises/dips in power, adjusting systems and (importantly) the engine accordingly. Consequentlly, reactor spikes are dealt with before they start making our ship glow in the dark, and plugging in a toothbrush in the auxiliary crew bathrooms won't short Bridge power.


Quote from: Bote Vox
Revisions
Pacemaster Pacemaker (1): Chiefwaffles


Also, future designs:

Drone Grid
After Genius-Scientist Alex Mullins invented the military drone by taping a knife onto one of his survey drones (may he rest in peace), we figured we could probably do more with the concept.

Enter the Drone Grid. Military drones - ground and aerial - are built and coordinated at a planet-wide scale. Warehouses and hangars place drones around our territory so we can call in drones to any set of coordinates with a great response time. Control nets around the planet (or at least, the parts of it that matter) relay orders to drones, and dedicated tacticians handle the drones' operations so our soldiers can focus on fighting themselves (or using their personal drones).

The result should be a comprehensive coverage of our planet with the guarantee of drone support, whether it's to deal with small enemy incursions that our main military force isn't ready to deal with or is too busy to deal with, or to support larger military engagements.


Borefabric Drive
"Boo-hoo", go the doomsayer physicists, "stop casually messing with the fabric of spacetime!"
That sounds like a challenge to us.
We will bend the fabric of existence to our very whims.

The Borefabric Drive is an interesting development of the Gaian's initiative to make reality its bitch. Its operation can be described through the use of an overly simplified analogy that only makes sense for this specific scenario and nothing else. Science is fun!
If the fabric of spacetime was a long and wide completely featureless surface, and your ship resided in the top of that surface, and you wanted to move, you can't just "pull" on spacetime as there's nothing to grab onto and no friction. But enter the wonderful, reality-breaking Bore Drive. With it, we can make (temporary[, hopefully]) tears in the fabric that we could then grab on to and pull on to move our ship in that direction. Then we make another rip further ahead, pull, and repeat!

While the actual details are a lot (a lot) more complicated, that pretty much sums it up. The Borefabric Drive makes Bores some distance ahead of the ship that it then "pulls" on to move itself and the ship. It does cost extra amounts of energy to put the Bore further away, yes, but this is (more than?) compensated by the fact that the distance between the genesis and terminus is made as minimal as possible. Non-Gaian R&D physicists are banned from being nearby any active Borefabric Drive, as it's been found that they tend to try to sabotage the drive to prevent us from "tearing the universe apart." But they don't understand - our ships have places to be.
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
Pages: 1 2 3 [4] 5 6 ... 37