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Author Topic: The Gaian Regime Empire Thread | Terrans | GalactiRace  (Read 44030 times)

Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #60 on: May 22, 2018, 07:14:26 pm »

Let's do this thing.
Quote from: Bote Vox
Revisions
Pacemaster Pacemaker (2): Chiefwaffles, Happerry
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Powder Miner

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #61 on: May 22, 2018, 08:22:20 pm »

Quote from: Bote Vox
Revisions
Pacemaster Pacemaker (3): Chiefwaffles, Happerry, Powder Miner
Together, we can aim to free the ship of the problems that have been dogging it.
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Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #62 on: May 22, 2018, 08:35:48 pm »

Pacemaster Pacemaker
[Efficacy: 3]
Pacemaker is a fairly apt name for the project, as it aims to alleviate the constant heart attacks that the reactor gives to the command crew. The circuitry overhaul is limited to the reactor area, with the radiation sensors and reactor moderators receiving the bulk of the focus. It's slow, but successful work, and the Pacemaster should no longer periodically attempt to fry everything in the immediate vicinity, a fact which allows us to double her cargo capacity, making her slightly less awful.

It is still not recommended for the crew to bring electric toothbrushes as part of their personal effects.



Design Phase of Year -5

Resources
Dice: 10
T: 2500 + 2500
O: 7500 + 7500
M: 7500 + 7500
E: 5000 + 5000
S: 500 + 500

Spoiler: Active Projects (click to show/hide)



« Last Edit: May 22, 2018, 08:37:55 pm by Draignean »
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #63 on: May 23, 2018, 12:58:07 am »

Quote from: Previous Proposals
The Great Metalworks
Messenger Tri-Hull Light Carrier (Cruiser Sized)
Omen Catamaran Destroyer
Dagger Class Drone Corvette
"Starcannon" Directed Fusion Portal Gun (Large)
"Death Ray" Linear Particle Beam Accelerator (Medium and Large Variants)
"Shattergun" Magnetic Shrapnel Cannon (Small and Medium Variants)
Gaian Regime Expeditionary Assault Teams
"Hellbore" Antimatter Well
"Hell's Stallion" Antimatter Pulse Drive

Okay, we've got a Metals Infrastructure increase as well as an Anti-Matter one. I'm not sure if that would be a Transplutonic or a Synthetic. We also got a whole bunch of ships and guns, a drive and the GREATest Infantry regiment ever imagined.

Personally, I think we should throw a handful of dice at BOSS-E, then do GREAT. Once GREAT and the Pacemaster are done, we'll have the most essentials of our military done.
« Last Edit: May 23, 2018, 01:21:52 am by Kashyyk »
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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #64 on: May 23, 2018, 01:15:58 am »

Also have a new weapon.

Anti-Matter Fountain Projector (Large)
A while ago there was an accident with Borehole experimentation where it was discovered how to make decaying boreholes release antimatter, perhaps by boring into an alternate dimension where antimatter is the dominate kind of material instead of matter, and everyone probably wears a goatee of evil. But the point is, there's a known way of causing fountains of antimatter to appear out of nowhere. While some people studied how to make the reaction smaller and safer, so the antimatter could be harvested... other people did the reverse.

Eventually after many experiments, it was found that if you made a lot really small boreholes in the special antimatter way, when they all started distabilizing they'd interfere with each other, causing the tortured fabric of space to release even more antimatter and other, stranger forms of energy. While of course this was completely out of control and unharvestable, certain people did note that the ability to create points in space that hose down everything nearby in antimatter as they explosively destabilize could be quite useful in a fleet battle...
« Last Edit: May 23, 2018, 01:23:37 am by Happerry »
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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #65 on: May 23, 2018, 01:57:08 am »

Quote from: Planbox
Advance the Perpetual energy borehole (1): Happerry
 - 3 dice (1): Happerry
Gaian Regime Expeditionary Assault Teams (1): Happerry
 - 3 dice (1): Happerry
"Shattergun" Magnetic Shrapnel Cannon (1): Happerry
 - 3 dice (1): Happerry

Save 1 die (1): Happerry
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andrea

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #66 on: May 23, 2018, 01:12:53 pm »

Quote from: Planbox
Advance the Perpetual energy borehole (2): Happerry, Andrea
 - 3 dice (1): Happerry
 - 1 die (1): Andrea
Advance BOSS-E(1): Andrea
 - 1 die (1): Andrea
Gaian Regime Expeditionary Assault Teams (2): Happerry, Andrea
 - 3 dice (2): Happerry, Andrea
"Shattergun" Magnetic Shrapnel Cannon (2): Happerry, Andrea
 - 3 dice (2): Happerry, Andrea

Save 1 die (1): Happerry
Save 2 dice (1): Andrea


Draignean said we gain all experience we could at 50% compelted, so no need to push for complete generator. 1 dice should be enough, we miss on experience only by rolling 1.

We could invest a die in BOSS-E. we will need to do that at some point anyway, it will not autocomplete by game start. Plus, it provides more bore experience for next turn.
« Last Edit: May 23, 2018, 02:12:27 pm by andrea »
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Chiefwaffles

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #67 on: May 23, 2018, 02:00:58 pm »

Well. I like the Shattergun, because it'd fit well with fightercraft, and we should get started on our infantry early so we don't have to spend too many dice on progressing it.

Also, here's a propulsion project for after we reach 50% of the Bore Reactor, which is when we get the experience from it.
Borefabric Drive
"Boo-hoo", go the doomsayer physicists, "stop casually messing with the fabric of spacetime!"
That sounds like a challenge to us.
We will bend the fabric of existence to our very whims.

The Borefabric Drive is an interesting development of the Gaian's initiative to make reality its bitch. Its operation can be described through the use of an overly simplified analogy that only makes sense for this specific scenario and nothing else. Science is fun!
If the fabric of spacetime was a long and wide completely featureless surface, and your ship resided in the top of that surface, and you wanted to move, you can't just "pull" on spacetime as there's nothing to grab onto and no friction. But enter the wonderful, reality-breaking Bore Drive. With it, we can make (temporary[, hopefully]) tears in the fabric that we could then grab on to and pull on to move our ship in that direction. Then we make another rip further ahead, pull, and repeat!

While the actual details are a lot (a lot) more complicated, that pretty much sums it up. The Borefabric Drive makes Bores some distance ahead of the ship that it then "pulls" on to move itself and the ship. The pull is accomplished via taking advantage of the "trail" the Bore Drive creates to the Genesis Borehole -- basically a microrip in reality -- and almost gliding through it until we hit the borehole. It does cost extra amounts of energy to put the Bore further away, yes, but this is (more than?) compensated by the fact that the distance between the genesis and terminus is made as minimal as possible. Non-Gaian R&D physicists are banned from being nearby any active Borefabric Drive, as it's been found that they tend to try to sabotage the drive to prevent us from "tearing the universe apart." But they don't understand - our ships have places to be.



Quote from: Planbox
Advance the Perpetual energy borehole (3): Happerry, Andrea, Chiefwaffles
 - 3 dice (1): Happerry
 - 1 Die (2): Andrea, Chiefwaffles

Advance BOSS-E (2): Chiefwaffles, Andrea
 - 1 Die (2): Andrea, Chiefwaffles

Gaian Regime Expeditionary Assault Teams (3): Happerry, Andrea, Chiefwaffles
 - 3 dice (3): Happerry, Andrea, Chiefwaffles
"Shattergun" Magnetic Shrapnel Cannon (2): Happerry, Andrea, Chiefwaffles
 - 3 dice (3): Happerry, Andrea, Chiefwaffles

Save 1 die (1): Happerry
Save 2 Dice (2): Andrea, Chiefwaffles
EDIT: Things have been changed.
« Last Edit: May 23, 2018, 02:16:10 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #68 on: May 23, 2018, 02:46:55 pm »

Quote from: Planbox
Advance the Perpetual energy borehole (3): Happerry, Andrea, Chiefwaffles
 - 3 dice (0):
 - 1 Die (3): Andrea, Chiefwaffles, Happerry

Advance BOSS-E (3): Chiefwaffles, Andrea, Happerry
 - 1 Die (3): Andrea, Chiefwaffles, Happerry

Gaian Regime Expeditionary Assault Teams (3): Happerry, Andrea, Chiefwaffles
 - 3 dice (3): Happerry, Andrea, Chiefwaffles
"Shattergun" Magnetic Shrapnel Cannon (3): Happerry, Andrea, Chiefwaffles
 - 3 dice (3): Happerry, Andrea, Chiefwaffles

Save 1 die (0):
Save 2 Dice (3): Andrea, Chiefwaffles, Happerry
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Jilladilla

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #69 on: May 23, 2018, 02:49:15 pm »

I like the plan. It's a good plan.
Quote from: Planbox
Advance the Perpetual energy borehole (4): Happerry, Andrea, Chiefwaffles, Jilladilla
 - 3 dice (0):
 - 1 Die (4): Andrea, Chiefwaffles, Happerry, Jilladilla

Advance BOSS-E (4): Chiefwaffles, Andrea, Happerry, Jilladilla
 - 1 Die (4): Andrea, Chiefwaffles, Happerry, Jilladilla

Gaian Regime Expeditionary Assault Teams (4): Happerry, Andrea, Chiefwaffles, Jilladilla
 - 3 dice (4): Happerry, Andrea, Chiefwaffles, Jilladilla
"Shattergun" Magnetic Shrapnel Cannon (4): Happerry, Andrea, Chiefwaffles, Jilladilla
 - 3 dice (4): Happerry, Andrea, Chiefwaffles, Jilladilla

Save 1 die (0):
Save 2 Dice (4): Andrea, Chiefwaffles, Happerry, Jilladilla
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Happerry

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #70 on: May 23, 2018, 05:00:05 pm »

For next turn.

Five and a Half Dimensional Runes Study
With the recent spurge in the study of Bore Drives and other extra, alternative, sideways, and old fashioned quantum dimensions that the Bore Drives interact with, an accidental discovery was recently made. It turns out that, when certain highly complex multi-dimensional shapes are either physically formed in real life, or simulated on a computer to a sufficently accurate degree, the shapes in question can have strange and, to be honest, downright weird effects on surrounding matter. I mean, we're sure that Tim's skeleton will eventually stop glowing bright purple through his flesh, but it's still creepy.
On the other hand, if we can figure out how these things work, we might finally be able to crack a few long standing problems and get to design some really cool stuff. Like the runes that seem to degrade force that effects nearby objects across parallel dimensions, which have obvouse defensive applications. And those might be just the start of what we can do once we've a proper understanding of Five and a Half Dimensional Runes!

Why five and a half? According to the scary math people, otherwise 1+1 would equal -0.

No, I don't get it either, but if you think you can understand more you are welcome to ask for a more detailed explanation. Meanwhile, I'm going to get drunk until my headache goes away and I no longer remember said explanation.
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Powder Miner

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #71 on: May 24, 2018, 12:47:15 am »

Quote from: Planbox
Advance the Perpetual energy borehole (5): Happerry, Andrea, Chiefwaffles, Jilladilla, Powder Miner
 - 3 dice (0):
 - 2 dice (0):
 - 1 Die (5): Andrea, Chiefwaffles, Happerry, Jilladilla, Powder Miner

Advance BOSS-E (5): Chiefwaffles, Andrea, Happerry, Jilladilla, Powder Miner
 - 1 Die (5): Andrea, Chiefwaffles, Happerry, Jilladilla, Powder Miner

Gaian Regime Expeditionary Assault Teams (5): Happerry, Andrea, Chiefwaffles, Jilladilla, Powder Miner
 - 3 dice (5): Happerry, Andrea, Chiefwaffles, Jilladilla, Powder Miner
"Shattergun" Magnetic Shrapnel Cannon (5): Happerry, Andrea, Chiefwaffles, Jilladilla, Powder Miner
 - 3 dice (5): Happerry, Andrea, Chiefwaffles, Jilladilla, Powder Miner

Save 1 die (0):
Save 2 Dice (5): Andrea, Chiefwaffles, Happerry, Jilladilla, Powder Miner
I considered advocating for two dice to be placed into the generator, but it is true that we only need to get it halfway since we’re not producing jack shit yet. I DEFINITELY want to be starting our carrier shit next design phase, though, since we’ll have the generator at our disposal.
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Kashyyk

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #72 on: May 24, 2018, 07:42:31 am »

Mk I Parasite Drone "Hornet"
10m long, 15m wide and 2m tall in the body, this chevron shaped combat drone presents a very small front and rear profile when in combat. The central section contains all critical systems, such as comms equipment, processors and the main thruster. In the front center is space for either two small fighter weapons, or a single larger anti-ship payload. Beyond the central body, the chassis thins out to no more than 30cm tall, leading to a set of omni-directional manoeuvring thrusters at the points, to mach those at the front. Placing the manoeuvring thrusters so far from the center of mass allows for much greater control of the craft. Despite its shape, it is not atmosphere capable.

Hornet Drones are intended to be deployed in large swarms to overwhelm defences. Their thin cross-section and AI allows them to be stored in huge racks allowing vast numbers to be deployed at a moments notice.
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Draignean

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #73 on: May 24, 2018, 06:52:36 pm »

Perpetual Energy Borehole
Progress:  5/14 (2)
Progress advances at a stately pace on the PEB project. Wait, now, not stately- that other word, stilted. Basically it's a divide between the people attempting to make sure the drive doesn't accidentally blow a loose thread in reality and the people trying to milk as much juice out of the thing as possible.

BOSS-E
Progress:  6/22 (3)
The advancements on BOSS-E are a little better, but still slow due to the overwhelming precision required in the task.

Gaian Regime Expeditionary Assault Teams
[Time: 6 Progress: 3 Cost: 5]
We have the men, we have the technology, all we have to do is re-write out doctrines a bit and iron-out the kinks to get them hopping between worlds. Also work out the kink where the droids respond to every command with roger, roger, but we should be ready to deploy troops in no time.

GREAT Regiment: 0/6 [2] | 100 Organic + 200 Metals + 75 Energetics | Rushed 0 Times | Nothing Invested

Prototype
[Efficacy: 4]
The GREAT regiments are born to a life of service, as most Gaians are in one way or another, and they excel at it. The biological marines themselves are strong, intelligent, and possessed of level head and keen judgement. Their arsenal is reasonably formidable, with the coilgun weaponry reducing ammunition load and providing good stopping power, while their armor is strong enough to shake of a hit or two, and the mechanical assistance keeps it mobile. The greatest feature, however, is the combat information suite accessible to each soldier. Passive electromagnetic sensors, limited active lidar, and sonic reconstruction allows a Gaian trooper a detailed picture of his environment in nearly any condition. Shared peer-to-peer, a Gaian soldier is never blind.

Their scarcity, however, is something of an issue. Their drone support makes up for this, but they lack the skill and combat intelligence of the soldiers themselves. While they wield the same weapons, carry the same armor, and can hypothetically move in most of the same ways that a Gaian infantryman can, a team of droids commanded by Gaians is still inferior to a pure Gaian group. Still, they fill out a regiment and are invaluable aids in the front of manpower.

Gaian Regime Expeditionary Assault Teams: | 100O 350M 150E | A 1:3 mixture of gene-selected and full trained human marines and combat droid support. Droids and troopers are designed to have the same form-factor, so that weapons and armor can be shared freely, and precision targeting of the human element is made more difficult. Weapon package consists of coilgun weaponry in various sizes for primary assault, side-arm, and support roles. Armor is full coverage, layered metallic and ceramic, and with integrated assistance servos operating on battery power. An exceedingly detailed combat information suite provides tactical and terrain information to Gaian troopers in real-time, allowing them to make well-informed decision in nearly any circumstance.


"Shattergun" Magnetic Shrapnel Cannon
[Time: 6 Progress: 3 Cost: 4]
The shattergun isn't the most complicated concept in the world. Space Shotgun powered by magnets. The primary concerns are making sure the payload doesn't interfere with the launch mechanism, and keeping the entire projectile balanced in order to assure relatively accurate fire. Still, it's simplistic work.

'Shattergun': 0/4 [2] | 20 Transplutonic + 150 Metals + 75 Energetics | Rushed 0 Times | Nothing Invested

Prototype
[Efficacy: 3]
The Shattergun is an undemanding space shotgun, no more, no less. Both small and medium variants launch canisters filled with high-density shot, maintaining cohesion until a predefined point until an explosive disperses the shot. It's abysmal at punching through armor, but if it can hit a lightly armored or exposed area, the hundreds of sub-munitions can do a capable job of making an absolute mess of the target area. Her effective range is quite short, but her nature will allow her to act as reasonably effective point defense against missiles and small craft.

"Shattergun" Magnetic Shrapnel Cannon: | 0T 25O 75M 25E 0S | Native to Small Mount or Medium Mount | Capacity: -5 | Power: -4 | The Shattergun is a light and inexpensive coilgun, firing canisters packed with dense shot- detonating at a defined point in space to spray the target with shrapnel. Terribly at penetrating armor, but designed to wreak havoc components either exposed by necessity or by damage. Serviceable as a point defense cannon. The medium variant is significantly upscaled, capable of generating a cloud capable of intercepting multiple fighters or missiles, or sandpapering a much larger section of an enemy ship's hull.


Revision Phase of Year -5

Resources
Dice: 2
T: 2250 + 2500
O: 7500 + 7500
M: 7450 + 7500
E: 500 + 5000
S: 355 + 500

Spoiler: Active Projects (click to show/hide)
« Last Edit: May 24, 2018, 07:11:04 pm by Draignean »
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Chiefwaffles

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Re: The Gaian Regime Empire Thread | Terrans | GalactiRace
« Reply #74 on: May 24, 2018, 07:40:23 pm »

Okay, so we really need just a smaller bore drive. Using a cruiser-rated one on our smaller ships is a waste of power, capacity, and resources.
Revision: Eco-Bore Drive
A trip to the incinerator before its monthly activation can recover a few of the many "studies" we get from the doomsayer physicists, except the ones we're looking for may actually have an impact this time!

Simply put, this is what they called a bore drive "that destroys reality a bit less each time" and we figured that if it's cheaper, we may as well use it for our smaller ships. By using some slightly less exotic particles, and fewer of them, but in a bit more advanced way, we can still generate a bore hole.
A smaller one, but still one nonetheless. Except this time we need less power, shielding, containment, particle accelerators, particles, etc., to generate it. Perfect for our smaller ships and the 12-year-old children as a beginner module. It may also temporarily stop the crowd with torches and pitchforks outside my office screaming "STOP BREAKING REALITY", which I'd honestly kind of appreciate.


As for the other revision, I dunno. Here are some potentially useful ones.

Revision: Drone Racks
Standardized specifications for the loading of our smaller drones (anywhere from future small craft to GREATs' drones and more) can actually help greatly in terms of logistics. A single Personal Combat Drone used in GREAT can be loaded onto a single "hook", and a small fightercraft may use 3 "hooks". Some basic mechanisms can then compact these loaded drones into the smallest possible space.
As drones don't need to be accessed by humans (repairs wouldn't be done while the drones are transported as cargo) and don't need to live until they reach their destination, this should increase how many drones we can fit in a space -- both now and the future.

As for immediate practical benefits, we hope to be able to carry 2x the amount of GREAT regiments in the same space, as they're 2/3 drone and that 2/3s could hopefully be greatly compacted volume-wise.


Revision: Expeditionary Armor
We kind of realized that having armor for our ships (or anything else at that scale) is a good thing. Unfortunately, we do not have armor.

But some digging in the expedition archives yields some surprisingly (for a scientific expedition) durable and resistant armor, originally designed to ensure optimal system operation in case of extreme planetary hazards. With a bit of modernizing and a bit of tweaking, we can have some combat-ready armor for our ships!
It's not amazing, but it should be readily available, cheap, and better than a couple centimeters of aluminum.



This is for some point after we get the experience from the Bore Reactor (/BOSS-E) as it's pretty much the same concept. Would be a general upgrade to bore drives. It's not ready for being entered in even if we did have the experience, though, as I initially wrote it as a revision then it kind of got out of hand, and I need to do another draft purpose-fit for either a revision or project. But I'm putting it here to get the general idea out though.
Revision?: Bore^2 Drive
We've figured out how to improve our Bore Drive.
By using more bores to make the bore.

Quite frankly, it's genius. We don't know why no one thought of this before.
We currently rip reality a new one (i.e. generate bore holes) by lobbing really-really-really-fast super-special particles at it until reality relents to our merciless assault and lets us through. By accelerating these particles through bore holes (extraordinarily tiny ones) instead of using the standard longer particle accelerators, we can make our bore drive cheaper and smaller without increasing power cost (we just use the good ol' magnet unity-breaking approach like in the Perpetual Energy Borehole reactor, just at a much smaller scale). Sure, it needs tiny bore drives to generate these bores, but as the bores are just at the scale of the particles and at tiny distances, the costs of the tiny-boredrives should pale to the savings of the new and improved Bore^2 Drive.



Quote
Revision

Eco-Bore Drive (1): Chiefwaffles
Drone Racks (0):
Expeditionary Armor (0):
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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