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Author Topic: Gridhood: Aspects of the Divine!  (Read 130970 times)

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #225 on: June 02, 2018, 05:49:59 am »

Dipnoi Republic
The time of the Wolf draws near. We must fortify our homes!
3 Workers forage for Food in I7
1 Worker hunts in H6 with 1 Blowdart
3 Workers research Mud Construction
2 Workers craft Blowdarts
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #226 on: June 02, 2018, 05:57:35 am »

I don't know why it became a zap! I just wanted snakes!

To be fair, flooding someone's home with snakes probably increases the risk of death by snakebite.

Thinking about it, maybe you could give the giants a bonus to all collection-type actions. I imagine that a giant would easily harvest/collect more than the average individual.

The problem I see with this is that an increase in gathering capacity would logically be offset by the greater quantity of resources that giants would require to build and craft stuff suited for their size.



The Xekarni

2 workers research Battle Formations
1 worker forages for reagents at I5
2 workers research Poisonous Plants
Goruk and 2 workers hunt at J6, armed with 3 crude spears
1 new worker is created
« Last Edit: June 02, 2018, 03:48:52 pm by Atomic Chicken »
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #227 on: June 02, 2018, 07:10:09 am »

I appear to be missing 1 food. So close to everyone staying at home, yet so far.

Cait Sith
The Logistics problem has been solved, for now.


2 Crude Spears are taken up by 2 workers to Fish at J1.
Another 2 are taken up by 2 workers to fish at K1.
2 workers forage at J1
Meanwhile, 2 workers forage at J1.
2 workers forages at K2.


"Come on everyone! One last push~"

"Let's collect the 10 food we need for tomorrow!"


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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #228 on: June 02, 2018, 07:49:28 am »

"Every thing is going according to the plan with the Zebras."
Blarg spends some FP to teach the Zebras how to farm.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #229 on: June 02, 2018, 09:51:20 am »

The People
2 workers forage at H3 with crude tools
2 workers forage at H4 with crude tools
1 worker researches Domestication
4 workers research Plains Survival
3 food is used to create a worker
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #230 on: June 02, 2018, 11:06:14 am »

Orassan Empire

3 workers forage B3 with all 3 crude tools
1 worker prays to Mabel
1 worker researches Primitive Spearmaking
1 worker researches Farming
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it's over

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #231 on: June 02, 2018, 11:49:55 am »

Jotun Oligarchy

The Jotun continue their work. Their goal is to complete the Orchard in the next 2 turns as they need it quite desperately...

Spoiler: Action Post (click to show/hide)
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You arrive at a mysterious castle filled with people whose statements are always false. Which one do you vote for?

Nirur Torir

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Re: Gridhood: Aspects of the Divine!
« Reply #232 on: June 02, 2018, 01:22:04 pm »

Malvol erupts mountains at H3, hopefully making the area inhospitable to the horses so they have to move.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #233 on: June 02, 2018, 03:05:47 pm »

I don't know why it became a zap! I just wanted snakes!
Nagas had 4 FP.  So I did the only thing I could think of that would create snakes for less than 5 FP.

Food is currently 7.5
Food should be 8.5!
Was a math error.  Food fixed

I appear to be missing 1 food. So close to everyone staying at home, yet so far.
Not seeing an error here.  You had 2 food on turn 8.  Then you gained 17 and consumed 10.  9 food.

Unless you mean you wanted 10 food exactly so you wouldn't have to forage for a turn.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #234 on: June 02, 2018, 03:20:34 pm »

Yep, I need 10 for that.

Also, how did I get 17 food in a single turn? Is it because I didn't forage 1 turn..

Well, I should be able to get 11+ this turn.
« Last Edit: June 02, 2018, 03:25:36 pm by TricMagic »
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #235 on: June 02, 2018, 05:28:01 pm »

Malvol erupts mountains at H3, hopefully making the area inhospitable to the horses so they have to move.

If you kill my horses I will never forgive you.
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Oblivion2007

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Re: Gridhood: Aspects of the Divine!
« Reply #236 on: June 02, 2018, 05:37:24 pm »

The god Izzith comes! All hail Izzith the God of Magic!

To announce his arrival Izzith just twiddles his thumbs.

Figured I'd try to be a god in this one. I looked at the game and there seemed to be a lack of patron for one of the biggest civs and magic seemed an interesting enough aspect.
I was tempted to make a civ with the aquatic trait at E6 but there is a shortage of gods compared to civs and I would have needed a god working on my side to expand the oceans with that build.

Hopefully this zap will work. I figure because the Cait Sith already have magic as a trait it should be cheaper to give them magical powers.
« Last Edit: June 02, 2018, 06:25:48 pm by Oblivion2007 »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #237 on: June 02, 2018, 05:44:52 pm »

Um, can you not?

Can you spend your GP on us next turn instead?

We're getting ready to add Wings of Flight as an Innate trait They're literally made of Mana. And we can research magic on our own, which should give you GP as a result later on. We can already do magic if we study.

That and Mabel looks to be ready to help as well. Talk to her if you want to help. It should be happening next turn.


On that note, welcome to the game Izzith. Our Gods seem to be Blarg and Mabel. And you now apparently.


The reason we have the most people is because The People lost one thanks to Snakes on Planes.
That and we want to use all ten for this next action. More GP will always help. Flight~nya!


Here, our current status-

Cait Sith
Tile: K1
Trait: Magic
Housing: 10 primitive
Resources:
10 workers
9 food
4 crude spears
Technologies:
Magic Theory: 1 of ? (incomplete)
Simple Spells: 1 of ? (incomplete)

Logistics: 6 of 6 (You discover new ways to organize workers.  Increases your logistics to 6.)
Primitive Spear-Making: 6 of 6 (You can now create crude spears!  They cost no resources, but need 1 labor, to make.  When used, you must specify how many crude spears you are using.  They provide a small bonus to combat and allow hunting or fishing.)


At least we now have a major reason to research them now rather than later. And with Flight and our Logistics bonus, food shouldn't be an issue.
« Last Edit: June 02, 2018, 05:50:55 pm by TricMagic »
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Oblivion2007

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Re: Gridhood: Aspects of the Divine!
« Reply #238 on: June 02, 2018, 05:55:22 pm »

It has been implied that someone who already has skill in something can research related fields faster, as shown with the spearman. Getting a guy that can already use magic should speed up any magic research. Looking at your sheet you don't seem to have any actual mechanical ability to use magic quite yet. With your trait you definitely do have a bonus to researching magic but stacking a few bonuses never hurts right?

If you are really dead set against it than I can save up the FP I guess.
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Nirur Torir

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Re: Gridhood: Aspects of the Divine!
« Reply #239 on: June 02, 2018, 05:57:43 pm »

I find it unsettling that a hunt with nearly half a tribe doesn't get me any FP, but more peaceful gods can create tiles that create more FP every time a new pop is born in them.
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