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Author Topic: pipe sections should be buildable  (Read 671 times)


  • Bay Watcher
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pipe sections should be buildable
« on: June 04, 2018, 06:36:38 pm »

it should be able to conect to screw pumps to transport water and magma and the player could choose the direction of it
non magma-safe pipes would melt/burn causing fun
Have you seen the invisible kobold?


  • Bay Watcher
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Re: pipe sections should be buildable
« Reply #1 on: June 04, 2018, 08:15:49 pm »

Yes, will be good. Doesn't need a Suggestion though, it's already planned. Unless you wanted to suggest additional things besides pipes which could be added. While planned, nothing's ever in complete detail until it starts development. That's where suggestions come in (and for completely new unplanned stuff, of course).

Improved Mechanics

Better traps
  Stone traps should require the stone be placed above the tile that is targeted
  Stones should be able to roll (perhaps if they are started from or land on a ramp tile)
  Weapon traps should be multi-tile and require a spring or other potential energy source -- automatic resetting should require some explicit establishment of a feasible mechanism

Large pipe sections -- walk on them or crawl inside them, allow passage for fluids

Moving fortress sections (lifts, crushing traps, etc.)

Waterproof axles through some mechanism

Rock grinders? Fans? We'll do some other machines around this time -- whichever feasible ones are the most entertaining for dwarves and treasure hunters

Now, if unmaintained pipes (and other mechanisms) could suffer from wear, that might be Fun.
« Last Edit: June 04, 2018, 08:21:14 pm by Shonai_Dweller »