Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Quality Inheritence  (Read 694 times)

Ninjabread

  • Bay Watcher
    • View Profile
Quality Inheritence
« on: June 01, 2018, 06:32:25 pm »

Can't find anything on this anywhere so figured I'd ask.

I'm planning on modding some extensive crafting into adventure mode exclusively using the raws. I want to stick with how adventure mode already handles crafting, so you have to craft the components of items, then assemble them. I was wondering if there was a tag or something to make a product inherit its quality from one of the reagents, so that, for example, I could make stone axes actually have quality levels based on the sharpness of the head.
Logged

Ninjabread

  • Bay Watcher
    • View Profile
Re: Quality Inheritence
« Reply #1 on: June 08, 2018, 07:44:55 am »

So judging by the ~100 times this has been read and the lack of any response, I'm gonna guess that's a no.

Time to learn how to make stuff in dfhack.
Logged