Dwarf Fortress > DF Modding
Quality Inheritence
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Ninjabread:
Can't find anything on this anywhere so figured I'd ask.
I'm planning on modding some extensive crafting into adventure mode exclusively using the raws. I want to stick with how adventure mode already handles crafting, so you have to craft the components of items, then assemble them. I was wondering if there was a tag or something to make a product inherit its quality from one of the reagents, so that, for example, I could make stone axes actually have quality levels based on the sharpness of the head.
Ninjabread:
So judging by the ~100 times this has been read and the lack of any response, I'm gonna guess that's a no.
Time to learn how to make stuff in dfhack.
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