Dwarf Fortress > DF Suggestions

Dwarven Social Lives

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Ninjabread:
So right now, iirc, there's an issue with antisocial dwarves, they have a broad but shallow relationship pool because they seek places to socialise, but no specific dwarves to socialise with, leading to low marriage rates and an overdependence on migrants to keep population up, as well as poor mood due to a lack of friends to have pleasant conversation with, and lack of weddings and children to boost mood too, though if a marriage does manage to happen then there is certainly no shortage of children for that couple. I have a couple of suggestions to remedy this:

1) Dwarves make plans with friends and hang out together when they feel the need for some social interaction, friends who are also feeling that need, or who aren't really doing anything anyway, agree to meet up for an activity (they don't necessarily have to meet up to plan, they could use whatever dwarven telepathy they use to take orders from the player/nobles). They all go to the same meeting area/location, stay close enough to each other that each member of the group can talk to at least one other group member, and they perform appropriate activities for the zone, be it drunken revelry, admiration of art, or a group study. This should be restricted to dwarves that are already friends, and group sizes should stay fairly small to keep it distinguishable from parties, maybe a maximum of 8 so that if they go to the tavern or the library they can all sit around the same table.

1a) A dwarf who has no friends in their current burrow who feels the need for some social interaction seeks friends among some of their acquaintances, these interactions may end in drunken fistfights if they end up having grudges rather than friendships, but hey then they might get a little more focus after causing trouble/fighting/arguing as well as the conversation prior to the violence sating their need for social interaction.

2) Sexually compatible and available acquaintances (not friends since if they were gonna be lovers they would be already), and already existing couples, go on dates if both of them feel the need for romance. Dating acquaintances may also result in a brawl if they end up with a grudge since they're only acquaintances, but you can RP it as the dwarven equivalent of getting slapped for saying/doing something the other person strongly disagrees with. Dates would basically work just like friends meeting up, with the exception that only 2 dwarves may be on the same date.

Hopefully, both should make dwarves happier and more sociable, 1 should get them to form cliques, which could be expanded into gangs during the crime arc or something if the game can be made to recognise these cliques somehow, and 2 should make them less prone to extinction through celibacy.

EDIT: Thread was a bit longer than I anticipated, so I'm gonna list as many related suggestions that popped up during the discussion here as I can find (not including those mentioned in the OP) to make it easier for people to get involved and add their own ideas and opinions, or to pique interest into reading the thread since I'm just doing quick 1 sentence summaries of the suggestions.

Spoiler (click to show/hide)Friends seeking other friends out for a chat without interrupting jobs.
Increase interaction radius and allow for interaction during jobs.
Sitting at adjacent tables forcing conversation.
Non-dining rec room, for more personal interactions that are best kept away from the drunken revelry/violence of the tavern.
Increased interaction between neighbours.
Friends moving their bedrooms to be closer together.
Rivals moving their bedrooms to be further away from each other.
Low-privacy friends visiting each other's rooms. (contested, some concerns about compatibility with future oxygen/light simulation)
High-privacy, low-gregariousness dwarves getting annoyed by frequent social interaction, minor bad thought.
Park/nature reserve zones, residents and visitors that value nature can take walks in the park/nature reserve, or go for a picnic, can bring friends and chat during the walk/picnic.
Ceremonies, followed by food, drink, and socialising. Provides a reason to assign temple performers if religious holidays also happen.
Mockery based on the comedian skill, may cause a variety of responses from the subject of the mockery, depending on personality, possible brawl trigger, may need associated ethics and crimes for things like harassment.
Non-mutual relationships. (e.g. one-sided relationship boosts for watching/listening to high quality performances, being helped when in need, e.c.t.)
Playdates, so dwarven children make friends with each other, and babysitting, so that they form connections with adults other than their parents
If/when religious traditions happen, breach of doctrine and seeking absolution could affect relations with fellow worshippers, absolution may be refused if the priest has poor relations with the sinner, resulting in bad thoughts.
If games can have spectators, non-mutual relationships could allow for fans, who could develop some level of rivalry with fans of other contestants/teams, especially if contestants/teams can be accused of foul play, could be especially interesting if sports are included as games.
Dwarves that have grudges can challenge each other to duels/combat sports, or less organised and more legally dubious fights
Dwarves having opinions on professions perhaps leading to elitism

Bumber:
I think a lot could be accomplished from just preferring to talk to people they know when they happen to be in the tavern together.

SixOfSpades:
     It's also high time dwarves actually LIVED in their own rooms. Currently, they do nothing there but sleep--you'd think, in a culture so focused on skilled craftwork and acquisition, they would occasionally stop & take the time to enjoy their own creations and possessions. If dwarves (especially the less social ones) hung out in their bedrooms when they had nothing to do, their friends would know where to go if they wanted to visit. Then they could hang out & chat in the room, or alternatively pick a destination / activity and go there together. (So, much like your Point 1, Ninjabread, but without the telepathy). More to the point, friends in general should seek out other friends. Are they busy in a workshop? Go and chat with them, it might slow them down a little bit but they'll be grateful for the company. Are they chopping trees outside? If you can stand the sun, go watch their back for them, in case those dingoes start getting a little too close. Are they mining for more flux stone? Grab a mug of ale or two before you go looking for them, digging is thirsty work. Are they lying in a hospital bed, recovering from something? Make them a new craft or garment, & take it to them to cheer them up. Are they already in the tavern? Tilt one back!

     Next: Enlarge the interaction radius. Currently, dwarves can only converse with others standing no further than 1 tile away. This means that, counterintuitively, all types of meeting areas "need" to be made impractically small if they're to serve the purpose of dwarves actually meeting there. So much for your idea of a grand throne room, spacious tavern, airy temple complex, or whatever. Any dwarf busy in a workshop has a 1-tile-wide wall of NO all around him. Want to arrange a romantic dinner date? Too bad, dwarves can't talk if there's a table between them. But if dwarves were able to hold conversations with individuals further away than the end of their arm, then interactions could happen a lot more frequently, and multiple people could take part in the same one, enabling friendships to advance in parallel.

     Thirdly, let's have some table tweaks. Currently, the only designation option is to assign them as a particular dwarf's dining room. But what about designating them as . . .
Desk: Forbids eating or drinking, encourages them for use in reading / writing. Perfect for libraries or offices.
Altar: Forbids eating or drinking, except by a priest as part of a religious service. Provides a focus for the clergy performing said ritual. Encourages the placement of candles, idols, icons, prayers written by supplicants, etc. Option to have temple areas designated from an altar.
Hospital use Only: Forbids eating or drinking. Now when you visit your friend in the hospital, you have a place to sit down & play chess with her without having to worry about finding some stranger already in there, eating his lunch.
Gaming table: Forbids eating or drinking, encourages the placement and use of various games (once they're implemented), such as skittles, dominoes, playing cards, etc.
And finally, those tables that ARE used for eating/drinking carry an interaction side effect: Sitting down at a table automatically puts you in a conversation with everyone sitting at tables adjacent to yours. This puts a good deal of power in the hands of the overseer: You can place tables all by themselves, set them up in pairs, rings of 4, or long benches, to fine-tune the levels of interaction you want. Dwarves might have unhappy thoughts like "was forced to sit near someone irritating recently", but that's perfectly realistic.

Ninjabread:
Bumber, I agree completely

SixOfSpades, I was just thinking telepathy so meetups weren't a huge time sink, but seeking a single friend for a quick chat without significantly interrupting their friends work is certainly also a good idea, and bedrooms are definitely not used for enough things, though I imagine more gregarious folk to be more inclined to hang out in more public areas like the tavern.

I didn't really pay much attention to how close people were when developing relationships, I just assumed it was the same deal as adventure mode: if they can see each other they can chat, if that isn't the case it definitely should be.

As for the table tweaks, I reckon the desk, and possibly the altar, could be defined the same way as a hospital bed: it is automatically reserved for this use in an appropriate zone, simply because they only really have uses within those zones, and those zones have no other logical use for tables. The hospital use only one confused me a little because currently hospitals already reserve tables for surgery, but the gaming table seems like a decent idea, assuming when games are a thing that most games are to be played at an ordinary table, like most board and card games, rather than having their own special kind of table, like billiards and pool, or not using a table at all, like horseshoes and darts. I'd like to see a good mix generated per culture per world, but when it's generated you never really know what you'll end up with.

Definitely like the idea of people sat around adjacent tables for a meal all talking to one another, even if they didn't like each other it'd be sorta weird to sit there in silence.

GoblinCookie:
I think that folks should be able to invite their friends, possibly several of them at once to their rooms.  I don't think dwarves (bar extremely antisocial ones) should spend much waking time in their rooms, because they don't exactly have much to do there, they don't have computers or anything.

Books are not a good idea either, because lighting up every dwarves room (lighting is of course abstracted at the moment) would eat of fuel and oxygen too fast.  I would reckon dwarves would probably spend most their time round a communal hearth (not a dining hall as such) which produces light and also has a nearby ventilation shaft to provide oxygen. 

I think we should have two rooms.  Once should be a general dining hall/tavern which dwarves meet more impersonally to eat/drink and then they would head over to a hearth with their friends/lovers on a more individual basis.  The hearth can also double as a kitchen, so the dwarves would cook their food at the hearth, eat it in the nearby dining hall and then return to now unused hearth to spend time with their friends. 

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